Boids flocking · claude-opus-5
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
transcript · 6 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
I'll create a single HTML file with a canvas-based flocking simulation, incorporating a spatial grid for efficient performance and adding interactive sliders for parameter control.
/tmp/ws/index.html (13201 bytes)Successfully wrote 13201 bytes to /tmp/ws/index.html
{"command":"cd /tmp/ws && node -e \"const s=require('fs').readFileSync('index.html','utf8');const m=s.match(/<script>([\\s\\S]*)<\\/script>/js ok 13201
`index.html` created — a self-contained full-screen boids flocking sim. - **Flocking**: separation (inverse-square repulsion), alignment, cohesion, all as clamped steering forces (`desired - velocity`, limited by maxForce) for smooth turning. - **Rendering**: oriented triangles colored by heading hue + speed, optional motion trails via alpha fade, toroidal wrapping. - **Mouse**: boids flee the cursor with a falloff-weighted, stronger-than-normal steer force; click/hold expands the panic radius. Red halo shows the influence zone. - **Performance**: spatial hash grid + flat typed arrays, handles ~1200 boids. - **UI**: sliders for count/weights/vision/speed/flee, toggles for trails, vision radii, pause. Keys: `space` pause, `t` trails, `v` radii, `r` reset.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Boids flocking simulation with mouse scatter effect (red glow) and control panel; animates continuously, responds to click/drag/wheel but not arrows/WASD.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.