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Boids flocking · gpt-6.1-sol

Output generated Cost / run $0.0836 Runtime 93.8s

Prompt for this run

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-6.1-sol
vendorOpenAI
harnesspi 0.87.1 · browser iteration
generated2026-10-05

METRICS

runtime93.8s
tokens in67k
tokens out4.7k
cached55k
cost / run$0.0836
Transcript · 17 messages
system

user

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

assistant
→ write index.html (13134 bytes)
toolResult

Successfully wrote to index.html

assistant
→ browser {"action":"reload","x":0,"y":0,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":1148,"y":52,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nSIMULATION PAUSED\n▶\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n57 FPS","images":"attached"}

assistant
→ browser {"action":"click","x":1089,"y":379,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nSIMULATION PAUSED\n▶\nFLOCK BEHAVIOR\n↗\nPopulation\n390\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n390 BOIDS\n60 FPS","images":"attached"}

assistant
→ browser {"action":"click","x":1020,"y":693,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}

assistant
thinking
**Considering triangles**

I'm thinking about whether it's enough to adjust the triangles as requested, particularly related to removing notches. I need to ensure that I'm actually drawing the triangles correctly with that point removed. There might be some specifics or details in the request that I'm not fully capturing yet. So, I'll double-check to make sure everything aligns with what needs to be done, and then proceed accordingly. Let’s get these triangles right!
→ edit {"path":"index.html","edits":[{"oldText":"ctx.lineTo(-b.size,b.size*.63);ctx.lineTo(-b.size*.55,0);ctx.lineTo(-b.size,-b.size*.63);","newTex
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
→ browser {"action":"reload","x":0,"y":0,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"COLLECTIVE MOTION / 001\nMurmuration\n\nSimple rules. Emergent harmony.\n\nLIVE SIMULATION\nⅡ\nFLOCK BEHAVIOR\n↗\nPopulation\n240\nSeparation\n1.50\nAlignment\n1.00\nCohesion\n1.00\nFlight speed\n1.00×\nMotion trails\nCursor interaction\n↺\nReset simulation\nSEPARATE · ALIGN · COHERE\nMove your cursor to influence the flock\n240 BOIDS\n60 FPS","images":"attached"}

assistant

Created `index.html` — a self-contained, full-screen boids simulation with: - Smooth separation, alignment, and cohesion - Oriented triangles that flee the cursor - Adjustable population, behavior weights, and speed - Motion trails, pause/resume, and reset controls Tested in the browser. No external dependencies or network requests.