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Asteroids · gpt-5.6-luna-pro

Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.

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transcript · 4 messages
user

Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.

assistant
write /tmp/ws/index.html (10795 bytes)
toolResult

Successfully wrote 10795 bytes to /tmp/ws/index.html

assistant

Built the playable Asteroids game in: `/tmp/ws/index.html` It includes: - Canvas-based procedural vector graphics - Ship thrust and rotation controls - Screen wrapping - Shooting with cooldown - Asteroids that split into smaller pieces - Score, lives, and wave progression - Particle effects, starfield, glow, and screen shake - Keyboard controls and touch controls - Pause, launch, restart, and game-over states - No external resources or network requests

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-5.6-luna-pro
vendorOpenAI
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Vector Asteroids game with start screen, ship, wrapping asteroids, and game over screen showing score after ship loss.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click2.7%
on drag1.4%
on wheel1.7%
on enter + space2.3%
on arrow keys2.5%
on w/a/s/d4.4%
frame spread14 / 255
console errors0
js errors none

METRICS

runtime33.8s
tokens in8.7k
tokens out4.7k
cached15k
cost / run$0.0217