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Asteroids · muse-spark-1.2

Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.

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transcript · 6 messages
user

Build a playable Asteroids game on a canvas: a thrust-and-rotate vector ship that shoots and wraps around the screen edges, splitting asteroids into smaller pieces, with score and lives. Procedural vector graphics only, no external assets.

assistant
write index.html (31141 bytes)
toolResult

Successfully wrote 31141 bytes to index.html

assistant
bash {"command":"ls -lh index.html && head -n 5 index.html"}
toolResult

-rw-r--r--. 1 node node 31K Aug 13 01:24 index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">

assistant

Playable Asteroids built in single `index.html` (no external assets). **Controls:** Arrow keys / WASD to rotate & thrust, SPACE to fire, SHIFT to hyperspace, P to pause. Touch buttons on mobile (rotate, thrust, hyperspace, fire). **Features:** - Momentum-based vector ship with wrapping, thrust flame & invulnerability shield - Asteroids with procedural jagged polygons (Large 20pts → 2× Medium 50pts → 2× Small 100pts), faster as they split - UFO saucers (250pts) that hunt and shoot back - Screen-wrap for all objects, 120-star parallax + grid, scanlines & vignette, particle explosions, glow vector graphics - Score, high-score (localStorage), lives, level progression, hyperspace with risk, extra life every 10,000pts, sound via WebAudio (toggle)

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-spark-1.2
vendorMeta
harnesspi-agent
generated2026-08-13

EVALUATION

3/5 working

Asteroids menu leads to a playable vector ship game with asteroids and UFO after starting via Enter/Space; UI is clean but gameplay density looks sparse.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.2%
on wheel0.0%
on enter + space16.8%
on arrow keys0.2%
on w/a/s/d0.6%
frame spread19.1 / 255
console errors0
js errors none

METRICS

runtime51.2s
tokens in27k
tokens out12k
cached5.3k
cost / run$0.0767