Asteroids · qwen3.6-flash
Output generated Cost / run $0.0081 Runtime 25.1s
Prompt for this run
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 6 messages
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
thinking
The user wants a complete Asteroids game in a single HTML file with: - Canvas-based rendering - Vector graphics (procedural, no external assets) - Ship that rotates, thrusts, shoots - Screen wrapping for ship and bullets - Asteroids that split into smaller pieces when shot - Score and lives system - CSS in <style>, JS in <script> - all inline - No external resources or network requests Let me build this as a polished, playable game.
/tmp/ws/index.html (12810 bytes)Successfully wrote 12810 bytes to /tmp/ws/index.html
thinking
The file has been created. Let me verify it exists and is complete.
{"command":"ls -la /tmp/ws/index.html && wc -l /tmp/ws/index.html"}-rw-r--r--. 1 node node 12810 Aug 1 17:32 /tmp/ws/index.html 477 /tmp/ws/index.html
thinking
The user asked me to build a playable Asteroids game. I've already created it! Let me describe what was built.
Done! ✅ **`/tmp/ws/index.html`** is ready — a complete, self-contained Asteroids game. Open it in any browser to play. ### What's included: | Feature | Details | |---|---| | **Ship controls** | ← → / A D to rotate, ↑ / W to thrust, Space to fire | | **Physics** | Vector movement with friction, screen wrapping | | **Asteroids** | 3 sizes (large→medium→small), procedural jagged shapes, rotation, split on hit | | **Combat** | Bullets with lifetime, particle explosions, score per size (10/20/50) | | **HUD** | Score, lives (as mini ships), level counter | | **Death** | Blink invulnerability on respawn, game over screen with restart | | **Progression** | Each level adds +1 asteroid; ship respawns at center | | **Visuals** | Fully procedural vector graphics — glow effects, thrust flame, starfield background, particle debris | No external resources, no CDNs, zero network requests. Pure HTML/CSS/JS canvas rendering.