Boids flocking · minimax-m2.1
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 6 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
The user wants a flocking simulation (boids) with: 1. Separation, alignment, and cohesion behaviors 2. Oriented triangles for the boids 3. Smooth steering 4. Mouse flee behavior Let me create a single HTML file with all the code. I'll implement the classic Reynolds boids algorithm with the three rules plus mouse avoidance.
/tmp/ws/index.html (18183 bytes)Successfully wrote 18183 bytes to /tmp/ws/index.html
thinking
I've created the boids flocking simulation. Let me verify it was created properly.
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 18183 Aug 1 19:46 /tmp/ws/index.html
thinking
The file has been created successfully. It's a self-contained HTML file with: 1. Boids flocking simulation with three classic rules: - Separation (avoid crowding neighbors) - Alignment (steer towards average heading of neighbors) - Cohesion (steer towards average position of neighbors) 2. Additional mouse flee behavior - boids flee from the cursor 3. Visual features: - Oriented triangles that point in their direction of travel - Colorful boids with a gradient and glow effect - Trail effects showing recent movement - Dark background with subtle grid - Motion blur effect 4. Interactive controls: - Sliders to adjust all four behavior weights in real-time - Stats showing number of boids - Hint about mouse interaction - Touch support for mobile devices 5. Screen wrapping - boids wrap around screen edges All code is in one self-contained file with no external dependencies.
Created a full-screen boids flocking simulation with: - **Three flocking rules**: Separation, alignment, and cohesion (all adjustable via sliders) - **Mouse flee behavior**: Boids scatter when you move the cursor near them - **Oriented triangles**: Each boid is drawn as a triangle pointing in its direction of travel - **Smooth steering**: Using Reynolds' steering behaviors with velocity limiting - **Visual polish**: Colorful boids with gradient fills, glow effects, and motion trails - **Interactive controls**: Real-time sliders to tweak all behavior weights - **Screen wrapping**: Boids wrap around screen edges seamlessly - **Touch support**: Works on mobile devices Open `index.html` in a browser to see the simulation. Move your mouse to scare the boids!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Colorful boid triangles flock smoothly and flee the mouse cursor with visible trails; sliders present but keyboard has little extra effect.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.