Asteroids · gpt-5.6-luna-pro
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
transcript · 4 messages
Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.
/tmp/ws/index.html (10795 bytes)Successfully wrote 10795 bytes to /tmp/ws/index.html
Built the playable Asteroids game in: `/tmp/ws/index.html` It includes: - Canvas-based procedural vector graphics - Ship thrust and rotation controls - Screen wrapping - Shooting with cooldown - Asteroids that split into smaller pieces - Score, lives, and wave progression - Particle effects, starfield, glow, and screen shake - Keyboard controls and touch controls - Pause, launch, restart, and game-over states - No external resources or network requests
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Vector Asteroids game with start screen, ship, wrapping asteroids, and game over screen showing score after ship loss.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.