Boids flocking · llama-3.3-70b-instruct
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 4 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
index.html (2057 bytes)Successfully wrote 2057 bytes to index.html
The provided code creates a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor. The simulation is implemented using HTML, CSS, and JavaScript, and it runs in a sandboxed environment with no network requests. Please note that this code may need to be adjusted based on your specific requirements and the environment in which it will be run. Also, please be aware that the code provided is a basic implementation and might need further optimization and refinement for better performance and visual appeal. If you need further modifications or have any specific questions about the code, feel free to ask.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Small triangular boids drift and rotate on a plain background but appear very sparse and lack visible flocking cohesion.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.