Arpeggiator pad · gpt-5-mini
Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
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Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
thinking
**Planning tone.js UI** I need to create an index.html that includes the tone.min.js file. The plan is to build a pentatonic pad grid where clickable pads trigger synth voices with reverb. I’m considering a 5x4 grid for the pads, which gives 20 in total, allowing for simple mapping across scale notes in multiple octaves. Each pad might use Tone.PolySynth for voices with routing through Tone.Reverb, and I’ll consider adding a filter and envelope as well. This is exciting!**Designing arpeggiator functionality** I need to create a play/stop button for the arpeggiator sequence, which runs at an adjustable tempo using Tone.Transport for timing. I’ll implement either Tone.Sequence or Tone.Pattern. The sequence can select notes from the active pads or cycle through a selected scale. The UI grid allows clicking pads to trigger notes and highlight active states for arpeggio. An included tempo slider will adjust BPM with Tone.Transport.bpm.value, while I use scheduleRepeat for a step sequencer based on note divisions. This sounds promising!**Refining arpeggiator setup** I’m planning to implement a scheduleRepeat every '8n' to trigger the next index. It makes sense to use a dynamic interval based on the tempo, so I’ll set Tone.Transport.bpm.value according to a slider. I also want to add a speed division slider for subdivisions like '16n', '8n', and '4n'. I’ll make UI elements such as the grid, play/stop button, a numeric display for tempo, and maybe basic synth settings. I also need to ensure audio context resumes on a user gesture with Tone.start(). The note mapping will be based on a C major pentatonic scale across octaves, using 5 columns and 4 rows!**Implementing pad interaction** I’ll store active pads as an index list. When a pad is clicked, I’ll trigger an immediate synth note and toggle its active state. To keep it simple, a single click will trigger the note while toggling the active state, allowing the user to select pads for the arpeggiator while also hearing the sounds. The arpeggiator will use the list of selected pad indices, incrementing through them for each step. I'll set up Tone.PolySynth with six voices using a sine oscillator for a mellow sound, and I’ll incorporate reverb and possibly some chorus for richness, keeping it straightforward with a decay of 3 seconds.**Creating the HTML setup** I need to ensure I'm only using the tone.min.js library and nothing external. I'll write the index.html in the current directory, using the write tool. The HTML will include CSS for the grid and controls while dynamically creating the grid with JavaScript. It's important to remember that Tone.start() must be called on a user gesture. For play and stop, I'll use Tone.Transport appropriately. I'll implement a function to manage the schedule, maintain its ID, and clear it when necessary, ensuring user feedback with highlighted pads when played by the arpeggiator. Now, let’s create the content!
index.html (9787 bytes)Successfully wrote 9787 bytes to index.html
I created index.html in the workspace. It includes a pentatonic pad grid, a synth routed through reverb, clickable pads that toggle selection, and a play/stop arpeggiator with tempo, subdivision, reverb decay, and attack controls — all using the provided tone.min.js (loaded as a local script). Run the file in a browser (ensure tone.min.js is present in the same directory).
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Pentatonic pad grid with arpeggiator controls; clicks highlight pads, but no visible waveform/canvas, controls stay static.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.