Boids flocking · gpt-5.6-luna-pro
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 6 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
**Planning index implementation** I need to create the index and inspect the current working directory. It seems like I should implement it in a polished way, perhaps using a full-screen canvas for a better view. I'll consider adding controls and maybe a title too. It's important to keep everything internal, avoiding any external dependencies. I really need to focus on writing this smoothly and effectively! Let's get started on the implementation!
{"command":"pwd && ls -la"}/tmp/ws total 0 drwxr-sr-x. 2 node node 6 Aug 1 18:24 . drwxrwsrwx. 3 root node 16 Aug 1 18:24 ..
/tmp/ws/index.html (9342 bytes)Successfully wrote 9342 bytes to /tmp/ws/index.html
Created `/tmp/ws/index.html` with a self-contained full-screen boids flocking simulation featuring: - Separation, alignment, and cohesion behaviors - Smooth steering and screen wrapping - Mouse cursor flee behavior with visual influence radius - Oriented glowing triangle boids - Adjustable population, flock influence, and drift - Pause/resume controls - Live particle count and FPS display - Responsive UI with no external resources or network requests
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Boids flock into circular clusters with glowing triangles, mouse hover shows flee/repulsion glow, animates continuously.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.