Asteroids · gpt-5.6-sol
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
transcript · 6 messages
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
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thinking
**Working on game design** I need to create something polished and self-contained. I’m considering controls like canvas, pause options, and touch features. It’s important that everything satisfies gameplay requirements, so I’ll think about mechanics and UI overlay with high DPI. I want a retro design that avoids clichés, focusing on a HUD and procedural stars. I plan to implement keyboard controls (WASD/arrows, space) along with touch buttons. The game loop will include collision mechanics, scoring, and maybe some audio for immersion. Additionally, I need to ensure the canvas is full and works smoothly on mobile devices. Let's start crafting this!
/tmp/ws/index.html (16386 bytes)Successfully wrote 16386 bytes to /tmp/ws/index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Asteroids-like game starts with keyboard input, ship and asteroids render, but click/drag/wheel do nothing on start menu.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.