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Boids flocking · nex-n2-pro

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

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user

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

assistant
thinking
We need respond by creating index.html in current dir. Need inspect? Need create self-contained single-page web app. Need use tools. Need ensure no external resources. Full-screen flocking simulation boids separation alignment cohesion, oriented triangles, smooth steering, flee mouse cursor. Need maybe implement HTML/CSS/JS. Need likely just write file. Need maybe verify present. Since current /tmp/ws. Need use write. Need craft high-quality code.

Need be careful with final concise. Need maybe no analysis? We can include code? Need use write. Let's draft.

Need implement full-screen canvas, no external. Boids class. Use requestAnimationFrame. Mouse flee. Separation/alignment/cohesion. Smooth steering via acceleration/velocity capped. Oriented triangles with heading. Full-screen responsive. Maybe options? User didn't ask controls but can include small UI overlay? Maybe okay. Single page. Need maybe no network. Need "full-screen" maybe body margin 0, canvas fixed. Need triangles.

Need write index.html. Need maybe include accessibility? Not necessary.

Let's craft robust JS:
- canvas, ctx, devicePixelRatio scaling.
- resize: canvas.width = innerWidth*dpr, canvas.height = innerHeight*dpr; ctx.setTransform(dpr,0,0,dpr,0,0)
- constants: boidCount = maybe based on area: Math.min(260, Math.max(90, Math.floor(innerWidth*innerHeight/9000)))
- Boid {x,y,vx,vy,angle, hue}
- params:
maxSpeed 3.2, maxForce 0.08, neighborDist 70, separationDist 34, mouseFleeDist 170, mouseFleeStrength 1.4
- For each boid compute separation, align, cohesion:
loop all pairs O(n^2) okay for 200.
distSq < neighborDist^2. For separation if distSq < sepDist^2, diff = away normalized / sqrt? use diff = (b.x - other.x)/d etc; sum; countSep.
alignment sum vx/vy; cohesion sum positions.
After sums:
if alignCount >0: desired = average velocity normalized * maxSpeed; steer = desired - velocity; apply with maxForce
cohesion: desired = to center normalized * maxSpeed; steer...
separation: desired = avg separation normalized * maxSpeed; steer...
mouse: if distance < mouseFleeDist: desired = away from mouse normalized * maxSpeed*1.35, steer with maybe maxForce*2.5.
apply force with limit; update velocity, speed cap, position wrap? Flocking better wrap edges; but mouse full screen. Use wrap with margin maybe 10; if x < -margin -> width+margin etc.
- Smooth steering: acceleration and maxForce.
- Draw:
ctx.fillStyle maybe dark gradient.
draw trails? full-screen no. Could use rgba background to create trails? But full-screen simulation. If using clearRect. Draw background gradient.
for each boid draw triangle:
angle = atan2(vy,vx)
size = 8
ctx.translate, rotate; path: tip at size*1.4, left -size*0.8 ± size*0.55, fillStyle based on speed/hue. Maybe add stroke.
- Mouse:
pointermove stores x,y, active time; pointerleave active=false. Maybe touch events too.
- Draw HUD maybe "Move your mouse to scare the flock" and stats. But user asked simulation; overlay can be unobtrusive. Need maybe no controls.

Potential issue with canvas scaling: if ctx.setTransform(dpr,0,0,dpr,0,0), width/height CSS maybe fixed; draw in CSS pixels.

Need maybe handle high-DPI.

Need maybe use CSS style:
html, body { margin:0; width:100%; height:100%; overflow:hidden; background:#050713; }
canvas { display:block; width:100vw; height:100vh; }
.overlay { pointer-events:none; position:fixed; ... }

Need maybe include reduced motion? Not necessary.

Need maybe "full-screen" no scroll. Could use fullscreen? Browser fullscreen requires user gesture. "full-screen" likely viewport. Maybe include double-click/click to request fullscreen? Since user asks full-screen simulation. Could implement canvas click/touch toggles requestFullscreen? But maybe no external. Add overlay "Double-click to fullscreen". However maybe avoid browser full-screen API? It can run sandboxed no network. Use button? Single page. But if "full-screen" means CSS 100vh. Could include double-click to request fullscreen:
document.addEventListener('dblclick', () => { if (!document.fullscreenElement) document.documentElement.requestFullscreen?.(); else document.exitFullscreen?.(); });
But no need. Maybe user wants full-screen app. Add.

Need maybe ensure mouse flee works when pointer over canvas; pointermove on window. Use pointer events.

Need maybe use deterministic? Random.

Need maybe performance: O(n^2) 240 = 57k per frame, okay.

Need maybe avoid "network requests". No external.

Need write file.
write /tmp/ws/index.html (11175 bytes)
toolResult

Successfully wrote 11175 bytes to /tmp/ws/index.html

assistant
thinking
Need maybe verify file present maybe ls.
bash {"command":"ls -l /tmp/ws/index.html","timeout":5}
toolResult

-rw-r--r--. 1 node node 11176 Aug 1 19:47 /tmp/ws/index.html

assistant
thinking

Created `index.html` in the current directory. It is a self-contained full-screen boids flocking simulation with no external resources.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelnex-n2-pro
vendorNex AGI
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Boids flock as oriented triangles with cohesive movement and a subtle glow near cursor on click, matching the flocking simulation prompt.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion4.6%
on click4.3%
on drag4.2%
on wheel4.5%
on enter + space4.4%
on arrow keys4.2%
on w/a/s/d4.5%
frame spread9.4 / 255
console errors0
js errors none

METRICS

runtime34.9s
tokens in11k
tokens out4.7k
cached3.2k
cost / run$0.0076