Arpeggiator pad · gpt-oss-120b
Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
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Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
thinking
We need to create a single-file index.html with embedded CSS and JS, and load tone.min.js via <script src="tone.min.js"></script>. Need to construct UI: clickable pentatonic pad grid (like 5 notes perhaps). On click, trigger synth voice with reverb. Also have play/stop button that runs an arpeggio sequence at adjustable tempo. We need to write index.html. First check repository for tone.min.js presence.
{"command":"ls -1"}tone.min.js
thinking
So tone.min.js is present. We can load it.
We'll write HTML file. Use simple style: grid of buttons (maybe 5 columns x 2 rows). Pentatonic scale: notes like C4, D4, E4, G4, A4 (C major pentatonic). For each pad, assign note. On click, trigger synth (maybe Tone.Synth) with reverb (Tone.Reverb). Also show highlight when playing.
Implement play/stop button: When clicked Play, start an arpeggio sequence (maybe using Tone.Sequence) cycling through notes of pentatonic scale in order, at tempo defined by an input (range slider). Provide a tempo input. Use Transport BPM.
We'll need to create synth and reverb objects and connect.
Implementation: define synth = new Tone.Synth().toDestination(); add reverb = new Tone.Reverb({ decay: 2 }).toDestination(); Connect synth to reverb and then to destination: synth.connect(reverb); reverb.toDestination();
For pad triggers: when clicking, call synth.triggerAttackRelease(note, "8n").
For arpeggio: create a Tone.Part or Tone.Sequence that steps through notes on each quarter note maybe.
Define notes array. Sequence function: synth.triggerAttackRelease(note, "8n").
Play button toggles Transport.start()/stop().
Tempo adjustable: input type=range min 60 max 180 default 120. On change, set Tone.Transport.bpm.value.
Make sure to start audio context on user interaction (click). tone.js requires start via Tone.start().
So on first interaction (any button or play), call Tone.start().
We also need to avoid external resources, all self-contained.
Write CSS for grid layout. Use .pad class.
Now produce index.html.
Write file with write tool.index.html (2873 bytes)Successfully wrote 2873 bytes to index.html
The **Pentatonic Pad Grid** web app is now created as a single self‑contained `index.html` file. It loads the pre‑provided `tone.min.js`, builds a clickable grid of pentatonic notes, and includes a play/stop button with an adjustable tempo for an arpeggiator. You can open `index.html` in a browser to interact with the pads and control the arpeggiator. No external resources or audio files are required.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Simple pentatonic pad grid with tempo slider and play button; click highlights pad, but keyboard/scroll add little visible change.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.