Boids flocking · gpt-5.6-sol
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 4 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
**Creating a polished index** I'm thinking about creating an index, and I want it to look polished and full-screen. I guess that means using a canvas and possibly adding some controls, like sliders and a pause/reset option. It sounds like I should request a simulation to see how it works. I need to make sure everything is self-contained, so I'll focus on writing a complete file for this project. Let's get started!
/tmp/ws/index.html (11959 bytes)Successfully wrote 11959 bytes to /tmp/ws/index.html
Created the full-screen interactive boid flocking simulation in: `/tmp/ws/index.html` Features include separation, alignment, cohesion, smooth steering, cursor avoidance, adjustable parameters, pause/resume, re-seeding, and responsive full-screen rendering.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Boid flocking simulation with idle animation, mouse click/drag/wheel disrupts flock, and Space pauses simulation; arrows/WASD have no effect.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.