Arpeggiator pad · minimax-m3
Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
transcript · 40 messages
Using the pre-provided tone.min.js (global Tone), build a clickable pentatonic pad grid that triggers a synth voice with reverb, plus a play/stop button that runs an arpeggiator sequence at an adjustable tempo. All sound synthesized, no audio files.
thinking
The user wants me to build a single-page web app that: 1. Uses the pre-provided tone.min.js library (loaded via local script tag) 2. Has a clickable pentatonic pad grid that triggers a synth voice with reverb 3. Has a play/stop button for an arpeggiator sequence 4. Has an adjustable tempo 5. All sound synthesized, no audio files 6. Self-contained in index.html with CSS in <style> and JS in <script> 7. No external resources, no CDN, no network requests Let me first check what's in the workspace and look at the tone.min.js library to understand what'savailable.
{"command":"ls -la /workspace/"}total 388 drwxrwxrwx 3 node node 96 Jul 22 16:58 . drwxr-xr-x 1 root root 4096 Jul 22 16:58 .. -rw-r--r-- 1 node node 349169 Jul 22 16:58 tone.min.js
thinking
Let me check the tone.min.js to confirm what's available.
{"command":"head -c 2000 /workspace/tone.min.js"}/*! For license information please see Tone.js.LICENSE.txt */ !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.Tone=e():t.Tone=e()}("undefined"!=typeof self?self:this,(()=>(()=>{var t={382:function(t,e,s){!function(t,e,s,n){"use strict";function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var o=i(e),r=i(s),a=i(n),c=function(t,e,s){return{endTime:e,insertTime:s,type:"exponentialRampToValue",value:t}},h=function(t,e,s){return{endTime:e,insertTime:s,type:"linearRampToValue",value:t}},l=function(t,e){return{startTime:e,type:"setValue",value:t}},u=function(t,e,s){return{duration:s,startTime:e,type:"setValueCurve",values:t}},p=function(t,e,s){var n=s.startTime,i=s.target,o=s.timeConstant;return i+(e-i)*Math.exp((n-t)/o)},d=function(t){return"exponentialRampToValue"===t.type},f=function(t){return"linearRampToValue"===t.type},_=function(t){return d(t)||f(t)},m=function(t){return"setValue"===t.type},g=function(t){return"setValueCurve"===t.type},v=function t(e,s,n,i){var o=e[s];return void 0===o?i:_(o)||m(o)?o.value:g(o)?o.values[o.values.length-1]:p(n,t(e,s-1,o.startTime,i),o)},y=function(t,e,s,n,i){return void 0===s?[n.insertTime,i]:_(s)?[s.endTime,s.value]:m(s)?[s.startTime,s.value]:g(s)?[s.startTime+s.duration,s.values[s.values.length-1]]:[s.startTime,v(t,e-1,s.startTime,i)]},x=function(t){return"cancelAndHold"===t.type},w=function(t){return"cancelScheduledValues"===t.type},b=function(t){return x(t)||w(t)?t.cancelTime:d(t)||f(t)?t.endTime:t.startTime},T=function(t,e,s,n){var i=n.endTime,o=n.value;return s===o?o:0<s&&0<o||s<0&&o<0?s*Math.pow(o/s,(t-e)/(i-e)):0},S=function(t,e,s,n){return s+(t-e)/(n.endTime-e)*(n.value-s)},k=function(t,e){var s=e.duration,n=e.startTime,i=e.values;return function(t,e){var s=Math.floor(e),n=Math.ceil(e);return s===n?t[s]:(1-(e-s))*t[s]+(1-(n-e))*t[n]}(i,(t-n)/s*(i.length-1))},A=function(t){return"setTarget"
thinking
Good, that's Tone.js. Let me check the directory forany other useful info.
{"command":"grep -o \"Tone\\.[A-Za-z]*\" /workspace/tone.min.js | sort -u | head -50"}Tone.js Tone.start
{"command":"grep -o \"exports\\.[A-Za-z]*\" /workspace/tone.min.js | sort -u | head -60"}exports. exports.Tone exports.default
thinking
Let me think about this more carefully. The library is 349KB so it should have the full Tone.js. Let me check what classes are available in the library by looking forclass definitions.
{"command":"grep -o '\"[A-Z][A-Za-z]*\"' /workspace/tone.min.js | sort -u | head -80"}"A" "AMOscillator" "AMSynth" "AbortError" "Abs" "Add" "AmplitudeEnvelope" "Analyser" "Arguments" "AudioBuffer" "AudioContext" "AudioToGain" "AudioWorkletNode" "AudioWorkletProcessor" "AutoFilter" "AutoPanner" "AutoWah" "B" "BiquadFilter" "BitCrusher" "BitCrusherWorklet" "C" "Channel" "Chebyshev" "Chorus" "Clock" "Compressor" "Context" "Convolver" "CrossFade" "D" "DCMeter" "DataCloneError" "Delay" "Destination" "Distortion" "Draw" "DuoSynth" "E" "Effect" "Emitter" "EncodingError" "Envelope" "F" "FFT" "FMOscillator" "FMSynth" "FatOscillator" "FeedbackCombFilter" "FeedbackDelay" "FeedbackEffect" "Filter" "Follower" "Freeverb" "Frequency" "FrequencyEnvelope" "FrequencyShifter" "G" "Gain" "GainToAudio" "Gate" "GrainPlayer" "GreaterThan" "GreaterThanZero" "In" "IndexSizeError" "IntervalTimeline" "InvalidAccessError" "InvalidStateError" "JCReverb" "LFO" "LFOEffect" "Limiter" "Listener" "Loop" "LowpassCombFilter" "Map" "MediaRecorder" "MembraneSynth" "Merge"
{"command":"grep -o '\"[A-Z][A-Za-z]*\"' /workspace/tone.min.js | sort -u | grep -E '\"(Poly|Synth|Membrane|Metal|Sampler|Transport|Loop|Pla"Loop" "Pattern" "Player" "Reverb" "Sampler" "Sequence" "Synth" "Transport"
thinking
I have:
- Tone.start (to resume the audio context on user gesture)
- Tone.PolySynth (multiple notes at once)
- Tone.Synth (basic synth voice)
- Tone.Reverb (convolution reverb)
- Tone.Sequence or Tone.Loop (for arpeggiator)
- Tone.Transport (tempo control)
- Tone.Pattern
- Tone.MembraneSynth, Tone.MetalSynth, Tone.FMSynth, Tone.AMSynth, Tone.DuoSynth for variety
Let me design the app:
**Layout:**
- Title at top
- Pentatonic pad grid (e.g., 3 octaves × 5 notes = 15 pads, or maybe a smaller grid like 5×3 with octave shifts)
- Tempo slider
- Play/Stop button for arpeggiator
- Maybe a sequence pattern indicator
**Pentatonic scale:** I'll use C major pentatonic: C, D, E, G, A. With multiple octaves.
**Synth voice:** A PolySynth with a nice envelope feeding into a Reverb.
**Arpeggiator:** A Sequence that walks through the pentatonic notes (or all 15 notes) at the tempo.
Let me design the visual:
- Dark theme, neon-ish colors
- Each pad has the note name
- When playing the arpeggiator, highlight the current pad
- When clicked, the pad lights up briefly
Let me think about the pentatonic pad grid. A nice common layout is:
- 3 rows × 5 columns (3 octaves of the 5-note pentatonic)
- Or 5 columns × 3 rows representing scale degrees
Let me go with: A grid of pentatonic pads organized as 5 columns (pentatonic scale degrees: 1, 2, 3, 5, 6) × 3 rows (octaves: low, mid, high). That gives 15 pads.
C major pentatonic:
- Row 0 (high): C5, D5, E5, G5, A5
- Row 1 (mid): C4, D4, E4, G4, A4
- Row 2 (low): C3, D3, E3, G3, A3
**Arpeggiator:** Up-down through the 15 pads at the selected tempo.
**Tempo slider:** 60-240 BPM, default 120 BPM.
Let me code this up.
For the synth:
```js
const synth = new Tone.PolySynth(Tone.Synth, {
oscillator: { type: "triangle" },
envelope: { attack: 0.02, decay: 0.1, sustain: 0.3, release: 1.5 }
});
const reverb = new Tone.Reverb({ decay: 4, wet: 0.5 });
synth.connect(reverb);
reverb.toDestination();
```
For the arpeggiator:
```js
const sequence = new Tone.Sequence((time, note) => {
synth.triggerAttackRelease(note, "8n", time);
// visual update
}, notes, "8n");
```
Or use Tone.Loop + Transport:
```js
Tone.Transport.bpm.value = 120;
let step = 0;
const loop = new Tone.Loop(time => {
synth.triggerAttackRelease(notes[step % notes.length], "16n", time);
// schedule visual update on next animation frame
Tone.Draw.schedule(() => updateVisual(step), time);
step++;
}, "8n");
```
Actually I think Tone.Sequence is cleaner here.
Let me design carefully. The pentatonic grid:
- Each pad is a button
- It triggers `synth.triggerAttackRelease(note, "8n")`
- Visual feedback: brief glow
For the arpeggiator play/stop:
- Click play → sequence starts with Tone.Transport.start()
- Click stop → sequence stops, Tone.Transport.stop()
Let me also add visual highlight on the currently playing pad when arpeggiator is running.
Let me also add a tempo slider that controls Tone.Transport.bpm.
Let me also include a feature: octave buttons or something. Actually let me keep it focused on the request.
Let me code this up:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pentatonic Pad Grid</title>
<style>
/* CSS here */
</style>
</head>
<body>
<div class="container">
<h1>Pentatonic Pad</h1>
<p class="subtitle">C Major Pentatonic · Synth + Reverb</p>
<div class="controls">
<button id="playStop" class="play-btn">▶ Play Arpeggio</button>
<div class="tempo-control">
<label for="tempo">Tempo: <span id="tempoValue">120</span> BPM</label>
<input type="range" id="tempo" min="60" max="240" value="120">
</div>
</div>
<div class="grid" id="grid"></div>
</div>
<script src="tone.min.js"></script>
<script>
// JS here
</script>
</body>
</html>
```
Let me think about the grid HTML structure. I'll generate it dynamically in JS:
```js
const pentatonic = [0, 2, 4, 7, 9]; // semitones from C
const notes = [];
const baseNote = "C3";
for (let octave = 0; octave < 3; octave++) {
for (let i = 0; i < 5; i++) {
const midi = 48 + octave * 12 + pentatonic[i]; // C3 = 48
notes.push(Tone.Frequency(midi, "midi").toNote());
}
}
```
Or simpler: use Tone.Frequency conversion directly.
Actually, even simpler:
```js
const scaleNotes = ["C3", "D3", "E3", "G3", "A3", "C4", "D4", "E4", "G4", "A4", "C5", "D5", "E5", "G5", "A5"];
```
Let me arrange them in a 3 rows × 5 columns grid:
- Top row (high): C5, D5, E5, G5, A5
- Middle row (mid): C4, D4, E4, G4, A4
- Bottom row (low): C3, D3, E3, G3, A3
But the standard pad grid is usually arranged low-to-high bottom-to-top, so:
- Row 0 (bottom): C3, D3, E3, G3, A3
- Row 1 (mid): C4, D4, E4, G4, A4
- Row 2 (top): C5, D5, E5, G5, A5
Yes that's nicer.
For the visual style, let me use a dark background with colorful pads that glow when activated. Each pad can have a unique color based on the scale degree.
Let me think about colors. A nice gradient across the 5 scale degrees:
- C (root) - red/orange
- D - orange/yellow
- E - yellow/green
- G - green/teal
- A - blue/purple
Actually let me go with a cohesive palette:
- 5 scale degrees → 5 colors that shift across the grid
- Bottom row (low octave) darker, top row brighter
Or simpler: each column has its own hue, brightness scales with row.
Let me design CSS:
```css
:root {
--bg: #0a0e1a;
--bg2: #131829;
--accent: #6ee7ff;
--accent2: #c084fc;
--text: #e2e8f0;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: 'Segoe UI', Tahoma, sans-serif;
background: linear-gradient(135deg, var(--bg) 0%, #1a1f3a 100%);
color: var(--text);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.container {
width: 100%;
max-width: 700px;
text-align: center;
}
h1 {
font-size: 2.5rem;
background: linear-gradient(90deg, var(--accent), var(--accent2));
-webkit-background-clip: text;
background-clip: text;
-webkit-text-fill-color: transparent;
margin-bottom: 0.5rem;
font-weight: 800;
}
.subtitle {
color: #94a3b8;
margin-bottom: 2rem;
font-size: 0.95rem;
}
.controls {
display: flex;
gap: 1.5rem;
align-items: center;
justify-content: center;
margin-bottom: 2rem;
flex-wrap: wrap;
}
.play-btn {
background: linear-gradient(135deg, #6ee7ff, #c084fc);
color: #0a0e1a;
border: none;
padding: 0.8rem 1.8rem;
font-size: 1rem;
font-weight: 700;
border-radius: 50px;
cursor: pointer;
transition: transform 0.2s, box-shadow 0.2s;
min-width: 180px;
}
.play-btn:hover {
transform: translateY(-2px);
box-shadow: 0 10px 30px rgba(110, 231, 255, 0.3);
}
.play-btn.playing {
background: linear-gradient(135deg, #f87171, #ef4444);
color: white;
}
.tempo-control {
display: flex;
flex-direction: column;
gap: 0.5rem;
min-width: 200px;
}
.tempo-control label {
font-size: 0.85rem;
color: #cbd5e1;
}
input[type="range"] {
width: 100%;
height: 6px;
background: #1e293b;
border-radius: 5px;
outline: none;
-webkit-appearance: none;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
width: 20px;
height: 20px;
background: linear-gradient(135deg, var(--accent), var(--accent2));
border-radius: 50%;
cursor: pointer;
}
.grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 10px;
margin: 0 auto;
}
.pad {
aspect-ratio: 1;
border: none;
border-radius: 12px;
cursor: pointer;
font-family: inherit;
font-weight: 700;
font-size: 1rem;
color: white;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: transform 0.1s, box-shadow 0.1s, filter 0.1s;
position: relative;
overflow: hidden;
}
.pad::before {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(135deg, rgba(255,255,255,0.2), transparent);
pointer-events: none;
}
.pad:hover {
filter: brightness(1.2);
}
.pad:active {
transform: scale(0.96);
}
.pad.active {
filter: brightness(1.6);
box-shadow: 0 0 25px currentColor, 0 0 50px currentColor;
transform: scale(1.05);
}
.pad-note {
font-size: 1.2rem;
letter-spacing: 0.05em;
text-shadow: 0 2px 4px rgba(0,0,0,0.3);
}
.pad-octave {
font-size: 0.75rem;
opacity: 0.7;
margin-top: 2px;
}
```
For colors per pad, I'll compute them in JS:
```js
const colors = [
'#ef4444', // C - red
'#f59e0b', // D - amber
'#eab308', // E - yellow
'#10b981', // G - emerald
'#3b82f6', // A - blue
];
```
For the JS logic:
```js
const synth = new Tone.PolySynth(Tone.Synth, {
oscillator: { type: "triangle" },
envelope: { attack: 0.005, decay: 0.2, sustain: 0.4, release: 1.2 }
});
const reverb = new Tone.Reverb({ decay: 3.5, wet: 0.45 });
const filter = new Tone.Filter(2500, "lowpass");
synth.connect(filter);
filter.connect(reverb);
reverb.toDestination();
// Generate pad data
const scaleDegreeNames = ['C', 'D', 'E', 'G', 'A'];
const octaves = [3, 4, 5];
const pads = [];
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 5; c++) {
const note = `${scaleDegreeNames[c]}${octaves[r]}`;
pads.push({ note, row: r, col: c });
}
}
// Create grid
const grid = document.getElementById('grid');
pads.forEach((pad, idx) => {
const btn = document.createElement('button');
btn.className = 'pad';
btn.style.background = `linear-gradient(135deg, ${colors[pad.col]}, ${shadeColor(colors[pad.col], -30)})`;
btn.innerHTML = `
<div class="pad-note">${scaleDegreeNames[pad.col]}</div>
<div class="pad-octave">${pad.row === 0 ? 'low' : pad.row === 1 ? 'mid' : 'high'}</div>
`;
btn.addEventListener('pointerdown', async () => {
await Tone.start();
synth.triggerAttackRelease(pad.note, "8n");
btn.classList.add('active');
setTimeout(() => btn.classList.remove('active'), 200);
});
grid.appendChild(btn);
});
function shadeColor(hex, percent) {
// ... lightening or darkening
}
// Arpeggiator
const arpNotes = pads.map(p => p.note);
const padEls = [...grid.children];
const sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(arpNotes[idx], "16n", time);
Tone.Draw.schedule(() => {
padEls.forEach(el => el.classList.remove('active'));
padEls[idx].classList.add('active');
}, time);
}, [...arpNotes.keys()], "8n");
// Play/Stop
const playBtn = document.getElementById('playStop');
playBtn.addEventListener('click', async () => {
await Tone.start();
if (Tone.Transport.state === 'started') {
Tone.Transport.stop();
sequence.stop();
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
Tone.Transport.start();
sequence.start(0);
playBtn.textContent = '■ Stop';
playBtn.classList.add('playing');
}
});
// Tempo
const tempoSlider = document.getElementById('tempo');
const tempoValue = document.getElementById('tempoValue');
tempoSlider.addEventListener('input', () => {
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
tempoValue.textContent = tempoSlider.value;
});
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
```
Wait, Tone.Sequence takes a callback and an array. Let me check the API:
```js
new Tone.Sequence(callback, events, interval)
```
Where events can be an array of values (indices passed to callback) or an array of [time, value] pairs.
So I should pass `[0, 1, 2, ..., 14]` as events, and the callback receives the index.
Let me refine:
```js
const sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(arpNotes[idx], "16n", time);
Tone.Draw.schedule(() => {
padEls.forEach(el => el.classList.remove('active'));
padEls[idx].classList.add('active');
}, time);
}, arpNotes.map((_, i) => i), "8n");
```
Actually, `new Tone.Sequence(callback, array, interval)` will iterate the array; the callback gets the value at each index. So I can just pass the notes directly:
```js
const sequence = new Tone.Sequence((time, note) => {
synth.triggerAttackRelease(note, "16n", time);
Tone.Draw.schedule(() => {
padEls.forEach(el => el.classList.remove('active'));
const idx = arpNotes.indexOf(note);
padEls[idx].classList.add('active');
}, time);
}, arpNotes, "8n");
```
That's cleaner. But Tone.Sequence in newer versions expects events to be numbers or note strings; let me make sure. Looking at the bundle, Tone.Sequence should accept an array of notes or subarrays. Let me just play it safe and pass indices:
```js
const indices = arpNotes.map((_, i) => i);
const sequence = new Tone.Sequence((time, idx) => {
const note = arpNotes[idx];
synth.triggerAttackRelease(note, "16n", time);
Tone.Draw.schedule(() => {
padEls.forEach(el => el.classList.remove('active'));
padEls[idx].classList.add('active');
}, time);
}, indices, "8n");
```
Now, about the Tone.Sequence timing: when "8n" interval is used, the sequence plays 8th notes. The tempo (BPM) controls the speed of those 8th notes via Transport. The user can change tempo with the slider and the arpeggio will adapt.
Let me also think about the highlight — when arpeggiator plays, the visual should show which pad is being triggered. When manually clicked, brief flash.
For tone, I want it to sound nice. Let me think about the synth voice:
- Triangle oscillator sounds warm
- Filter cutoff at 2500Hz
- Reverb with 3.5s decay, 45% wet
- Envelope: short attack, medium decay/sustain, long release for nice tails
Actually let me use a richer sound. PolySynth with FM synth or DuoSynth:
- DuoSynth = 2 oscillators with detune, gives a wider sound
- Or use a regular Synth with detuned oscillators
Let me use PolySynth(Synth) with multiple voices and slight detune. Or just PolySynth(FMSynth) for a bell-like quality.
Hmm, for a pad I think a triangle/sine with long release and reverb sounds best. Let me use PolySynth(Synth) with sine + triangle blend:
```js
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 8,
oscillator: { type: "triangle" },
envelope: { attack: 0.01, decay: 0.3, sustain: 0.4, release: 1.5 }
});
```
Or even better, let me use 2 oscillators via PolySynth(Synth) but I'll set detune on the oscillators:
Actually let me keep it simple with a single triangle synth. The reverb will add the spaciousness.
Let me also think about adding a slight chorus or delay for richness:
```js
const reverb = new Tone.Reverb({ decay: 4, wet: 0.4 });
const filter = new Tone.Filter(2000, "lowpass");
const delay = new Tone.FeedbackDelay("8n.", 0.3);
synth.connect(filter);
filter.connect(delay);
delay.connect(reverb);
reverb.toDestination();
```
Actually let me not over-complicate. Just synth → reverb → destination with a filter in between.
Let me also make the pads visually distinct by scale degree. I want them to look like Launchpad-style pads.
OK let me finalize the code. One more thing: I want the pads to be visually consistent so let me make sure the order in the DOM matches the order in arpNotes. The DOM order is row-major (row 0 first, then row 1, then row 2), and arpNotes has the same order. So padEls[idx] corresponds to arpNotes[idx].
But wait, if I want the arpeggio to go from low to high and back (up-down), I might want a different pattern. Let me just do ascending (or random) for simplicity. Let me go with ascending:
Actually, the request says "runs an arpeggiator sequence" — so any sequence pattern works. Let me do an up-down pattern for nice musical effect:
```js
function getArpIndices() {
const seq = [];
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 5; c++) {
seq.push(r * 5 + c);
}
}
for (let r = 2; r >= 0; r--) {
for (let c = 4; c >= 0; c--) {
if (!seq.includes(r * 5 + c)) seq.push(r * 5 + c);
}
}
return seq;
}
```
Hmm that's redundant. Let me think again. Up-down pattern:
- Up: 0, 1, 2, ..., 14
- Down: 13, 12, ..., 1 (skip endpoints to avoid immediate back-and-forth)
So: [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,13,12,11,10,9,8,7,6,5,4,3,2,1]
That's a good up-down arpeggio. Let me use that.
Actually, simpler: just ascending for now to keep code clean. Or ascending-then-descending. Let me do the up-down pattern.
Let me also add visual indicators for which pads are highlighted. When the arpeggiator runs, the active pad glows. When user clicks a pad manually, that pad flashes briefly.
For the visual style, let me also consider responsive design. The grid should look good on desktop and mobile.
Let me write the final code now.
Actually I want to double-check one thing: in Tone.js, the Reverb needs to be generated. From Tone docs: "Note: Reverb generates a convolution buffer asynchronously. This means that the actual reverb may not be ready immediately after instantiation." So when the page loads, reverb might need a moment. We should call `await reverb.generate()` or just `reverb.generate()` and chain.
Actually in Tone.js, Reverb's `generate()` is called automatically when needed, but to be safe, I'll generate it on the first user interaction:
```js
async function ensureAudio() {
await Tone.start();
// Reverb is generated automatically
}
```
Or I can just call `reverb.generate()` once after starting. Looking at Tone.js source, `Reverb` has a `generate()` method that creates the impulse response. Let me not worry about this — it'll work.
Actually one consideration: reverb is CPU-intensive. If reverb is wet=0.4 and decay=3.5, that's fine.
Let me also think about the chord/pad sounds. With PolySynth, you can trigger multiple notes simultaneously. The user might want to click 2 pads at once to play a chord. PolySynth supports this.
OK let me write the full code now.
One more thing: I want the active pad to clear its active state after some time when the arpeggiator runs. Otherwise, on each step only the new pad glows while the old one goes dark. Actually `padEls.forEach(el => el.classList.remove('active'))` before adding new active does that.
Also when the arpeggiator stops, all pads should clear their active state.
Let me write the code:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pentatonic Pad · Synth + Reverb</title>
<style>
:root {
--bg-1: #0b0f1e;
--bg-2: #1a1530;
--text: #e2e8f0;
--muted: #94a3b8;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background:
radial-gradient(ellipse at top left, rgba(110, 231, 255, 0.08), transparent 50%),
radial-gradient(ellipse at bottom right, rgba(192, 132, 252, 0.08), transparent 50%),
linear-gradient(135deg, var(--bg-1), var(--bg-2));
color: var(--text);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 24px;
}
.app {
width: 100%;
max-width: 760px;
}
header {
text-align: center;
margin-bottom: 28px;
}
h1 {
font-size: clamp(1.8rem, 5vw, 2.5rem);
background: linear-gradient(90deg, #6ee7ff, #c084fc);
-webkit-background-clip: text;
background-clip: text;
-webkit-text-fill-color: transparent;
margin-bottom: 8px;
letter-spacing: -0.02em;
font-weight: 800;
}
.subtitle {
color: var(--muted);
font-size: 0.95rem;
letter-spacing: 0.02em;
}
.controls {
display: flex;
gap: 20px;
align-items: center;
justify-content: center;
margin-bottom: 24px;
flex-wrap: wrap;
padding: 20px;
background: rgba(255,255,255,0.03);
border: 1px solid rgba(255,255,255,0.06);
border-radius: 16px;
backdrop-filter: blur(10px);
}
.play-btn {
background: linear-gradient(135deg, #6ee7ff, #c084fc);
color: #0b0f1e;
border: none;
padding: 12px 28px;
font-size: 0.95rem;
font-weight: 700;
border-radius: 999px;
cursor: pointer;
transition: transform 0.15s, box-shadow 0.15s, background 0.2s;
min-width: 200px;
letter-spacing: 0.02em;
font-family: inherit;
}
.play-btn:hover {
transform: translateY(-1px);
box-shadow: 0 10px 30px rgba(110, 231, 255, 0.25);
}
.play-btn:active {
transform: translateY(0);
}
.play-btn.playing {
background: linear-gradient(135deg, #f87171, #ec4899);
color: white;
box-shadow: 0 10px 30px rgba(248, 113, 113, 0.3);
}
.tempo-control {
display: flex;
flex-direction: column;
gap: 8px;
min-width: 240px;
flex: 1;
max-width: 360px;
}
.tempo-control .row {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 0.85rem;
color: #cbd5e1;
}
.tempo-control .row strong {
color: #6ee7ff;
font-size: 1rem;
}
input[type="range"] {
width: 100%;
height: 6px;
background: linear-gradient(90deg, #1e293b, #334155);
border-radius: 999px;
outline: none;
-webkit-appearance: none;
appearance: none;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 22px;
height: 22px;
background: linear-gradient(135deg, #6ee7ff, #c084fc);
border-radius: 50%;
cursor: pointer;
box-shadow: 0 0 12px rgba(110, 231, 255, 0.6);
border: 2px solid #0b0f1e;
}
input[type="range"]::-moz-range-thumb {
width: 22px;
height: 22px;
background: linear-gradient(135deg, #6ee7ff, #c084fc);
border-radius: 50%;
cursor: pointer;
border: 2px solid #0b0f1e;
}
.grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 10px;
margin: 0 auto;
user-select: none;
-webkit-user-select: none;
touch-action: manipulation;
}
.pad {
aspect-ratio: 1 / 1.1;
border: none;
border-radius: 14px;
cursor: pointer;
font-family: inherit;
font-weight: 700;
color: white;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: transform 0.08s ease-out, filter 0.1s, box-shadow 0.1s;
position: relative;
overflow: hidden;
letter-spacing: 0.02em;
}
.pad::after {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(180deg, rgba(255,255,255,0.18) 0%, transparent 50%);
pointer-events: none;
border-radius: inherit;
}
.pad:hover {
filter: brightness(1.15);
}
.pad:active {
transform: scale(0.96);
}
.pad.active {
filter: brightness(1.7) saturate(1.3);
box-shadow:
0 0 0 2px rgba(255,255,255,0.4) inset,
0 0 20px currentColor,
0 0 40px currentColor;
transform: scale(1.04);
}
.pad .note {
font-size: clamp(1.1rem, 3vw, 1.4rem);
text-shadow: 0 2px 6px rgba(0,0,0,0.5);
z-index: 1;
}
.pad .label {
font-size: 0.65rem;
opacity: 0.65;
margin-top: 2px;
text-transform: uppercase;
letter-spacing: 0.1em;
z-index: 1;
}
footer {
text-align: center;
margin-top: 24px;
color: var(--muted);
font-size: 0.8rem;
opacity: 0.7;
}
@media (max-width: 480px) {
.grid { gap: 6px; }
.pad { border-radius: 10px; }
}
</style>
</head>
<body>
<div class="app">
<header>
<h1>Pentatonic Pad</h1>
<p class="subtitle">C major pentatonic · triangle synth · convolution reverb</p>
</header>
<div class="controls">
<button id="playStop" class="play-btn">▶ Play Arpeggio</button>
<div class="tempo-control">
<div class="row">
<span>Tempo</span>
<strong><span id="tempoValue">120</span> BPM</strong>
</div>
<input type="range" id="tempo" min="60" max="240" value="120">
</div>
</div>
<div class="grid" id="grid"></div>
<footer>Click pads to play · hit play for an up/down arpeggio</footer>
</div>
<script src="tone.min.js"></script>
<script>
(function() {
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 12,
oscillator: { type: "triangle" },
envelope: { attack: 0.005, decay: 0.25, sustain: 0.35, release: 1.6 }
});
const filter = new Tone.Filter(2400, "lowpass").toDestination();
const reverb = new Tone.Reverb({ decay: 3.5, wet: 0.5 });
synth.connect(filter);
filter.connect(reverb);
reverb.connect(filter.context.destination); // already routed? let me use a bus
// Actually let me re-do the routing properly:
// synth → filter → reverb → destination
// ...
})();
</script>
</body>
</html>
```
Hmm let me redo the audio routing. I want:
- synth → filter → reverb → destination
- reverb is the final output
```js
const synth = new Tone.PolySynth(Tone.Synth, { ... });
const filter = new Tone.Filter(2400, "lowpass");
const reverb = new Tone.Reverb({ decay: 3.5, wet: 0.5 });
synth.connect(filter);
filter.connect(reverb);
reverb.toDestination();
```
Yes that's cleaner. Let me finalize.
Actually I realize I'm being a bit verbose. Let me trim and finalize.
Final code structure:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pentatonic Pad · Synth + Reverb</title>
<style>
/* CSS */
</style>
</head>
<body>
<div class="app">
<header>
<h1>Pentatonic Pad</h1>
<p class="subtitle">...</p>
</header>
<div class="controls">
<button id="playStop">▶ Play Arpeggio</button>
<div class="tempo-control">
<div class="row">
<span>Tempo</span>
<strong><span id="tempoValue">120</span> BPM</strong>
</div>
<input type="range" id="tempo" min="60" max="240" value="120">
</div>
</div>
<div class="grid" id="grid"></div>
<footer>...</footer>
</div>
<script src="tone.min.js"></script>
<script>
/* JS */
</script>
</body>
</html>
```
For colors, I'll define 5 hues mapped to scale degrees. To make each row a different brightness, I'll compute per-pad color in JS:
```js
const hueMap = {
'C': 0, // red
'D': 35, // orange
'E': 60, // yellow
'G': 160, // green
'A': 220, // blue
};
const lightnessByRow = [70, 55, 40]; // top, mid, low (bright to dark)
const saturation = 70;
function colorFor(row, col) {
const hue = [0, 35, 60, 160, 220][col];
const lightness = [40, 55, 70][row];
return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
}
function darkerBg(row, col) {
const hue = [0, 35, 60, 160, 220][col];
const lightness = [25, 38, 50][row];
return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
}
```
Hmm I think using HSL makes the colors look cohesive. Let me go with this.
Actually, for the "currentColor" trick on .pad.active (box-shadow: 0 0 20px currentColor), I need the color property to be set. I can use `style.color = colorFor(...)`.
Let me write the final version now.
One more consideration: the active class should be set per pad when triggered. When user clicks a pad manually, brief flash. When arpeggiator plays, the current pad lights up.
Code time:
```js
const scaleDegreeNames = ['C', 'D', 'E', 'G', 'A'];
const octaves = [3, 4, 5]; // low, mid, high
const pads = [];
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 5; c++) {
pads.push({ note: `${scaleDegreeNames[c]}${octaves[r]}`, row: r, col: c });
}
}
const grid = document.getElementById('grid');
const padEls = [];
const hueByCol = [0, 35, 60, 160, 220];
const lightnessByRow = [55, 45, 35]; // top brighter? or actually higher octave should be brighter
function padColor(row, col) {
const hue = hueByCol[col];
const light = lightnessByRow[row];
return `hsl(${hue}, 75%, ${light}%)`;
}
pads.forEach((pad, idx) => {
const btn = document.createElement('button');
btn.className = 'pad';
const c = padColor(pad.row, pad.col);
btn.style.background = `linear-gradient(160deg, ${c}, hsl(${hueByCol[pad.col]}, 75%, ${lightnessByRow[pad.row]-15}%))`;
btn.style.color = c; // for box-shadow glow
btn.innerHTML = `
<span class="note">${scaleDegreeNames[pad.col]}</span>
<span class="label">${pad.row === 0 ? 'low' : pad.row === 1 ? 'mid' : 'high'}</span>
`;
btn.addEventListener('pointerdown', async () => {
if (Tone.context.state !== 'running') await Tone.start();
synth.triggerAttackRelease(pad.note, "8n");
flashPad(idx);
});
grid.appendChild(btn);
padEls.push(btn);
});
function flashPad(idx) {
const el = padEls[idx];
el.classList.add('active');
if (el._flashTimer) clearTimeout(el._flashTimer);
el._flashTimer = setTimeout(() => el.classList.remove('active'), 250);
}
// Build arpeggio pattern: up-down through all 15 pads
const indices = [];
for (let i = 0; i < 15; i++) indices.push(i);
for (let i = 13; i >= 1; i--) indices.push(i);
console.log(indices); // 0..14, 13..1
const sequence = new Tone.Sequence((time, idx) => {
const note = pads[idx].note;
synth.triggerAttackRelease(note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, indices, "8n");
// Play/Stop
const playBtn = document.getElementById('playStop');
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (Tone.Transport.state === 'started') {
Tone.Transport.stop();
sequence.stop();
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
Tone.Transport.start();
sequence.start(0);
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
// Tempo
const tempoSlider = document.getElementById('tempo');
const tempoValue = document.getElementById('tempoValue');
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
tempoSlider.addEventListener('input', () => {
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
tempoValue.textContent = tempoSlider.value;
});
```
Wait, `flashPad` uses `setTimeout`, but the `Tone.Draw.schedule` schedules it for `time` (audio context time). When the audio plays at `time`, the visual should be in sync. setTimeout-based `flashPad` works fine if it's called outside the audio scheduling. The pattern I have:
- Manual click: `flashPad(idx)` called directly → setTimeout-based flash.
- Arpeggiator: `Tone.Draw.schedule(() => flashPad(idx), time)` → flashPad is called at audio-time `time`, which the Draw scheduler aligns with visual frame.
Actually, Tone.Draw.schedule triggers a callback synchronized to the next animation frame after the specified time. This keeps visual updates in sync with audio. Good.
But there's a subtle issue: `flashPad` uses setTimeout(250ms), but Tone.Draw might not call it exactly at time, and the visual might lag slightly. That's acceptable for our purposes.
Let me also ensure the manual flash uses Tone.Draw for consistency. Actually no, for manual clicks, immediate feedback is fine. Direct setTimeout is OK.
Wait, there's another concern. When the arpeggiator advances to the next note, the previous pad's setTimeout might still be pending and could incorrectly remove the "active" class from the next pad. Let me think...
Actually I clear the timeout in flashPad: `if (el._flashTimer) clearTimeout(el._flashTimer);`. But this only clears the timer for the same element. If the arpeggiator is on pad A, and the previous pad B still has its setTimeout pending, pad B's active class will be removed at the right time. But what if the arpeggiator is on pad A and the previous pad B's setTimeout fires, removing B's active class — that's correct. But what if the arpeggiator is on pad C and then pad A again — pad C's setTimeout might still be active, and when it fires, it removes pad C's active class (which is correct, since it should have been removed anyway).
The issue: when arpeggiator advances quickly, all setTimeouts will fire and remove their respective active classes. That's fine.
But: when arpeggiator stops mid-flash, all active classes need to be removed immediately. I do that in the stop handler.
OK looks fine.
Actually, wait. When the arpeggio plays 16n notes at 120 BPM, each note is 125ms. The flash duration is 250ms. So the flash will extend slightly past the note duration, which is good visually.
But there's a subtle issue with the up-down arpeggio: the indices are 0..14 then 13..1. Total 28 notes per cycle. At 120 BPM with 8n interval (each note = 8th note), each note is 250ms. So one cycle = 28 * 250ms = 7 seconds. That's a reasonable length.
Alternatively I could use 16n interval for faster arpeggio. Each note = 125ms at 120 BPM. Cycle = 28 * 125ms = 3.5s. That's more energetic.
Let me go with 16n. Or use "8n" but with subdivisions. Let me just use "8n" and see. Actually let me make it adjustable via interval selection... no, keep it simple. Let me use "8n" by default. Actually wait, if the user sets tempo to 240 BPM, 8n = 125ms which is fine. If they set to 60 BPM, 8n = 500ms which is slow but still musical.
Let me use "8n" as the interval.
Actually, let me give a clearer sense of arpeggio. Let me use 16n for a more energetic feel:
```js
const sequence = new Tone.Sequence((time, idx) => {
...
}, indices, "16n");
```
At 120 BPM, 16n = 125ms. Cycle = 28 * 125ms = 3.5s. Good.
But 16n might be too fast at 240 BPM (62.5ms per note). And the audio engine might struggle. Let me use 8n.
Actually, with a polyphonic synth and reverb tail, 16n should work fine even at 240 BPM. The reverb tail is 3.5s so it'll overlap nicely.
Let me go with 16n. It'll sound more like a typical arpeggiator.
Hmm, on second thought let me use "8n" so the notes are clearly distinguishable. Each note plays for one beat. With the reverb tail, it'll be lush.
Let me use "8n".
OK enough bikeshedding, let me finalize.
Wait, I realize I should test if `Tone.Sequence` properly supports the pattern I'm using. In some versions of Tone.js, Sequence with notes array expects each note to be at index in events array.
Let me look at the docs again. From Tone.js docs:
> new Sequence(callback, events, interval)
> callback(time, value)
> events can be an array of values to be passed to the callback
So `events = indices` (array of numbers 0..14, 13..1) → callback receives the index → I look up the note. Good.
Let me also verify `Tone.Transport.bpm.value` works. In some versions it's `Tone.Transport.bpm.rampTo()`. Setting `.value` directly should work.
OK final code. Let me also add a small visual indicator showing which pads are currently being played by the arpeggiator vs user. Actually no, the same active class works for both. Done.
Let me also think about whether I want a sustain pedal feel — like, when you click and hold a pad, it plays while held. With PolySynth, `triggerAttack` and `triggerRelease` can be used. But that complicates the code. Let me stick with triggerAttackRelease for simplicity. Pads play for 8n duration each click.
OK final code time. Let me write the complete index.html.
One more thing: I want to make sure the visuals are clear and appealing. Let me add:
- Subtle animation on the title
- Smooth transitions on pad hover/active
- Maybe a subtle "ripple" effect when a pad is triggered
For now, keep it simple but polished.
Let me write it out:
Actually let me also think about adding labels to the pads — maybe the actual note name like "C3", "C4", "C5" so users can see the note being played.
I'll show:
- Large note name (e.g., "C")
- Smaller octave label below (e.g., "3" or "low/mid/high")
Or just the full note "C3" with the octave as small subscript.
Let me do:
- Top: note letter (e.g., "C")
- Bottom: octave (e.g., "3", "4", "5")
That's clean.
Hmm actually let me reconsider the layout. 5 columns × 3 rows. Going left to right: C, D, E, G, A. Top to bottom: octave 5 (top), 4 (mid), 3 (low).
Wait that's reverse — top row is highest octave. So:
- Row 0 (top): C5, D5, E5, G5, A5
- Row 1 (mid): C4, D4, E4, G4, A4
- Row 2 (bottom): C3, D3, E3, G3, A3
That's how I have it. Good. And in the DOM (via for loop r=0,1,2; c=0..4), the pads are added top-to-bottom, left-to-right. So DOM index 0 is top-left (C5), DOM index 14 is bottom-right (A3).
The arpeggio indices: 0..14 means top-to-bottom. So it plays C5, D5, ..., A3 (descending). Then 13..1 means A4, G4, ..., D4. So the full arpeggio goes:
- 0: C5
- 1: D5
- ...
- 4: A5
- 5: C4
- ...
- 14: A3
- 13: A4 (going back up)
- ...
- 1: D4
That's a top-to-bottom-to-top pattern. Not quite "up-down" in the traditional sense. Let me re-think.
Actually, in music, "up" usually means ascending pitch. So ascending: C3 → A3 (bottom row left-to-right). Then continuing up: A3 → C4 (bottom-right to mid-left). Hmm, that's not monotonic.
Pentatonic scale semitones from C: 0, 2, 4, 7, 9. Ascending pentatonic in one octave: C, D, E, G, A. Then next octave: C, D, E, G, A.
So ascending order:
- C3 (idx 10 in my layout)
- D3 (11)
- E3 (12)
- G3 (13)
- A3 (14)
- C4 (5)
- D4 (6)
- E4 (7)
- G4 (8)
- A4 (9)
- C5 (0)
- D5 (1)
- E5 (2)
- G5 (3)
- A5 (4)
So ascending order: 10, 11, 12, 13, 14, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4.
That's weird visually. Let me just lay out the pads differently. Let me use:
- Row 0 (bottom): low octave (3)
- Row 1 (mid): mid octave (4)
- Row 2 (top): high octave (5)
That way, ascending pitch = bottom-to-top.
And within a row, ascending pitch = left-to-right (C, D, E, G, A).
DOM order (row-major, r=0 first): bottom row first, then mid, then top. So:
- Index 0: bottom-left = C3
- Index 4: bottom-right = A3
- Index 5: mid-left = C4
- Index 9: mid-right = A4
- Index 10: top-left = C5
- Index 14: top-right = A5
Ascending: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14.
For up-down: 0..14, then 13..1.
Let me redo the loop:
```js
const octaves = [3, 4, 5]; // r=0 is bottom row (low), r=2 is top row (high)
```
In CSS:
```css
.grid {
grid-template-rows: repeat(3, 1fr); /* default */
}
```
For visual layout, I want the bottom row (low octave) at the bottom of the grid, top row (high octave) at the top. By default, CSS grid places items row-by-row from top to bottom. So if I add items in order [bottom row, mid row, top row], they'll appear as [top row in DOM, mid row, bottom row] which is the opposite of what I want.
Solution 1: Use `grid-auto-flow: column` or reverse the row order.
Solution 2: Use `grid-template-rows: ...; grid-auto-flow: row` and add items in order [top row, mid, bottom] (reversed).
Solution 3: Use flexbox with column-reverse.
Let me just add them in order r=2 first (high), then r=1, then r=0 (low). That way visually the top row is r=2.
But then the index in pads array corresponds to r * 5 + c where r is the rendering order. If I do r = [2, 1, 0], then:
- Index 0: r=2 (high), c=0 → C5
- Index 4: r=2 (high), c=4 → A5
- Index 5: r=1 (mid), c=0 → C4
- Index 9: r=1 (mid), c=4 → A4
- Index 10: r=0 (low), c=0 → C3
- Index 14: r=0 (low), c=4 → A3
That's ascending order from high to low! C5 → A5 → C4 → A4 → C3 → A3. Hmm, that's not the standard ascending order I want.
OK let me think again. The cleanest mapping is:
- DOM index = ascending pitch order
- Visual: low at bottom, high at top
So I want DOM order = bottom-to-top, left-to-right, which is r ascending (0 to 2).
But CSS grid renders in this order. So if I add DOM in order [r=0, r=1, r=2], they render top-to-bottom, meaning r=0 is at the top visually, r=2 at the bottom.
But I want r=0 (low octave) at the bottom visually.
So I should add DOM in order [r=2, r=1, r=0]. Then:
- DOM index 0 = r=2, c=0 = C5 (visually at top)
- DOM index 14 = r=0, c=4 = A3 (visually at bottom)
But that's high-to-low order, not low-to-high. The arpeggio playing 0..14 would go from high to low. That's "down-up" not "up-down".
To get low-to-high DOM order, I need [r=0, r=1, r=2] in DOM, but then visually r=0 is at the top, which is wrong.
Solution: use CSS to reverse the row order with `flex-direction: column-reverse` or grid row order manipulation.
Simplest: use `display: grid; grid-template-rows: repeat(3, 1fr);` and `grid-auto-flow: dense;` with `grid-row` for each item, OR just use `flex-direction: column-reverse`.
Actually let me just use CSS flexbox with column direction and reverse:
```css
.grid {
display: flex;
flex-direction: column-reverse;
}
```
With flex-direction column-reverse, the first child appears at the bottom. So if I add in order [r=0 (low), r=1 (mid), r=2 (high)], they appear bottom-to-top.
Yes! Let me use this. The grid will have 5 pads per row, organized with flex-direction column-reverse.
Hmm but with flexbox column-reverse and 5 columns... I need flex-wrap: wrap and set width of each pad to 20% minus gap.
```css
.grid {
display: flex;
flex-wrap: wrap;
flex-direction: column-reverse;
gap: 10px;
}
.pad {
flex: 1 1 calc(20% - 8px); /* 5 columns */
aspect-ratio: 1 / 1.1;
}
```
Hmm but with column-reverse, the wrap direction might be reversed too. Let me think...
Actually flex-wrap with column direction wraps columns first to next "row" (column direction). With column-reverse, the items are placed from bottom to top, and when wrapping happens, the next column starts. This should still wrap correctly to form a 3-row × 5-column grid.
Let me test mentally:
- 15 items, column-reverse, flex-wrap: wrap
- Item 1 at column 1, row 1 (visually at bottom)
- Items 2-5 fill column 1 (bottom row)
- Item 6 at column 2, row 1 (still bottom)
- Items 6-10 fill column 2 (middle row visually)
- Item 11 at column 3, row 1 (top row visually)
- Items 11-15 fill column 3 (top row visually)
But that gives a 3-column × 5-row layout, not 3-row × 5-column!
Hmm. Let me reconsider.
Actually I think the issue is that "row" in flexbox is along the main axis. With flex-direction: column-reverse, the main axis is vertical. Wrapping happens along the cross axis (horizontal). So wrapping creates new columns (horizontal new "rows" of the column layout).
To get a 3-row × 5-column layout, I need 3 rows × 5 columns. With flexbox wrapping:
- Main axis (vertical): 3 rows
- Cross axis (horizontal): each row has 5 pads
With flex-direction: column-reverse, the main axis is still vertical. Wrapping happens along horizontal. To get 3 rows, each row has 5 pads, I need each "column" to be 3 pads tall, and 5 such columns.
That's what I described above. Items 1-3 form column 1, items 4-6 column 2, etc. That's a 5-column × 3-row layout where columns are filled bottom-to-top. But I want rows!
OK let me think differently. I want:
- 3 rows
- Each row has 5 pads
- Visually, bottom row = low octave (r=0), top row = high octave (r=2)
Using CSS grid:
```css
.grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-template-rows: repeat(3, 1fr);
grid-auto-flow: row;
gap: 10px;
}
```
With this, items are placed row by row, top to bottom. Item 1 goes to row 1, col 1. Item 6 goes to row 2, col 1. Item 11 goes to row 3, col 1.
If I add items in DOM order [r=0, r=1, r=2], they appear visually as:
- Items 1-5 (r=0): top row
- Items 6-10 (r=1): middle row
- Items 11-15 (r=2): bottom row
That's reverse of what I want.
I want:
- Items 1-5 (r=0): bottom row
- Items 6-10 (r=1): middle row
- Items 11-15 (r=2): top row
I can do this with `grid-template-rows: 1fr 1fr 1fr; grid-auto-flow: column;`. Wait, that fills by column.
Or I can use grid-row property explicitly:
```js
btn.style.gridRow = (3 - r); // r=0 → gridRow=3 (bottom), r=2 → gridRow=1 (top)
```
Or just flip the loop order:
```js
for (let r = 2; r >= 0; r--) {
for (let c = 0; c < 5; c++) {
pads.push({ note: `${scaleDegreeNames[c]}${octaves[r]}`, row: r, col: c });
}
}
```
But this would put high-octave pads first in the DOM. Let me think... I want DOM order to be ascending pitch (low to high). And visually I want low at bottom, high at top.
OK let me use grid-row explicitly:
```js
pads.forEach((pad, idx) => {
const btn = document.createElement('button');
btn.className = 'pad';
btn.style.gridRow = (3 - pad.row); // row 0 → gridRow 3 (bottom), row 2 → gridRow 1 (top)
// ...
});
```
Wait, but `grid-row` numbering in CSS depends on writing direction. Default is 1 = top. So gridRow = 1 → top, gridRow = 3 → bottom.
For pad.row = 0 (low): gridRow = 3 (bottom). ✓
For pad.row = 2 (high): gridRow = 1 (top). ✓
So `btn.style.gridRow = 3 - pad.row`.
And DOM order = pad index = r * 5 + c where r = 0, 1, 2 in ascending order. So:
- DOM index 0 = pad r=0, c=0 = C3 (lowest)
- DOM index 4 = pad r=0, c=4 = A3
- DOM index 5 = pad r=1, c=0 = C4
- ...
- DOM index 14 = pad r=2, c=4 = A5 (highest)
Ascending pitch = ascending DOM index. ✓
And visually:
- DOM 0-4 = gridRow 3 (bottom row)
- DOM 5-9 = gridRow 2 (middle row)
- DOM 10-14 = gridRow 1 (top row)
Now the arpeggio indices 0..14 go ascending, and 13..1 go descending. Up-down pattern.
Let me finalize the code.
Actually wait, there's a subtle thing. `Tone.Sequence(callback, events, interval)` — events can be a flat array. The callback gets `(time, value)` where value is each element of events. If events is `[0, 1, 2, ..., 14, 13, 12, ..., 1]`, then callback gets these indices in order.
Let me finalize and write the file.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pentatonic Pad · Synth + Reverb</title>
<style>
:root {
--bg-1: #0b0f1e;
--bg-2: #1a1530;
--text: #e2e8f0;
--muted: #94a3b8;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background:
radial-gradient(ellipse at top left, rgba(110, 231, 255, 0.10), transparent 50%),
radial-gradient(ellipse at bottom right, rgba(192, 132, 252, 0.10), transparent 50%),
linear-gradient(135deg, var(--bg-1), var(--bg-2));
color: var(--text);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 24px;
}
.app {
width: 100%;
max-width: 760px;
}
header {
text-align: center;
margin-bottom: 28px;
}
h1 {
font-size: clamp(1.8rem, 5vw, 2.6rem);
background: linear-gradient(90deg, #6ee7ff, #c084fc);
-webkit-background-clip: text;
background-clip: text;
-webkit-text-fill-color: transparent;
margin-bottom: 8px;
letter-spacing: -0.02em;
font-weight: 800;
}
.subtitle {
color: var(--muted);
font-size: 0.95rem;
letter-spacing: 0.02em;
}
.controls {
display: flex;
gap: 20px;
align-items: center;
justify-content: center;
margin-bottom: 24px;
flex-wrap: wrap;
padding: 20px;
background: rgba(255,255,255,0.04);
border: 1px solid rgba(255,255,255,0.07);
border-radius: 16px;
}
.play-btn {
background: linear-gradient(135deg, #6ee7ff, #c084fc);
color: #0b0f1e;
border: none;
padding: 12px 28px;
font-size: 0.95rem;
font-weight: 700;
border-radius: 999px;
cursor: pointer;
transition: transform 0.15s, box-shadow 0.15s, background 0.2s;
min-width: 210px;
letter-spacing: 0.02em;
font-family: inherit;
}
.play-btn:hover {
transform: translateY(-1px);
box-shadow: 0 10px 30px rgba(110, 231, 255, 0.25);
}
.play-btn:active {
transform: translateY(0);
}
.play-btn.playing {
background: linear-gradient(135deg, #f87171, #ec4899);
color: white;
box-shadow: 0 10px 30px rgba(248, 113, 113, 0.3);
}
.tempo-control {
display: flex;
flex-direction: column;
gap: 8px;
min-width: 240px;
flex: 1;
max-width: 380px;
}
.tempo-control .row {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 0.85rem;
color: #cbd5e1;
}
.tempo-control .row strong {
color: #6ee7ff;
font-size: 1rem;
font-weight: 700;
}
input[type="range"] {
width: 100%;
height: 6px;
background: linear-gradient(90deg, #1e293b, #334155);
border-radius: 999px;
outline: none;
-webkit-appearance: none;
appearance: none;
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 22px;
height: 22px;
background: linear-gradient(135deg, #6ee7ff, #c084fc);
border-radius: 50%;
cursor: pointer;
box-shadow: 0 0 12px rgba(110, 231, 255, 0.6);
border: 2px solid #0b0f1e;
}
input[type="range"]::-moz-range-thumb {
width: 22px;
height: 22px;
background: linear-gradient(135deg, #6ee7ff, #c084fc);
border-radius: 50%;
cursor: pointer;
border: 2px solid #0b0f1e;
}
.grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 10px;
user-select: none;
-webkit-user-select: none;
touch-action: manipulation;
}
.pad {
border: none;
border-radius: 14px;
cursor: pointer;
font-family: inherit;
font-weight: 700;
color: white;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: transform 0.08s ease-out, filter 0.1s, box-shadow 0.1s;
position: relative;
overflow: hidden;
letter-spacing: 0.02em;
min-height: 80px;
}
.pad::after {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(180deg, rgba(255,255,255,0.18) 0%, transparent 50%);
pointer-events: none;
border-radius: inherit;
}
.pad:hover {
filter: brightness(1.15);
}
.pad:active {
transform: scale(0.96);
}
.pad.active {
filter: brightness(1.7) saturate(1.3);
box-shadow:
0 0 0 2px rgba(255,255,255,0.5) inset,
0 0 20px currentColor,
0 0 40px currentColor;
transform: scale(1.04);
z-index: 2;
}
.pad .note {
font-size: clamp(1.1rem, 3vw, 1.4rem);
text-shadow: 0 2px 6px rgba(0,0,0,0.5);
z-index: 1;
position: relative;
}
.pad .label {
font-size: 0.65rem;
opacity: 0.65;
margin-top: 2px;
text-transform: uppercase;
letter-spacing: 0.1em;
z-index: 1;
position: relative;
}
footer {
text-align: center;
margin-top: 22px;
color: var(--muted);
font-size: 0.8rem;
opacity: 0.7;
}
@media (max-width: 480px) {
.grid { gap: 6px; }
.pad { border-radius: 10px; min-height: 64px; }
.play-btn { min-width: 180px; }
.controls { padding: 14px; gap: 14px; }
}
</style>
</head>
<body>
<div class="app">
<header>
<h1>Pentatonic Pad</h1>
<p class="subtitle">C major pentatonic · triangle synth · convolution reverb</p>
</header>
<div class="controls">
<button id="playStop" class="play-btn">▶ Play Arpeggio</button>
<div class="tempo-control">
<div class="row">
<span>Tempo</span>
<strong><span id="tempoValue">120</span> BPM</strong>
</div>
<input type="range" id="tempo" min="60" max="240" value="120">
</div>
</div>
<div class="grid" id="grid"></div>
<footer>Click pads to play · Press play for an up-down arpeggio</footer>
</div>
<script src="tone.min.js"></script>
<script>
(function() {
// Audio graph: synth → filter → reverb → destination
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 12,
oscillator: { type: "triangle" },
envelope: { attack: 0.005, decay: 0.25, sustain: 0.35, release: 1.6 }
});
const filter = new Tone.Filter(2400, "lowpass");
const reverb = new Tone.Reverb({ decay: 3.5, wet: 0.5 });
synth.connect(filter);
filter.connect(reverb);
reverb.toDestination();
// Build the pentatonic pad grid: 3 octaves × 5 scale degrees
// C major pentatonic: C, D, E, G, A
const scaleDegreeNames = ['C', 'D', 'E', 'G', 'A'];
const octaves = [3, 4, 5]; // row 0 = low, row 2 = high
const hueByCol = [355, 25, 50, 165, 220]; // red, orange, yellow, green, blue
const pads = [];
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 5; c++) {
pads.push({ note: `${scaleDegreeNames[c]}${octaves[r]}`, row: r, col: c });
}
}
const grid = document.getElementById('grid');
const padEls = [];
function shade(row, baseLight, delta) {
return baseLight + (2 - row) * delta;
}
pads.forEach((pad, idx) => {
const btn = document.createElement('button');
btn.className = 'pad';
const hue = hueByCol[pad.col];
// Higher octaves (row 2) brighter; lower octaves (row 0) deeper
const top = 38 + (2 - pad.row) * 12; // 38 (low) to 62 (high)
const bot = top - 18;
const bg = `linear-gradient(160deg, hsl(${hue}, 78%, ${top}%), hsl(${hue}, 78%, ${bot}%))`;
btn.style.background = bg;
btn.style.color = `hsl(${hue}, 80%, 65%)`;
btn.style.gridRow = 3 - pad.row; // low at bottom, high at top
btn.style.gridColumn = pad.col + 1;
btn.innerHTML = `
<span class="note">${scaleDegreeNames[pad.col]}</span>
<span class="label">${pad.note.slice(1)}</span>
`;
btn.addEventListener('pointerdown', async () => {
if (Tone.context.state !== 'running') await Tone.start();
synth.triggerAttackRelease(pad.note, "8n");
flashPad(idx);
});
grid.appendChild(btn);
padEls.push(btn);
});
function flashPad(idx) {
const el = padEls[idx];
if (!el) return;
el.classList.add('active');
if (el._flashTimer) clearTimeout(el._flashTimer);
el._flashTimer = setTimeout(() => el.classList.remove('active'), 260);
}
// Arpeggio pattern: ascending then descending (skip endpoints for smoother turnaround)
const arpPattern = [];
for (let i = 0; i < pads.length; i++) arpPattern.push(i);
for (let i = pads.length - 2; i > 0; i--) arpPattern.push(i);
const sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpPattern, "8n");
// Play / Stop
const playBtn = document.getElementById('playStop');
let isPlaying = false;
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
Tone.Transport.stop();
sequence.stop();
sequence.clear();
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
// Restart from beginning
sequence.start(0);
Tone.Transport.start();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
// Tempo
const tempoSlider = document.getElementById('tempo');
const tempoValueEl = document.getElementById('tempoValue');
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
tempoSlider.addEventListener('input', () => {
Tone.Transport.bpm.rampTo(parseFloat(tempoSlider.value), 0.05);
tempoValueEl.textContent = tempoSlider.value;
});
// Visual hint that audio is unlocked after first interaction
document.addEventListener('pointerdown', () => {
if (Tone.context.state !== 'running') Tone.start();
}, { once: false });
})();
</script>
</body>
</html>
```
Wait, I need to double-check the Tone.Sequence behavior. After `sequence.stop()`, do I need `sequence.clear()` and re-create? Let me check.
From Tone.js docs:
- `Sequence.start(time)` — start the sequence
- `Sequence.stop(time)` — stop at given time (or now if no time)
- `Sequence.clear()` — remove all events
After stop, I can call `start()` again to restart. No need to clear. But I might want to reset the position. Let me check.
Actually, looking at the Tone.js source, `Sequence` internally uses `Loop` with a counter. After stop, the counter may not reset. Let me check.
Looking at Tone.Sequence source:
```js
start(time) {
// ...
this._loop.start(time);
return this;
}
stop(time) {
// ...
this._loop.stop(time);
return this;
}
```
It wraps a Loop. The Loop has a counter that increments on each iteration. There's no reset method on Sequence.
To make the sequence start from the beginning each time, I can create a new Sequence each time, or use the `probability` and `index` properties.
Actually, in Tone.js, `Sequence` doesn't have a reset method. To restart, you need to either:
1. Create a new Sequence
2. Use `clear()` and re-add events
Hmm, let me think. The simplest is to recreate the sequence each time play is pressed.
Actually wait, let me look at the Tone.js source more carefully. The Sequence has an internal `_loop` which is a Loop with iterations property. When you call `start()`, it begins iterating from where it left off (or wherever the loop's `updateInterval` is at).
Hmm. Let me just create a new Sequence each time. Or I can use the Tone.Pattern class which might have better reset semantics.
Actually, the simplest solution: use Tone.Sequence's `loop` property. When stopped, you can call `loop.start(0)` again. But the iteration count might be preserved.
Let me just test with `sequence.start(0)` after stop and see. If it doesn't reset, I'll create a new Sequence.
Actually, the safest approach is to create the sequence lazily:
```js
let sequence = null;
function createSequence() {
sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpPattern, "8n");
}
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
Tone.Transport.stop();
if (sequence) sequence.stop();
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
if (!sequence) createSequence();
sequence.start(0);
Tone.Transport.start();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
```
Hmm but `Tone.Transport.stop()` should stop everything. And `Tone.Transport.start()` resumes from current position. To restart from the beginning, I should stop Transport and then start it (which should reset position).
Actually Tone.Transport.start() resumes from the current Transport position, which is preserved between stop/start. To reset position, set `Tone.Transport.position = 0;`.
Hmm. Let me check. Actually the cleanest way:
```js
Tone.Transport.stop();
Tone.Transport.position = 0;
sequence.stop(); // stop at current transport position
sequence.clear(); // remove events
sequence = new Tone.Sequence(...); // recreate
sequence.start(0);
Tone.Transport.start();
```
That's a lot of code. Let me simplify by just creating the sequence each play. Actually let me check if Tone.Sequence resets when stopped.
Looking at the Tone.js code for Sequence (it's a wrapper around Loop), and Loop has a `_nextIteration` that tracks position. When stop is called, the loop stops. When start is called, the loop continues from where it was.
OK let me just create a new Sequence each time. Simpler:
```js
function startArp() {
const seq = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpPattern, "8n");
seq.loop = true;
seq.start(0);
Tone.Transport.start();
return seq;
}
function stopArp(seq) {
Tone.Transport.stop();
seq.stop();
seq.dispose();
}
let currentSeq = null;
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
stopArp(currentSeq);
currentSeq = null;
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
currentSeq = startArp();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
```
That should work. Let me use this approach.
Hmm, actually wait. Looking at Tone.js Sequence, I recall that it does have proper start/stop semantics. The internal loop iterates from index 0 each time you call `start()` because the loop resets when stopped. Let me just trust that and try:
```js
sequence.stop();
sequence.start(0);
```
If this doesn't restart from beginning, I'll create a new sequence each time.
Actually let me check the Tone.js source again. Looking at sequence.js (the standard one), Sequence has:
```js
start(time) {
this._loop.start(time);
return this;
}
```
And Loop has:
```js
start(time) {
// ...
this._nextLoopStart = time;
this._nextIteration = 0;
// ...
}
```
Wait, does it reset `_nextIteration`? Looking more carefully:
Actually in Tone.js v14+, Loop.start() does reset the iteration count. Let me trust this.
But to be safe, let me just create a new Sequence on each play. This is the most robust approach.
OK final code:
```js
let currentSeq = null;
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
if (currentSeq) {
currentSeq.stop();
currentSeq.dispose();
currentSeq = null;
}
Tone.Transport.stop();
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
currentSeq = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpPattern, "8n");
currentSeq.loop = true;
currentSeq.start(0);
Tone.Transport.start();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
```
That's robust. Let me finalize.
Actually let me also think about whether `Tone.Sequence` supports being restarted with start(0). If yes, I don't need to dispose. Let me look more carefully.
Looking at the Tone.js source for Sequence (v14+):
```js
class Sequence extends ToneEvent {
constructor(callback, events, interval, options) {
super(options);
// ...
this._loop = new Loop({
iterations: Infinity,
interval: this._interval,
callback: this._tick.bind(this),
loop: true,
probability: 1,
});
// ...
}
// ...
}
```
And ToneEvent.start:
```js
start(time) {
// ...
this._state.start = time;
this._loop.start(time);
return this;
}
```
And Loop.start:
```js
start(time) {
this._nextLoopStart = time;
this._state.start = time;
if (this._boundTimeout) {
clearTimeout(this._boundTimeout);
this._boundTimeout = null;
}
if (!this._state.running) {
this._state.running = true;
this._nextIteration = 0;
this._loop();
}
return this;
}
```
So when Loop.start is called, if not running, it resets _nextIteration to 0. After stop+start, it should restart from 0.
So I can just do `sequence.start(0)` after `sequence.stop()`. But there's a subtlety: after stop, the state.running is false. After start, it becomes true and _nextIteration resets to 0. So it should work.
OK let me just do `sequence.stop()` then `sequence.start(0)`. Simple and clean.
Actually wait, there's one more thing. Tone.Transport.stop() doesn't stop sequences automatically? Let me check. In Tone.js, Transport.start() and Transport.stop() control the transport clock. Sequences are scheduled events on the transport. So they should follow transport state.
Actually, looking at ToneEvent:
```js
start(time) {
if (!this._state.running) {
// Schedule via Transport
}
}
```
Hmm, ToneEvent uses Transport internally. When Transport is stopped, the events don't fire. So `Tone.Transport.stop()` should effectively stop the sequence. But to be safe, let me also call `sequence.stop()`.
Let me check Transport.stop:
```js
stop(time) {
if (this._state.running) {
// ...
this._state.running = false;
}
return this;
}
```
And Loop uses Transport time:
```js
_loop() {
// ...
const now = this.context.now();
// ...
if (now >= this._nextLoopStart) {
// play event
this._nextIteration++;
const nextTime = ...;
this._boundTimeout = setTimeout(() => this._loop(), ...);
}
}
```
Hmm actually I think Loop might have its own setTimeout-based scheduler, not tied to Transport. Let me check.
Actually, in newer Tone.js, Loop uses Transport:
```js
class Loop {
// ...
_loop(time) {
// ...
this.callback(time, this._nextIteration);
this._nextIteration = (this._nextIteration + 1) % this.iterations;
// ...
}
}
```
OK I'll trust that Loop+Sequence follows Transport. Let me just use `Tone.Transport.stop()` to stop everything.
Final code:
```js
let sequence = null;
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
Tone.Transport.stop();
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
if (!sequence) {
sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpPattern, "8n");
}
sequence.stop(); // ensure clean state
sequence.start(0);
Tone.Transport.start();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
```
This should be robust. If sequence.start(0) doesn't reset iteration after a previous stop, I'll recreate the sequence. But I'll trust it for now.
Actually wait, looking at the Tone.Sequence source more carefully:
```js
class Sequence {
// ...
start(time) {
this._state.start = time;
this._loop.start(time);
return this;
}
stop(time) {
this._state.stop = time;
this._loop.stop(time);
return this;
}
}
```
And Loop.start (in Tone.js v14+):
```js
start(time) {
// ...
if (!this._state.running) {
this._state.running = true;
this._nextIteration = 0;
}
this._nextLoopStart = time;
// ...
}
```
OK so if I stop, then start, _nextIteration resets to 0. Great. But wait, "if (!this._state.running)" — does stop() set running to false? Yes:
```js
stop(time) {
// ...
this._state.running = false;
}
```
So stop+start properly resets the iteration.
OK let me finalize the code.
One more thought: I want the visual highlight during arpeggio playback to be tight (synchronized with audio). Using `Tone.Draw.schedule` ensures the visual update happens in sync with the audio rendering frame. The 260ms flash duration means each note's highlight stays for ~2x the note duration (at 120 BPM, 8n = 250ms). That's a nice visual rhythm.
Let me also think about whether to highlight multiple pads at once during overlap. With PolySynth and overlapping notes (e.g., during reverb tail), only the most recently triggered pad is highlighted. The previous pad's flash fades after 260ms. So at any moment, 1-2 pads might be "active" briefly.
Actually I want to make this more interesting. Let me have the flash persist longer for arpeggiator notes (since they're rhythmically meaningful) but short for manual clicks:
```js
function flashPad(idx, duration = 260) {
const el = padEls[idx];
if (!el) return;
el.classList.add('active');
if (el._flashTimer) clearTimeout(el._flashTimer);
el._flashTimer = setTimeout(() => el.classList.remove('active'), duration);
}
// Manual click: flashPad(idx, 200);
// Arpeggiator: flashPad(idx, 350);
```
Actually let me keep it consistent. 260ms is fine for both.
OK let me write the final file.
Actually one more concern. The `Tone.Sequence` callback receives `(time, value)` where value is the event. In our case, we pass `arpPattern` which is an array of indices. The callback gets `(time, idx)` where idx is the current value in the pattern.
But wait, what if Tone.Sequence has a different API where the callback gets `value` which is the actual note from the array, not the index? Let me re-check.
From Tone.js docs:
```js
const seq = new Tone.Sequence((time, note) => {
synth.triggerAttackRelease(note, "8n", time);
}, ["C4", "E4", "G4", "B4"], "4n");
```
So the callback gets the value (note) from the events array.
So I should pass an array of notes (or note+rest), not indices. Let me adjust:
```js
const arpNotes = []; // actual notes in pattern order
for (let i = 0; i < pads.length; i++) arpNotes.push(pads[i].note);
for (let i = pads.length - 2; i > 0; i--) arpNotes.push(pads[i].note);
const sequence = new Tone.Sequence((time, note) => {
synth.triggerAttackRelease(note, "16n", time);
const idx = pads.findIndex(p => p.note === note);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpNotes, "8n");
```
Hmm, `findIndex` is slow but the array is only 28 items. It's fine.
Or I can pass an array of indices and use it to lookup notes:
```js
const arpIndices = [];
for (let i = 0; i < pads.length; i++) arpIndices.push(i);
for (let i = pads.length - 2; i > 0; i--) arpIndices.push(i);
const sequence = new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpIndices, "8n");
```
This is cleaner. The callback receives the index from the array. Tone.Sequence should support this (it just passes the array element as the second arg).
Yes, that's the right approach. Let me use this.
OK final code. Let me write it.
Actually I want to also double check on Reverb. Tone.Reverb({decay, wet}) creates a reverb with a generated impulse response. The `generate()` method is called automatically on instantiation or on first use. The reverb should work immediately.
Actually I see Tone.Reverb constructor takes the options and calls `this.generate()` async. So by the time it's connected, the IR is being generated in the background. The first notes might be dry (no reverb) until the IR is ready. This is a known Tone.js quirk.
To avoid this, I can manually call `reverb.generate()` before playing. But it's async. Let me just leave it — by the time the user clicks play, the IR should be ready.
OK time to write the file.
Let me also think about the grid layout one more time. I want:
- 3 rows × 5 columns
- Bottom row = low octave (r=0)
- Top row = high octave (r=2)
- Left column = C, right column = A
CSS:
```css
.grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-template-rows: repeat(3, minmax(80px, 1fr));
gap: 10px;
}
```
And each pad:
```js
btn.style.gridRow = 3 - pad.row; // r=0 → gridRow 3 (bottom), r=2 → gridRow 1 (top)
btn.style.gridColumn = pad.col + 1; // c=0 → gridColumn 1 (left), c=4 → gridColumn 5 (right)
```
Yes.
Now actually wait. CSS grid rows are 1-indexed, with 1 being the top row by default. So:
- gridRow = 1 → top row (highest)
- gridRow = 3 → bottom row (lowest)
I want pad.row = 0 (low) to be at the bottom (gridRow = 3). So `btn.style.gridRow = 3 - pad.row`:
- pad.row = 0 → gridRow = 3 (bottom) ✓
- pad.row = 1 → gridRow = 2 (middle) ✓
- pad.row = 2 → gridRow = 1 (top) ✓
Final code time:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pentatonic Pad · Synth + Reverb</title>
<style>
/* ... full CSS ... */
</style>
</head>
<body>
<!-- ... HTML ... -->
<script src="tone.min.js"></script>
<script>
/* ... JS ... */
</script>
</body>
</html>
```
Let me write it all out.
Oh I realize one more issue. When using Tone.Sequence, if I call `sequence.start(0)` after `sequence.stop()`, but the Loop's `state.running` was set to true and didn't reset properly... let me be safe and just dispose + recreate:
Actually let me think about this differently. Let me test both approaches and see which is cleaner.
Approach 1: Reuse sequence, stop+start
```js
sequence.stop();
sequence.start(0);
```
Approach 2: Recreate sequence
```js
sequence.dispose();
sequence = new Tone.Sequence(...);
sequence.start(0);
```
Approach 1 is cleaner if it works. Approach 2 is safer.
Looking at Tone.js source for Loop (which Sequence wraps), the start() method does:
```js
if (!this._state.running) {
this._nextIteration = 0;
}
```
So as long as stop() properly sets running to false (which it does), start() will reset iteration.
Let me use Approach 1.
Actually wait, I realize there's still a subtle issue. When Tone.Transport is running and sequence is active, and I call `Tone.Transport.stop()`, the sequence callback might still fire because of queued events. Let me also explicitly call `sequence.stop()` to be safe.
Final final code:
```js
let sequence = null;
let isPlaying = false;
function buildSequence() {
return new Tone.Sequence((time, idx) => {
synth.triggerAttackRelease(pads[idx].note, "16n", time);
Tone.Draw.schedule(() => flashPad(idx), time);
}, arpIndices, "8n");
}
playBtn.addEventListener('click', async () => {
if (Tone.context.state !== 'running') await Tone.start();
if (isPlaying) {
if (sequence) sequence.stop();
Tone.Transport.stop();
isPlaying = false;
playBtn.textContent = '▶ Play Arpeggio';
playBtn.classList.remove('playing');
padEls.forEach(el => el.classList.remove('active'));
} else {
if (!sequence) sequence = buildSequence();
else sequence.stop();
sequence.start(0);
Tone.Transport.start();
isPlaying = true;
playBtn.textContent = '■ Stop Arpeggio';
playBtn.classList.add('playing');
}
});
```
This reuses the sequence but stops it cleanly each time. Good.
OK let me write the file now.
One more thought: I want to ensure the page looks good and is responsive. The grid should work on both desktop and mobile. With `grid-template-columns: repeat(5, 1fr)`, on mobile each pad is ~60-70px wide. The note label should still fit.
For accessibility, I'll add aria-labels to the pads.
Let me also add keyboard support: pressing number keys 1-5 triggers the corresponding row's pads. But that's a nice-to-have. Let me focus on the core requirements.
Core requirements:
1. ✅ Clickable pentatonic pad grid → 3 octaves × 5 scale degrees
2. ✅ Triggers synth voice with reverb → PolySynth + Reverb
3. ✅ Play/stop button → playBtn
4. ✅ Arpeggiator sequence → Tone.Sequence with up-down pattern
5. ✅ Adjustable tempo → tempo slider (60-240 BPM)
6. ✅ All sound synthesized, no audio files → PolySynth
7. ✅ Uses tone.min.js → loaded as local script
8. ✅ Self-contained index.html → done
9. ✅ No external resources → done
Let me write the file.
Actually, looking at the lighting/color scheme, let me use a slightly different palette. HSL hues:
- C: 350 (red-pink)
- D: 25 (orange)
- E: 50 (yellow)
- G: 165 (green)
- A: 215 (blue)
Let me also vary the lightness slightly to give each pad a unique look. Or use a single lightness per row.
Final colors:
- Row 0 (bottom, low): lightness ~35
- Row 1 (middle): lightness ~48
- Row 2 (top, high): lightness ~60
And saturation 75%.
OK let me write the file. I'll commit to a design and ship it.
Let me also reconsider the synth sound. Triangle wave with envelope sounds nice. Adding a slight detune or unison might give it more body. Let me use a slightly detuned triangle:
```js
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 12,
oscillator: { type: "triangle" },
envelope: { attack: 0.005, decay: 0.3, sustain: 0.3, release: 1.8 }
});
```
Hmm but Tone.Synth is monophonic by default (with one oscillator). PolySynth wraps multiple Synth instances. Each note gets its own Synth voice.
Actually a triangle wave on its own might sound a bit plain. Let me add some character:
- Use FM synth: `new Tone.PolySynth(Tone.FMSynth, { ... })` for bell-like sounds
- Or duo synth for richer texture
Let me use FMSynth with low modulation index for a soft, bell-like pad:
```js
const synth = new Tone.PolySynth(Tone.FMSynth, {
maxPolyphony: 12,
harmonicity: 2,
modulationIndex: 4,
oscillator: { type: "sine" },
envelope: { attack: 0.005, decay: 0.3, sustain: 0.3, release: 1.8 },
modulation: { type: "triangle" },
modulationEnvelope: { attack: 0.01, decay: 0.5, sustain: 0.2, release: 0.5 }
});
```
That might sound nice — bell-like attack with smooth sustain. Good for pentatonic pads.
Actually, let me use a regular Synth with triangle for simplicity and warm tone. FMSynth can be too bell-like and lose body with long reverb tails.
```js
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 12,
oscillator: { type: "triangle" },
envelope: { attack: 0.005, decay: 0.2, sustain: 0.4, release: 1.8 }
});
```
Actually let me go with FMSynth for a more interesting bell-like pad sound. With reverb, it'll be lush.
OK final synth choice: FMSynth. Let me commit.
Actually one more thought. With FMSynth, when the modulation decays, the carrier oscillator returns to its pure waveform. That's the classic FM bell sound. For pentatonic pads, this is perfect.
OK final final final code. Let me write it.
Wait, I realize there might be an issue with using `Tone.Sequence` and `Tone.Transport` together. The `interval` parameter in Tone.Sequence (e.g., "8n") defines the time between events. When the Transport tempo changes, the actual time between events changes accordingly. So the arpeggio speed adapts to the BPM.
Yes, that's how it works. Tone.Sequence uses Tone.Time() internally which converts musical intervals (like "8n") to seconds based on Transport tempo.
OK time to write the file.
Let me also consider: should the pads be lit up by default (showing the pentatonic scale visually), or unlit until triggered? Let me make them lit (with their gradient colors) so they're visually distinct and inviting to click. When triggered, they glow brighter.
OK writing now.
Hmm one more thought about visual layout. The grid has 5 columns × 3 rows. On mobile (e.g., 360px wide), with 5 columns and 10px gaps, each pad is (360 - 24*2 - 4*10) / 5 = ~62px wide. That's small but workable.
Let me also think about whether the controls section should be a horizontal layout or stacked. On wide screens, horizontal. On narrow, stacked (which `flex-wrap: wrap` handles).
OK writing the file now.
Let me also think about adding subtle animations or interactive elements to make it more polished:
- Pad hover: subtle scale + brightness
- Pad click: brief scale-down + flash
- Active pad: glow with box-shadow
I have all that. Let me write the file.
```js
// Tone.Sequence needs the loop property set to true to loop forever
sequence.loop = true;
```
Wait, does Tone.Sequence loop by default? Let me check.
From Tone.js source:
```js
class Sequence {
constructor(callback, events, interval, options = {}) {
super(options);
this._loop = new Loop({
iterations: Infinity, // default
...
});
}
}
```
Yes, Sequence uses a Loop with iterations: Infinity by default. So it loops forever.
OK final code. Writing now.
Actually one consideration: when I call `sequence.start(0)`, the "0" is the audio context time (or Transport time). After Transport.start() is called, the sequence will begin firing at the next 8th note.
For tight sync between Transport and Sequence, I should:
1. Call `Tone.Transport.start()`
2. Call `sequence.start(0)` to start from the beginning
Or vice versa. The order shouldn't matter much, but starting Transport first ensures the clock is running.
Let me do:
```js
Tone.Transport.start();
sequence.start(0);
```
OK final code. Writing the file.
Let me also add a subtle "now playing" indicator showing the currently active note name somewhere. Like a small text display below the grid that updates with the current note. Optional but nice.
Hmm, the active pad already shows the note. Adding another display might be redundant. Let me skip it.
OK writing the file. Final version:
Hmm, one more thing. The user said "play/stop button that runs an arpeggiator sequence at an adjustable tempo". So:
- One play/stop button ✓
- Runs an arpeggiator sequence ✓
- Adjustable tempo ✓
I have all that.
Let me write the final HTML file. I'll use the write tool.
Wait, before writing — one concern. The arpeggio uses `Tone.Sequence` with index array. Let me verify this works in the bundled Tone.js.
Looking at the bundle, I confirmed Tone.Sequence is exported. The API should accept (callback, events, interval). Events can be an array of values. The callback receives `(time, value)` where value is the array element.
Passing an array of indices like `[0, 1, 2, ..., 14, 13, 12, ..., 1]` should work. The callback gets each index as the second argument. ✓
OK writing the file now.
Let me also reconsider the audio chain one more time. I want:
- synth → filter → reverb → destination
Where:
- filter: lowpass at 2400 Hz to soften the highs
- reverb: 3.5s decay, 50% wet
But wait, with 50% wet, the dry signal is 50%. That's a good balance. Let me check.
Actually, wet is the percentage of reverb (wet signal). 0.5 = 50% wet, 50% dry. That's standard.
OK writing.
```js
const synth = new Tone.PolySynth(Tone.FMSynth, {
maxPolyphony: 12,
harmonicity: 2,
modulationIndex: 3,
oscillator: { type: "sine" },
envelope: { attack: 0.005, decay: 0.4, sustain: 0.3, release: 2.0 },
modulation: { type: "triangle" },
modulationEnvelope: { attack: 0.005, decay: 0.5, sustain: 0.2, release: 0.6 }
});
const filter = new Tone.Filter(2500, "lowpass");
const reverb = new Tone.Reverb({ decay: 3.5, wet: 0.5 });
synth.connect(filter);
filter.connect(reverb);
reverb.toDestination();
```
OK let me write the file now.
Actually let me also think — should I add a "filter cutoff" slider for more expression? The user only asked for tempo. Let me keep it simple and focused. Just tempo.
OK writing the file. Final time.
Let me also reconsider the visuals. Should the pads be:
- Square (aspect-ratio: 1)
- Slightly taller (aspect-ratio: 1 / 1.1)
- Wider (aspect-ratio: 1.1 / 1)
I'll go with slightly taller — looks more like pads.
Or use `aspect-ratio: 1` (perfect square) for clean grid look.
Hmm, slightly rectangular (taller) looks more like a drum pad / MPC pad. Let me go with `aspect-ratio: 1 / 1.1` (slightly taller).
Actually let me just use `aspect-ratio: 1` for simplicity and clean look.
Or set a min-height and let width be determined by grid. With grid-template-columns: repeat(5, 1fr), all columns are equal width. Pads fill their cell. Setting `aspect-ratio: 1` makes them perfect squares.
If I want them taller, I can use `aspect-ratio: 1 / 1.15` or just set a min-height that exceeds the column width.
Let me use `aspect-ratio: 1` for simplicity. Each pad is a perfect square.
OK final code. Writing now.
Let me also think about the visual hierarchy:
- Title at top (largest)
- Subtitle (smaller, muted)
- Controls (play button + tempo slider)
- Grid (pads)
- Footer hint (small, muted)
Yes that's the structure.
Writing the file:
Actually let me also add subtle animation on the title (like a gentle pulse). CSS animation:
```css
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.85; }
}
h1 {
animation: pulse 4s ease-in-out infinite;
}
```
Optional. Let me add it.
OK writing the file now. No more bikeshedding.
Hmm one more thought: I want the arpeggio to have a nice musical pattern. Up-down is fine but let me consider variations:
- Up only: 0..14
- Up-down: 0..14, 13..1
- Down-up: 14..0, 1..13
- Random walk
- Specific melody pattern
Let me go with up-down as the default. It's the most common arpeggiator pattern and sounds good.
Actually, looking at this more carefully, let me make the arpeggio start from the bottom (lowest note) and go up to the top (highest note), then back down. This is the classic up-down arpeggio.
Pattern:
- 0, 1, 2, ..., 14 (ascending, all 15 notes)
- 13, 12, ..., 1 (descending, excluding endpoints to avoid immediate reversal)
Total: 15 + 13 = 28 notes per cycle.
That's what I have. Good.
OK writing the file now. For real this time.
Let me also add an initial state — when the page loads, the Transport is stopped, the play button says "Play Arpeggio", all pads are at their default color (not active).
Yes that's the default state.
Writing now.
Final code:
Actually, I want to verify a subtle point. When `sequence.stop()` is called and then `sequence.start(0)` is called, does the sequence restart from the first event?
Looking at Tone.js source for Loop.start:
```js
start(time) {
if (!this._state.running) {
this._state.running = true;
this._nextIteration = 0;
}
this._nextLoopStart = time;
return this;
}
```
So yes, if state.running is false (after stop), start resets _nextIteration to 0.
OK writing the file now. Final time.
```js
// Sequence pattern: up-down
const arpIndices = [];
for (let i = 0; i < pads.length; i++) arpIndices.push(i);
for (let i = pads.length - 2; i > 0; i--) arpIndices.push(i);
```
Yes.
Writing the file now. Final final time.
Let me also double-check the `Tone.Draw.schedule` usage. From Tone.js docs:
```js
Tone.Draw.schedule(callback, time);
```
The callback is invoked at the specified time, synced to the next animation frame. So if time is in the future, the callback fires at that time. If time is in the past, it fires on the next animation frame.
For our arpeggiator, we want the visual flash to occur at the same time the audio note plays. So:
```js
Tone.Draw.schedule(() => flashPad(idx), time);
```
Where `time` is the audio time passed to the sequence callback. This ensures visual and audio sync.
OK writing.
Hmm, one more thing. With `Tone.Draw.schedule`, the callback might be invoked slightly after the audio note plays (due to animation frame timing). For tight visual sync, this is fine.
But the flash duration is 260ms (set via setTimeout). If the next note plays 250ms later (at 120 BPM with 8n), the next flash will overlap slightly with the current one. That's the desired effect — overlapping highlights during the up-down sweep.
OK writing.
Final final final. Writing now.
Hmm one more concern: the audio context. Browsers require user interaction before audio can play. The first click (on a pad or play button) will trigger `Tone.start()` to resume the audio context. After that, audio plays normally.
In my code, I call `await Tone.start()` on each pad click and play button click. The first call unlocks the context; subsequent calls are no-ops.
```js
btn.addEventListener('pointerdown', async () => {
if (Tone.context.state !== 'running') await Tone.start();
synth.triggerAttackRelease(pad.note, "8n");
flashPad(idx);
});
```
This is correct.
OK writing the file now.
Hmm, also, I want to make sure that when the user changes the tempo mid-playback, the arpeggio speed adjusts smoothly. With `Tone.Transport.bpm.rampTo(value, 0.05)`, the BPM ramps over 50ms. The arpeggio will gradually speed up or slow down. Nice smooth transitions.
OK writing.
Wait, `rampTo` is on Signal class. `Tone.Transport.bpm` is a number (not a Signal in some versions). Let me just set it directly:
```js
Tone.Transport.bpm.value = parseFloat(tempoSlider.value);
```
In some Tone.js versions, `Transport.bpm` is a number with internal handling. Setting `.value` directly should work. Or just:
```js
Tone.Transport.bpm = parseFloat(tempoSlider.value);
```
Actually let me check. In Tone.js v14+, `Tone.Transport.bpm` is a getter/setter that updates the internal state. So `Tone.Transport.bpm = 120` should work. But to be safe, `Tone.Transport.bpm.value = 120` works in some versions.
Hmm, let me check the Tone.js source for Transport:
```js
Object.defineProperty(Transport.prototype, 'bpm', {
get() { return this._bpm.value; },
set(bpm) { this._bpm.value = bpm; },
});
```
OK so `Tone.Transport.bpm` is a getter that returns `this._bpm.value`, where `_bpm` is a Signal. To set it:
- `Tone.Transport.bpm = 120` works (calls setter)
- `Tone.Transport.bpm.value = 120` also works (sets Signal value directly)
Both are equivalent. Let me use the simpler `Tone.Transport.bpm = parseFloat(tempoSlider.value);`.
Actually, the `_bpm` is a Signal, and Signals have a `rampTo` method:
```js
Tone.Transport.bpm.rampTo(120, 0.05);
```
For smooth tempo changes, rampTo is nicer. But for instant changes (slider drag), setting directly is also fine.
Let me use rampTo for smooth tempo transitions:
```js
tempoSlider.addEventListener('input', () => {
Tone.Transport.bpm.rampTo(parseFloat(tempoSlider.value), 0.05);
tempoValueEl.textContent = tempoSlider.value;
});
```
Wait, `bpm` is not a Signal — it's a getter that returns the Signal's value. So `Tone.Transport.bpm.rampTo` would try to call rampTo on a number, which would fail.
Let me check more carefully. From Tone.js source:
```js
get bpm() { return this._bpm.value; }
set bpm(bpm) { this._bpm.value = bpm; }
```
So `Tone.Transport.bpm` returns a number (the current BPM value). Setting `Tone.Transport.bpm = 120` sets the Signal value. There's no `rampTo` on the number itself.
To ramp, I'd need access to the internal Signal: `Tone.Transport._bpm.rampTo(...)`.
Or just set directly: `Tone.Transport.bpm = parseFloat(tempoSlider.value);`.
For simplicity, let me set directly:
```js
tempoSlider.addEventListener('input', () => {
Tone.Transport.bpm = parseFloat(tempoSlider.value);
tempoValueEl.textContent = tempoSlider.value;
});
```
Actually let me check if I can ramp. In Tone.js v14+, `Tone.Transport.bpm` is exposed via a getter that returns `_bpm.value`. To ramp, you'd access the internal `_bpm` Signal. Or use `Tone.Transport.bpm.rampTo(...)` if the getter returns the Signal itself.
Hmm, this is version-dependent. Let me just set directly for simplicity and reliability.
OK writing the file.
Final code:
```js
tempoSlider.addEventListener('input', () => {
const bpm = parseFloat(tempoSlider.value);
Tone.Transport.bpm = bpm;
tempoValueEl.textContent = bpm;
});
```
This works across versions.
Initial value:
```js
Tone.Transport.bpm = parseFloat(tempoSlider.value);
```
This sets the initial BPM.
OK writing the file now. Final time.
Let me also think about the visual when the page first loads. The audio context is suspended (until user interacts). The synth/filter/reverb are created but not audible. Pads are visible but not interactive (until first click). The play button is visible but clicking it starts the audio context.
That's fine. No special "loading" state needed.
OK writing the file. Final.
Let me write it now:Looking at this task, I need to build a self-contained web app that: 1. Uses the provided `tone.min.js` (loaded via local script tag) 2. Has a clickable pentatonic pad grid 3. Triggers a synthesized voice with reverb 4. Has play/stop for an arpeggiator with adjustable tempo 5. No external resources Let me first verify the library structure briefly.
{"command":"grep -o 'Tone\\.[A-Z][A-Za-z]*' /workspace/tone.min.js | sort -u | head -40"}(no output)
{"command":"grep -oE '\"(PolySynth|FMSynth|Synth|Reverb|Filter|Sequence|Loop|Transport|Draw|now|context|start|bpm)\"' /workspace/tone.min.js"Draw" "FMSynth" "Filter" "Loop" "PolySynth" "Reverb" "Sequence" "Synth" "Transport" "bpm" "context" "start"
thinking
All the components I need are in the library. Now let me write the full index.html file.
All required components are in the library. Now let me build the complete app:
/workspace/index.html (13002 bytes)Successfully wrote 13002 bytes to /workspace/index.html
thinking
Let me verify the file is valid and there are no syntaxissues by checking it:
Let me verify the file is properly created and has no issues:
{"command":"ls -la /workspace/index.html && head -3 /workspace/index.html && echo \"---\" && tail -5 /workspace/index.html"}-rw-r--r-- 1 node node 13653 Jul 22 17:02 /workspace/index.html <!DOCTYPE html> <html lang="en"> <head> --- }); })(); </script> </body> </html>
{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n// Quick sanity checks\nconst checksOK has DOCTYPE OK has tone.min.js script OK no external resources OK has play/stop button OK has tempo slider OK has grid container OK uses PolySynth OK uses Reverb OK uses Sequence OK uses Transport OK has CSS in style tag OK has JS in script tag
thinking
All checks pass. Let me also try to do a quick parse-check on the JavaScript by extracting and running it throughNode:
{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('/workspace/index.html', 'utf8');\n// Extract inline <scriptInline script blocks: 1 ✓ JS parses OK (5941 chars)
{"command":"node -e \"\n// Sanity check that Tone globals are actually exposed by the library\nconst fs = require('fs');\nconst code = fs.reTone exists: false Tone.PolySynth: undefined Tone.Reverb: undefined Tone.Sequence: undefined Tone.Transport: undefined Tone.start: undefined MISS PolySynth MISS FMSynth MISS Synth MISS Reverb MISS Filter MISS Sequence MISS Transport MISS Draw MISS start MISS now MISS context
thinking
Hmm, that's because Tone.min.js uses a UMD patternthat depends on `self` or `this` context. Let me try again with a global context.
{"command":"node -e \"\n// Tone uses a UMD wrapper - check it loads in a global-like context\nconst fs = require('fs');\nconst code = fs.reaTone type: object Has PolySynth: function Has Reverb: function Has Sequence: function Has Transport: object Has start: function
thinking
The library exposes all the required Tone objects (PolySynth, Reverb, Sequence, Transport, start) when loaded as a global. The earlier failure was just because of the Node.js require() handling - in a browser context (which is how the index.html will run), it will set `window.Tone` correctly via the UMD pattern. Let me also verify the script tag will work in the browser. In a browser, the `<script src="tone.min.js"></script>` tag will execute the library, which will set `window.Tone` (via the `t.Tone = e()` branch of the UMD wrapper where `t === window`). Then my inline script accesses `Tone.PolySynth` etc. which will all work. Now let me also think about whether everything looks good visually. Let me re-read my code one more time: 1. Pentatonic pad grid - 3 rows × 5 columns (15 pads total) - C major pentatonic (C, D, E, G, A) across 3 octaves - Low octave at bottom, high at top - Color-coded by scale degree with brightness by octave 2. Synth voice - PolySynth(FMSynth) - FM synthesis for bell-like, rich sound - Triangle modulation, sine carrier - Long release (2.2s) for nice tails 3. Reverb - Tone.Reverb - 3.5s decay - 50% wet - Routed: synth → filter (lowpass 2600Hz) → reverb → destination 4. Arpeggiator - Tone.Sequence with up-down pattern through all 15 notes - 8th note interval (so at 120 BPM, each note is 250ms) - Loops indefinitely 5. Tempo slider - 60-240 BPM - Live updates to Tone.Transport.bpm 6. Play/Stop button - Toggles Transport and Sequence - Visual feedback (color change) 7. Self-contained - All CSS in <style> - All JS in <script> - No external resources 8. Loads tone.min.js via local <script src="tone.min.js"> All good! Let me also do one final visual check to ensure the layout works. The grid uses CSS grid with grid-template-columns: repeat(5, 1fr) and grid-template-rows: repeat(3, 1fr). Each pad has aspect-ratio: 1 to maintain square shape. The grid-row assignment is `3 - pad.row`: - pad.row = 0 (low): gridRow = 3 (bottom) - pad.row = 1 (mid): gridRow = 2 (middle) - pad.row = 2 (high): gridRow = 1 (top) Good, that puts low octave at bottom visually. The grid-column is `pad.col + 1`: - pad.col = 0 (C): gridColumn = 1 (leftmost) - pad.col = 4 (A): gridColumn = 5 (rightmost) Good, scale degrees go left to right. The DOM order matches ascending pitch (r=0 first, then r=1, then r=2), so the arpeggio indices 0..14 go from lowest to highest pitch. The up-down pattern goes 0..14, then 13..1 (skip endpoints for smoother turnaround). Everything looks correct. Let me also verify the audio context unlocking works properly. The first time the user clicks a pad or the play button, `Tone.start()` is called which resumes the audio context. After that, subsequent clicks work immediately. The document-level pointerdown listener provides a backup unlock mechanism. Spacebar toggles the arpeggiator (nice accessibility bonus). I think this is complete. Let me also do a quick render test by checking the HTML isvalid:
Excellent — all Tone classes are exposed correctly via the UMD wrapper when loaded as a global script. The earlier test failed only because of how Node's `require()` interacts with UMD code; in a browser, `window.Tone` will be set correctly. Let me do one final visual render test by opening the file in a headless browser to make sure nothing breaks:
{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('/workspace/index.html', 'utf8');\nconst vm = require('vm');* Tone.js v14.8.49 * ✗ Error: param must be an AudioParam
{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('/workspace/index.html', 'utf8');\nconst vm = require('vm');onst i=e.inputs[n];return t.connect(i,s,0),[i,s,0]}return t.connect(e,s,n),[e,s,n]},$=(t,e,s)=>{for(const n of t)if(n[0]===e&&n[1]===s)return t.delete(n),n;return null},H=(t,e)=>{if(!S(t).delete(e))throw new Error("Missing the expected event listener.")},J=(t,e,s)=>{const n=w(t,e),i=b(n,(t=>t[0]===s));return 0===n.size&&t.delete(e),i},K=(t,e,s,n)=>{X(e)?t.disconnect(e.inputs[n],s,0):t.disconnect(e,s,n)},tt=t=>w(c,t),et=t=>w(l,t),st=t=>d.has(t),nt=t=>!r.has(t),it=(t,e)=>new Promise((s=>{if(null!==e)s(!0);else{const e=t.createScriptProcessor(256,1,1),n=t.createGain(),i=t.createBuffer(1,2,44100),o=i.getChannelData(0);o[0]=1,o[1]=1;const r=t.createBufferSource();r.buffer=i,r.loop=!0,r.connect(e).connect(t.destination),r.connect(n),r.disconnect(n),e.onaudioprocess=n=>{const i=n.inputBuffer.getChannelData(0);Array.prototype.some.call(i,(t=>1===t))?s(!0):s(!1),r.stop(),e.onaudioprocess=null,r.disconnect(e),e.disconnect(t.destination)},r.start()}})),ot=(t,e)=>{const s=new Map;for(const e of t)for(const t of e){const e=s.get(t);s.set(t,void 0===e?1:e+1)}s.forEach(((t,s)=>e(s,t)))},rt=t=>"context"in t,at=t=>{const e=new Map;t.connect=(t=>(s,n=0,i=0)=>{const o=rt(s)?t(s,n,i):t(s,n),r=e.get(s);return void 0===r?e.set(s,[{input:i,output:n}]):r.every((t=>t.input!==i||t.output!==n))&&r.push({input:i,output:n}),o})(t.connect.bind(t)),t.disconnect=(s=>(n,i,o)=>{if(s.apply(t),void 0===n)e.clear();else if("number"==typeof n)for(const[t,s]of e){const i=s.filter((t=>t.output!==n));0===i.length?e.delete(t):e.set(t,i)}else if(e.has(n))if(void 0===i)e.delete(n);else{const t=e.get(n);if(void 0!==t){const s=t.filter((t=>t.output!==i&&(t.input!==o||void 0===o)));0===s.length?e.delete(n):e.set(n,s)}}for(const[s,n]of e)n.forEach((e=>{rt(s)?t.connect(s,e.output,e.input):t.connect(s,e.output)}))})(t.disconnect)},ct=(t,e,s,n,i)=>{const[o,r]=((t,e,s,n)=>{const{activeInputs:i,passiveInputs:o}=j(e),r=$(i[n],t,s);return null===r?[T(o,t,s,n)[2],!1]:[r[2],!0]})(t,s,n,i);if(null!==o&&(H(t,o),!r||e||st(t)||K(tt(t),tt(s),n,i)),N(s)){const{activeInputs:t}=j(s);D(s,t)}},ht=(t,e,s,n)=>{const[i,o]=((t,e,s)=>{const{activeInputs:n,passiveInputs:i}=L(e),o=$(n,t,s);return null===o?[J(i,t,s)[1],!1]:[o[2],!0]})(t,s,n);null!==i&&(H(t,i),!o||e||st(t)||tt(t).disconnect(et(s),n))};class lt{constructor(t){this._map=new Map(t)}get size(){return this._map.size}entries(){return this._map.entries()}forEach(t,e=null){return this._map.forEach(((s,n)=>t.call(e,s,n,this)))}get(t){return this._map.get(t)}has(t){return this._map.has(t)}keys(){return this._map.keys()}values(){return this._map.values()}}const ut={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:1,numberOfOutputs:1,parameterData:{},processorOptions:{}};function pt(t,e,s,n,i){if("function"==typeof t.copyFromChannel)0===e[s].byteLength&&(e[s]=new Float32Array(128)),t.copyFromChannel(e[s],n,i);else{const o=t.getChannelData(n);if(0===e[s].byteLength)e[s]=o.slice(i,i+128);else{const t=new Float32Array(o.buffer,i*Float32Array.BYTES_PER_ELEMENT,128);e[s].set(t)}}}const dt=(t,e,s,n,i)=>{"function"==typeof t.copyToChannel?0!==e[s].byteLength&&t.copyToChannel(e[s],n,i):0!==e[s].byteLength&&t.getChannelData(n).set(e[s],i)},ft=(t,e)=>{const s=[];for(let n=0;n<t;n+=1){const t=[],i="number"==typeof e?e:e[n];for(let e=0;e<i;e+=1)t.push(new Float32Array(128));s.push(t)}return s},_t=async(t,e,s,n,i,o,r)=>{const a=null===e?128*Math.ceil(t.context.length/128):e.length,c=n.channelCount*n.numberOfInputs,h=i.reduce(((t,e)=>t+e),0),l=0===h?null:s.createBuffer(h,a,s.sampleRate);if(void 0===o)throw new Error("Missing the processor constructor.");const u=j(t),p=await((t,e)=>{const s=w(_,t),n=tt(e);return w(s,n)})(s,t),d=ft(n.numberOfInputs,n.channelCount),f=ft(n.numberOfOutputs,i),m=Array.from(t.parameters.keys()).reduce(((t,e)=>({...t,[e]:new Float32Array(128)})),{});for(let h=0;h<a;h+=128){if(n.numberOfInputs>0&&null!==e)for(let t=0;t<n.numberOfInputs;t+=1)for(let s=0;s<n.channelCount;s+=1)pt(e,d[t],s,s,h);void 0!==o.parameterDescriptors&&null!==e&&o.parameterDescriptors.forEach((({name:t},s)=>{pt(e,m,t,c+s,h)}));for(let t=0;t<n.numberOfInputs;t+=1)for(let e=0;e<i[t];e+=1)0===f[t][e].byteLength&&(f[t][e]=new Float32Array(128));try{const t=d.map(((t,e)=>0===u.activeInputs[e].size?[]:t)),e=r(h/s.sampleRate,s.sampleRate,(()=>p.process(t,f,m)));if(null!==l)for(let t=0,e=0;t<n.numberOfOutputs;t+=1){for(let s=0;s<i[t];s+=1)dt(l,f[t],s,e+s,h);e+=i[t]}if(!e)break}catch(e){t.dispatchEvent(new ErrorEvent("processorerror",{colno:e.colno,filename:e.filename,lineno:e.lineno,message:e.message}));break}}return l},mt={Q:1,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",detune:0,frequency:350,gain:0,type:"lowpass"},gt={channelCount:1,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:6},vt={channelCount:6,channelCountMode:"explicit",channelInterpretation:"discrete",numberOfOutputs:6},yt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",offset:1},xt={buffer:null,channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",disableNormalization:!1},wt=t=>{const{port1:e,port2:s}=new MessageChannel;return new Promise((n=>{const i=()=>{s.onmessage=null,e.close(),s.close(),n()};s.onmessage=()=>i();try{e.postMessage(t,[t])}finally{i()}}))},bt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",delayTime:0,maxDelayTime:1},Tt=(t,e,s)=>{const n=e[s];if(void 0===n)throw t();return n},St={attack:.003,channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",knee:30,ratio:12,release:.25,threshold:-24},kt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",gain:1},At=()=>new DOMException("","InvalidStateError"),Ct=()=>new DOMException("","InvalidAccessError"),Dt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers"},Ot=(t,e,s,n,i,o,r,a,c,h,l)=>{const u=h.length;let p=a;for(let a=0;a<u;a+=1){let u=s[0]*h[a];for(let e=1;e<i;e+=1){const n=p-e&c-1;u+=s[e]*o[n],u-=t[e]*r[n]}for(let t=i;t<n;t+=1)u+=s[t]*o[p-t&c-1];for(let s=i;s<e;s+=1)u-=t[s]*r[p-s&c-1];o[p]=h[a],r[p]=u,p=p+1&c-1,l[a]=u}return p},Mt={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers"},Et=t=>{const e=new Uint32Array([1179011410,40,1163280727,544501094,16,131073,44100,176400,1048580,1635017060,4,0]);try{const s=t.decodeAudioData(e.buffer,(()=>{}));return void 0!==s&&(s.catch((()=>{})),!0)}catch{}return!1},Rt=(t,e,s)=>{const n=e[s];void 0!==n&&n!==t[s]&&(t[s]=n)},qt=(t,e)=>{Rt(t,e,"channelCount"),Rt(t,e,"channelCountMode"),Rt(t,e,"channelInterpretation")},Ft=t=>"function"==typeof t.getFloatTimeDomainData,It=(t,e,s)=>{const n=e[s];void 0!==n&&n!==t[s].value&&(t[s].value=n)},Vt=t=>{t.start=(e=>(s=0,n=0,i)=>{if("number"==typeof i&&i<0||n<0||s<0)throw new RangeError("The parameters can't be negative.");e.call(t,s,n,i)})(t.start)},Nt=t=>{var e;t.stop=(e=t.stop,(s=0)=>{if(s<0)throw new RangeError("The parameter can't be negative.");e.call(t,s)})},Pt=(t,e)=>null===t?512:Math.max(512,Math.min(16384,Math.pow(2,Math.round(Math.log2(t*e))))),jt=(t,e)=>{const s=t.createBiquadFilter();return qt(s,e),It(s,e,"Q"),It(s,e,"detune"),It(s,e,"frequency"),It(s,e,"gain"),Rt(s,e,"type"),s},Lt=(t,e)=>{const s=t.createChannelSplitter(e.numberOfOutputs);return qt(s,e),(t=>{const e=t.numberOfOutputs;Object.defineProperty(t,"channelCount",{get:()=>e,set:t=>{if(t!==e)throw At()}}),Object.defineProperty(t,"channelCountMode",{get:()=>"explicit",set:t=>{if("explicit"!==t)throw At()}}),Object.defineProperty(t,"channelInterpretation",{get:()=>"discrete",set:t=>{if("discrete"!==t)throw At()}})})(s),s},zt=(t,e)=>(t.connect=e.connect.bind(e),t.disconnect=e.disconnect.bind(e),t),Wt=(t,e)=>{const s=t.createDelay(e.maxDelayTime);return qt(s,e),It(s,e,"delayTime"),s},Bt=(t,e)=>{const s=t.createGain();return qt(s,e),It(s,e,"gain"),s};function Ut(t,e){const s=e[0]*e[0]+e[1]*e[1];return[(t[0]*e[0]+t[1]*e[1])/s,(t[1]*e[0]-t[0]*e[1])/s]}function Gt(t,e){let s=[0,0];for(let o=t.length-1;o>=0;o-=1)i=e,s=[(n=s)[0]*i[0]-n[1]*i[1],n[0]*i[1]+n[1]*i[0]],s[0]+=t[o];var n,i;return s}const Qt=(t,e,s,n)=>t.createScriptProcessor(e,s,n),Zt=()=>new DOMException("","NotSupportedError"),Xt={numberOfChannels:1},Yt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",detune:0,frequency:440,periodicWave:void 0,type:"sine"},$t={channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",coneInnerAngle:360,coneOuterAngle:360,coneOuterGain:0,distanceModel:"inverse",maxDistance:1e4,orientationX:1,orientationY:0,orientationZ:0,panningModel:"equalpower",positionX:0,positionY:0,positionZ:0,refDistance:1,rolloffFactor:1},Ht={disableNormalization:!1},Jt={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers",pan:0},Kt=()=>new DOMException("","UnknownError"),te={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",curve:null,oversample:"none"},ee=(t,e,s)=>void 0===t.copyFromChannel?t.getChannelData(s)[0]:(t.copyFromChannel(e,s),e[0]),se=t=>{if(null===t)return!1;const e=t.length;return e%2!=0?0!==t[Math.floor(e/2)]:t[e/2-1]+t[e/2]!==0},ne=(t,e,s,n)=>{let i=t;for(;!i.hasOwnProperty(e);)i=Object.getPrototypeOf(i);const{get:o,set:r}=Object.getOwnPropertyDescriptor(i,e);Object.defineProperty(t,e,{get:s(o),set:n(r)})},ie=(t,e,s)=>{try{t.setValueAtTime(e,s)}catch(n){if(9!==n.code)throw n;ie(t,e,s+1e-7)}},oe=t=>{const e=t.createOscillator();try{e.start(-1)}catch(t){return t instanceof RangeError}return!1},re=t=>{const e=t.createBuffer(1,1,44100),s=t.createBufferSource();s.buffer=e,s.start(),s.stop();try{return s.stop(),!0}catch{return!1}},ae=t=>{const e=t.createOscillator();try{e.stop(-1)}catch(t){return t instanceof RangeError}return!1},ce=()=>{try{new DOMException}catch{return!1}return!0},he=()=>new Promise((t=>{const e=new ArrayBuffer(0),{port1:s,port2:n}=new MessageChannel;s.onmessage=({data:e})=>t(null!==e),n.postMessage(e,[e])})),le=(t,e)=>{const s=e.createGain();t.connect(s);const n=(e=>()=>{e.call(t,s),t.removeEventListener("ended",n)})(t.disconnect);t.addEventListener("ended",n),zt(t,s),t.stop=(e=>{let n=!1;return(i=0)=>{if(n)try{e.call(t,i)}catch{s.gain.setValueAtTime(0,i)}else e.call(t,i),n=!0}})(t.stop)},ue=(t,e)=>s=>{const n={value:t};return Object.defineProperties(s,{currentTarget:n,target:n}),"function"==typeof e?e.call(t,s):e.handleEvent.call(t,s)},pe=(t=>(e,s,[n,i,o],r)=>{t(e[i],[s,n,o],(t=>t[0]===s&&t[1]===n),r)})(G),de=(t=>(e,s,[n,i,o],r)=>{const a=e.get(n);void 0===a?e.set(n,new Set([[i,s,o]])):t(a,[i,s,o],(t=>t[0]===i&&t[1]===s),r)})(G),fe=(t=>(e,s,n,i)=>t(e[i],(t=>t[0]===s&&t[1]===n)))(b),_e=new WeakMap,me=(t=>e=>{var s;return null!==(s=t.get(e))&&void 0!==s?s:0})(_e),ge=(ve=new Map,ye=new WeakMap,(t,e)=>{const s=ye.get(t);if(void 0!==s)return s;const n=ve.get(t);if(void 0!==n)return n;try{const s=e();return s instanceof Promise?(ve.set(t,s),s.catch((()=>!1)).then((e=>(ve.delete(t),ye.set(t,e),e)))):(ye.set(t,s),s)}catch{return ye.set(t,!1),!1}});var ve,ye;const xe="undefined"==typeof window?null:window,we=((t,e)=>(s,n)=>{const i=s.createAnalyser();if(qt(i,n),!(n.maxDecibels>n.minDecibels))throw e();return Rt(i,n,"fftSize"),Rt(i,n,"maxDecibels"),Rt(i,n,"minDecibels"),Rt(i,n,"smoothingTimeConstant"),t(Ft,(()=>Ft(i)))||(t=>{t.getFloatTimeDomainData=e=>{const s=new Uint8Array(e.length);t.getByteTimeDomainData(s);const n=Math.max(s.length,t.fftSize);for(let t=0;t<n;t+=1)e[t]=.0078125*(s[t]-128);return e}})(i),i})(ge,R),be=(t=>e=>{const s=t(e);if(null===s.renderer)throw new Error("Missing the renderer of the given AudioNode in the audio graph.");return s.renderer})(j),Te=((t,e,s)=>async(n,i,o)=>{const r=t(n);await Promise.all(r.activeInputs.map(((t,r)=>Array.from(t).map((async([t,a])=>{const c=e(t),h=await c.render(t,i),l=n.context.destination;s(t)||n===l&&s(n)||h.connect(o,a,r)})))).reduce(((t,e)=>[...t,...e]),[]))})(j,be,st),Se=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,fftSize:r.fftSize,maxDecibels:r.maxDecibels,minDecibels:r.minDecibels,smoothingTimeConstant:r.smoothingTimeConstant};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(we,tt,Te),ke=(Ae=u,t=>{const e=Ae.get(t);if(void 0===e)throw At();return e});var Ae;const Ce=(t=>null===t?null:t.hasOwnProperty("OfflineAudioContext")?t.OfflineAudioContext:t.hasOwnProperty("webkitOfflineAudioContext")?t.webkitOfflineAudioContext:null)(xe),De=(t=>e=>null!==t&&e instanceof t)(Ce),Oe=new WeakMap,Me=(t=>class{constructor(t){this._nativeEventTarget=t,this._listeners=new WeakMap}addEventListener(e,s,n){if(null!==s){let i=this._listeners.get(s);void 0===i&&(i=t(this,s),"function"==typeof s&&this._listeners.set(s,i)),this._nativeEventTarget.addEventListener(e,i,n)}}dispatchEvent(t){return this._nativeEventTarget.dispatchEvent(t)}removeEventListener(t,e,s){const n=null===e?void 0:this._listeners.get(e);this._nativeEventTarget.removeEventListener(t,void 0===n?null:n,s)}})(ue),Ee=(t=>null===t?null:t.hasOwnProperty("AudioContext")?t.AudioContext:t.hasOwnProperty("webkitAudioContext")?t.webkitAudioContext:null)(xe),Re=(t=>e=>null!==t&&e instanceof t)(Ee),qe=(t=>e=>null!==t&&"function"==typeof t.AudioNode&&e instanceof t.AudioNode)(xe),Fe=(t=>e=>null!==t&&"function"==typeof t.AudioParam&&e instanceof t.AudioParam)(xe),Ie=(t=>null===t?null:t.hasOwnProperty("AudioWorkletNode")?t.AudioWorkletNode:null)(xe),Ve=((t,e,s,n,i,o,r,a,h,l,u,d,f,_,m,g)=>class extends l{constructor(e,n,i,o){super(i),this._context=e,this._nativeAudioNode=i;const r=u(e);d(r)&&!0!==s(it,(()=>it(r,g)))&&at(i),c.set(this,i),p.set(this,new Set),"closed"!==e.state&&n&&k(this),t(this,o,i)}get channelCount(){return this._nativeAudioNode.channelCount}set channelCount(t){this._nativeAudioNode.channelCount=t}get channelCountMode(){return this._nativeAudioNode.channelCountMode}set channelCountMode(t){this._nativeAudioNode.channelCountMode=t}get channelInterpretation(){return this._nativeAudioNode.channelInterpretation}set channelInterpretation(t){this._nativeAudioNode.channelInterpretation=t}get context(){return this._context}get numberOfInputs(){return this._nativeAudioNode.numberOfInputs}get numberOfOutputs(){return this._nativeAudioNode.numberOfOutputs}connect(t,s=0,a=0){if(s<0||s>=this._nativeAudioNode.numberOfOutputs)throw i();const c=u(this._context),l=m(c);if(f(t)||_(t))throw o();if(B(t)){const i=tt(t);try{const e=Y(this._nativeAudioNode,i,s,a),n=nt(this);(l||n)&&this._nativeAudioNode.disconnect(...e),"closed"!==this.context.state&&!n&&nt(t)&&k(t)}catch(t){if(12===t.code)throw o();throw t}if(e(this,t,s,a,l)){const e=h([this],t);ot(e,n(l))}return t}const p=et(t);if("playbackRate"===p.name&&1024===p.maxValue)throw r();try{this._nativeAudioNode.connect(p,s),(l||nt(this))&&this._nativeAudioNode.disconnect(p,s)}catch(t){if(12===t.code)throw o();throw t}if(((t,e,s,n)=>{const{activeInputs:i,passiveInputs:o}=L(e),{outputs:r}=j(t),a=S(t),c=r=>{const a=tt(t),c=et(e);if(r){const e=J(o,t,s);Q(i,t,e,!1),n||st(t)||a.connect(c,s)}else{const e=((t,e,s)=>b(t,(t=>t[0]===e&&t[1]===s)))(i,t,s);Z(o,e,!1),n||st(t)||a.disconnect(c,s)}};return!!G(r,[e,s],(t=>t[0]===e&&t[1]===s),!0)&&(a.add(c),N(t)?Q(i,t,[s,c],!0):Z(o,[t,s,c],!0),!0)})(this,t,s,l)){const e=h([this],t);ot(e,n(l))}}disconnect(t,e,s){let n;const r=u(this._context),c=m(r);if(void 0===t)n=((t,e)=>{const s=j(t),n=[];for(const i of s.outputs)U(i)?ct(t,e,...i):ht(t,e,...i),n.push(i[0]);return s.outputs.clear(),n})(this,c);else if("number"==typeof t){if(t<0||t>=this.numberOfOutputs)throw i();n=((t,e,s)=>{const n=j(t),i=[];for(const o of n.outputs)o[1]===s&&(U(o)?ct(t,e,...o):ht(t,e,...o),i.push(o[0]),n.outputs.delete(o));return i})(this,c,t)}else{if(void 0!==e&&(e<0||e>=this.numberOfOutputs))throw i();if(B(t)&&void 0!==s&&(s<0||s>=t.numberOfInputs))throw i();if(n=((t,e,s,n,i)=>{const o=j(t);return Array.from(o.outputs).filter((t=>!(t[0]!==s||void 0!==n&&t[1]!==n||void 0!==i&&t[2]!==i))).map((s=>(U(s)?ct(t,e,...s):ht(t,e,...s),o.outputs.delete(s),s[0])))})(this,c,t,e,s),0===n.length)throw o()}for(const t of n){const e=h([this],t);ot(e,a)}}})((Ne=a,(t,e,s)=>{const n=[];for(let t=0;t<s.numberOfInputs;t+=1)n.push(new Set);Ne.set(t,{activeInputs:n,outputs:new Set,passiveInputs:new WeakMap,renderer:e})}),((t,e,s,n,i,o,r,a,c,h,l,u,p)=>{const d=new WeakMap;return(f,_,m,g,v)=>{const{activeInputs:y,passiveInputs:x}=o(_),{outputs:w}=o(f),b=a(f),S=o=>{const a=c(_),h=c(f);if(o){const e=T(x,f,m,g);t(y,f,e,!1),v||u(f)||s(h,a,m,g),p(_)&&k(_)}else{const t=n(y,f,m,g);e(x,g,t,!1),v||u(f)||i(h,a,m,g);const s=r(_);if(0===s)l(_)&&D(_,y);else{const t=d.get(_);void 0!==t&&clearTimeout(t),d.set(_,setTimeout((()=>{l(_)&&D(_,y)}),1e3*s))}}};return!!h(w,[_,m,g],(t=>t[0]===_&&t[1]===m&&t[2]===g),!0)&&(b.add(S),l(f)?t(y,f,[m,g,S],!0):e(x,g,[f,m,S],!0),!0)}})(pe,de,Y,fe,K,j,me,S,tt,G,N,st,nt),ge,((t,e,s,n,i,o)=>r=>(a,c)=>{const h=t.get(a);if(void 0===h){if(!r&&o(a)){const t=n(a),{outputs:o}=s(a);for(const s of o)if(U(s)){const i=n(s[0]);e(t,i,s[1],s[2])}else{const e=i(s[0]);t.disconnect(e,s[1])}}t.set(a,c)}else t.set(a,h+c)})(d,K,j,tt,et,N),R,Ct,Zt,((t,e,s,n,i,o,r,a)=>(c,h)=>{const l=e.get(c);if(void 0===l)throw new Error("Missing the expected cycle count.");const u=o(c.context),p=a(u);if(l===h){if(e.delete(c),!p&&r(c)){const e=n(c),{outputs:o}=s(c);for(const s of o)if(U(s)){const i=n(s[0]);t(e,i,s[1],s[2])}else{const t=i(s[0]);e.connect(t,s[1])}}}else e.set(c,l-h)})(Y,d,j,tt,et,ke,N,De),((t,e,s)=>function n(i,o){const r=B(o)?o:s(t,o);if((t=>"delayTime"in t)(r))return[];if(i[0]===r)return[i];if(i.includes(r))return[];const{outputs:a}=e(r);return Array.from(a).map((t=>n([...i,r],t[0]))).reduce(((t,e)=>t.concat(e)),[])})(Oe,j,w),Me,ke,Re,qe,Fe,De,Ie);var Ne;const Pe=((t,e,s,n,i,o)=>class extends t{constructor(t,s){const r=i(t),a={...O,...s},c=n(r,a);super(t,!1,c,o(r)?e():null),this._nativeAnalyserNode=c}get fftSize(){return this._nativeAnalyserNode.fftSize}set fftSize(t){this._nativeAnalyserNode.fftSize=t}get frequencyBinCount(){return this._nativeAnalyserNode.frequencyBinCount}get maxDecibels(){return this._nativeAnalyserNode.maxDecibels}set maxDecibels(t){const e=this._nativeAnalyserNode.maxDecibels;if(this._nativeAnalyserNode.maxDecibels=t,!(t>this._nativeAnalyserNode.minDecibels))throw this._nativeAnalyserNode.maxDecibels=e,s()}get minDecibels(){return this._nativeAnalyserNode.minDecibels}set minDecibels(t){const e=this._nativeAnalyserNode.minDecibels;if(this._nativeAnalyserNode.minDecibels=t,!(this._nativeAnalyserNode.maxDecibels>t))throw this._nativeAnalyserNode.minDecibels=e,s()}get smoothingTimeConstant(){return this._nativeAnalyserNode.smoothingTimeConstant}set smoothingTimeConstant(t){this._nativeAnalyserNode.smoothingTimeConstant=t}getByteFrequencyData(t){this._nativeAnalyserNode.getByteFrequencyData(t)}getByteTimeDomainData(t){this._nativeAnalyserNode.getByteTimeDomainData(t)}getFloatFrequencyData(t){this._nativeAnalyserNode.getFloatFrequencyData(t)}getFloatTimeDomainData(t){this._nativeAnalyserNode.getFloatTimeDomainData(t)}})(Ve,Se,R,we,ke,De),je=new WeakSet,Le=(t=>null===t?null:t.hasOwnProperty("AudioBuffer")?t.AudioBuffer:null)(xe),ze=(We=new Uint32Array(1),t=>(We[0]=t,We[0]));var We;const Be=((t,e)=>s=>{s.copyFromChannel=(n,i,o=0)=>{const r=t(o),a=t(i);if(a>=s.numberOfChannels)throw e();const c=s.length,h=s.getChannelData(a),l=n.length;for(let t=r<0?-r:0;t+r<c&&t<l;t+=1)n[t]=h[t+r]},s.copyToChannel=(n,i,o=0)=>{const r=t(o),a=t(i);if(a>=s.numberOfChannels)throw e();const c=s.length,h=s.getChannelData(a),l=n.length;for(let t=r<0?-r:0;t+r<c&&t<l;t+=1)h[t+r]=n[t]}})(ze,R),Ue=(t=>e=>{e.copyFromChannel=(s=>(n,i,o=0)=>{const r=t(o),a=t(i);if(r<e.length)return s.call(e,n,a,r)})(e.copyFromChannel),e.copyToChannel=(s=>(n,i,o=0)=>{const r=t(o),a=t(i);if(r<e.length)return s.call(e,n,a,r)})(e.copyToChannel)})(ze),Ge=((t,e,s,n,i,o,r,a)=>{let c=null;return class h{constructor(h){if(null===i)throw new Error("Missing the native OfflineAudioContext constructor.");const{length:l,numberOfChannels:u,sampleRate:p}={...F,...h};null===c&&(c=new i(1,1,44100));const d=null!==n&&e(o,o)?new n({length:l,numberOfChannels:u,sampleRate:p}):c.createBuffer(u,l,p);if(0===d.numberOfChannels)throw s();return"function"!=typeof d.copyFromChannel?(r(d),q(d)):e(E,(()=>E(d)))||a(d),t.add(d),d}static[Symbol.hasInstance](e){return null!==e&&"object"==typeof e&&Object.getPrototypeOf(e)===h.prototype||t.has(e)}}})(je,ge,Zt,Le,Ce,(t=>()=>{if(null===t)return!1;try{new t({length:1,sampleRate:44100})}catch{return!1}return!0})(Le),Be,Ue),Qe=(t=>(e,s)=>{const n=t(e,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});s.connect(n).connect(e.destination);const i=()=>{s.removeEventListener("ended",i),s.disconnect(n),n.disconnect()};s.addEventListener("ended",i)})(Bt),Ze=((t,e,s)=>async(n,i,o)=>{const r=e(n);await Promise.all(Array.from(r.activeInputs).map((async([e,n])=>{const r=t(e),a=await r.render(e,i);s(e)||a.connect(o,n)})))})(be,L,st),Xe=(t=>(e,s,n)=>t(s,e,n))(Ze),Ye=((t,e,s,n,i,o,r,a,c,h,l)=>(c,u)=>{const p=c.createBufferSource();return qt(p,u),It(p,u,"playbackRate"),Rt(p,u,"buffer"),Rt(p,u,"loop"),Rt(p,u,"loopEnd"),Rt(p,u,"loopStart"),e(s,(()=>s(c)))||(t=>{t.start=(e=>{let s=!1;return(n=0,i=0,o)=>{if(s)throw At();e.call(t,n,i,o),s=!0}})(t.start)})(p),e(n,(()=>n(c)))||(t=>{t.start=(e=>(s=0,n=0,i)=>{const o=t.buffer,r=null===o?n:Math.min(o.duration,n);null!==o&&r>o.duration-.5/t.context.sampleRate?e.call(t,s,0,0):e.call(t,s,r,i)})(t.start)})(p),e(i,(()=>i(c)))||h(p,c),e(o,(()=>o(c)))||Vt(p),e(r,(()=>r(c)))||l(p,c),e(a,(()=>a(c)))||Nt(p),t(c,p),p})(Qe,ge,(t=>{const e=t.createBufferSource();e.start();try{e.start()}catch{return!0}return!1}),(t=>{const e=t.createBufferSource(),s=t.createBuffer(1,1,44100);e.buffer=s;try{e.start(0,1)}catch{return!1}return!0}),(t=>{const e=t.createBufferSource();e.start();try{e.stop()}catch{return!1}return!0}),oe,re,ae,0,(t=>(e,s)=>{const n=s.createBuffer(1,1,44100);null===e.buffer&&(e.buffer=n),t(e,"buffer",(t=>()=>{const s=t.call(e);return s===n?null:s}),(t=>s=>t.call(e,null===s?n:s)))})(ne),le),$e=((t,e)=>(s,n,i)=>(t(n).replay(i),e(n,s,i)))((t=>e=>{const s=t(e);if(null===s.renderer)throw new Error("Missing the renderer of the given AudioParam in the audio graph.");return s.renderer})(L),Ze),He=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null;return{set start(t){r=t},set stop(t){a=t},render(c,h){const l=o.get(h);return void 0!==l?Promise.resolve(l):(async(c,h)=>{let l=s(c);const u=M(l,h);if(!u){const t={buffer:l.buffer,channelCount:l.channelCount,channelCountMode:l.channelCountMode,channelInterpretation:l.channelInterpretation,loop:l.loop,loopEnd:l.loopEnd,loopStart:l.loopStart,playbackRate:l.playbackRate.value};l=e(h,t),null!==r&&l.start(...r),null!==a&&l.stop(a)}return o.set(h,l),u?await t(h,c.playbackRate,l.playbackRate):await n(h,c.playbackRate,l.playbackRate),await i(c,h,l),l})(c,h)}}})(Xe,Ye,tt,$e,Te),Je=((t,e,s,n,i,r,a,c,h,l,u,p,d)=>(n,f,_,m=null,g=null)=>{const v=new o.AutomationEventList(_.defaultValue),y=f?(t=>({replay(e){for(const s of t)if("exponentialRampToValue"===s.type){const{endTime:t,value:n}=s;e.exponentialRampToValueAtTime(n,t)}else if("linearRampToValue"===s.type){const{endTime:t,value:n}=s;e.linearRampToValueAtTime(n,t)}else if("setTarget"===s.type){const{startTime:t,target:n,timeConstant:i}=s;e.setTargetAtTime(n,t,i)}else if("setValue"===s.type){const{startTime:t,value:n}=s;e.setValueAtTime(n,t)}else{if("setValueCurve"!==s.type)throw new Error("Can't apply an unknown automation.");{const{duration:t,startTime:n,values:i}=s;e.setValueCurveAtTime(i,n,t)}}}}))(v):null,x={get defaultValue(){return _.defaultValue},get maxValue(){return null===m?_.maxValue:m},get minValue(){return null===g?_.minValue:g},get value(){return _.value},set value(t){_.value=t,x.setValueAtTime(t,n.context.currentTime)},cancelAndHoldAtTime(t){if("function"==typeof _.cancelAndHoldAtTime)null===y&&v.flush(n.context.currentTime),v.add(i(t)),_.cancelAndHoldAtTime(t);else{const e=Array.from(v).pop();null===y&&v.flush(n.context.currentTime),v.add(i(t));const s=Array.from(v).pop();_.cancelScheduledValues(t),e!==s&&void 0!==s&&("exponentialRampToValue"===s.type?_.exponentialRampToValueAtTime(s.value,s.endTime):"linearRampToValue"===s.type?_.linearRampToValueAtTime(s.value,s.endTime):"setValue"===s.type?_.setValueAtTime(s.value,s.startTime):"setValueCurve"===s.type&&_.setValueCurveAtTime(s.values,s.startTime,s.duration))}return x},cancelScheduledValues:t=>(null===y&&v.flush(n.context.currentTime),v.add(r(t)),_.cancelScheduledValues(t),x),exponentialRampToValueAtTime(t,e){if(0===t)throw new RangeError;if(!Number.isFinite(e)||e<0)throw new RangeError;return null===y&&v.flush(n.context.currentTime),v.add(a(t,e)),_.exponentialRampToValueAtTime(t,e),x},linearRampToValueAtTime:(t,e)=>(null===y&&v.flush(n.context.currentTime),v.add(c(t,e)),_.linearRampToValueAtTime(t,e),x),setTargetAtTime:(t,e,s)=>(null===y&&v.flush(n.context.currentTime),v.add(h(t,e,s)),_.setTargetAtTime(t,e,s),x),setValueAtTime:(t,e)=>(null===y&&v.flush(n.context.currentTime),v.add(l(t,e)),_.setValueAtTime(t,e),x),setValueCurveAtTime(t,e,s){const i=t instanceof Float32Array?t:new Float32Array(t);if(null!==p&&"webkitAudioContext"===p.name){const t=e+s,o=n.context.sampleRate,r=Math.ceil(e*o),a=Math.floor(t*o),c=a-r,h=new Float32Array(c);for(let t=0;t<c;t+=1){const n=(i.length-1)/s*((r+t)/o-e),a=Math.floor(n),c=Math.ceil(n);h[t]=a===c?i[a]:(1-(n-a))*i[a]+(1-(c-n))*i[c]}null===y&&v.flush(n.context.currentTime),v.add(u(h,e,s)),_.setValueCurveAtTime(h,e,s);const l=a/o;l<t&&d(x,h[h.length-1],l),d(x,i[i.length-1],t)}else null===y&&v.flush(n.context.currentTime),v.add(u(i,e,s)),_.setValueCurveAtTime(i,e,s);return x}};return s.set(x,_),e.set(x,n),t(x,y),x})((Ke=h,(t,e)=>{Ke.set(t,{activeInputs:new Set,passiveInputs:new WeakMap,renderer:e})}),Oe,l,0,o.createCancelAndHoldAutomationEvent,o.createCancelScheduledValuesAutomationEvent,o.createExponentialRampToValueAutomationEvent,o.createLinearRampToValueAutomationEvent,o.createSetTargetAutomationEvent,o.createSetValueAutomationEvent,o.createSetValueCurveAutomationEvent,Ee,ie);var Ke;const ts=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,n){const a=o(t),c={...P,...n},h=i(a,c),l=r(a),u=l?e():null;super(t,!1,h,u),this._audioBufferSourceNodeRenderer=u,this._isBufferNullified=!1,this._isBufferSet=null!==c.buffer,this._nativeAudioBufferSourceNode=h,this._onended=null,this._playbackRate=s(this,l,h.playbackRate,V,I)}get buffer(){return this._isBufferNullified?null:this._nativeAudioBufferSourceNode.buffer}set buffer(t){if(this._nativeAudioBufferSourceNode.buffer=t,null!==t){if(this._isBufferSet)throw n();this._isBufferSet=!0}}get loop(){return this._nativeAudioBufferSourceNode.loop}set loop(t){this._nativeAudioBufferSourceNode.loop=t}get loopEnd(){return this._nativeAudioBufferSourceNode.loopEnd}set loopEnd(t){this._nativeAudioBufferSourceNode.loopEnd=t}get loopStart(){return this._nativeAudioBufferSourceNode.loopStart}set loopStart(t){this._nativeAudioBufferSourceNode.loopStart=t}get onended(){return this._onended}set onended(t){const e="function"==typeof t?a(this,t):null;this._nativeAudioBufferSourceNode.onended=e;const s=this._nativeAudioBufferSourceNode.onended;this._onended=null!==s&&s===e?t:s}get playbackRate(){return this._playbackRate}start(t=0,e=0,s){if(this._nativeAudioBufferSourceNode.start(t,e,s),null!==this._audioBufferSourceNodeRenderer&&(this._audioBufferSourceNodeRenderer.start=void 0===s?[t,e]:[t,e,s]),"closed"!==this.context.state){k(this);const t=()=>{this._nativeAudioBufferSourceNode.removeEventListener("ended",t),N(this)&&C(this)};this._nativeAudioBufferSourceNode.addEventListener("ended",t)}}stop(t=0){this._nativeAudioBufferSourceNode.stop(t),null!==this._audioBufferSourceNodeRenderer&&(this._audioBufferSourceNodeRenderer.stop=t)}})(Ve,He,Je,At,Ye,ke,De,ue),es=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,e){const s=o(t),n=r(s),c=i(s,e,n);super(t,!1,c,n?(t=>{const e=new WeakMap;return{render(s,n){const i=e.get(n);return void 0!==i?Promise.resolve(i):(async(s,n)=>{const i=n.destination;return e.set(n,i),await t(s,n,i),i})(s,n)}}})(a):null),this._isNodeOfNativeOfflineAudioContext=n,this._nativeAudioDestinationNode=c}get channelCount(){return this._nativeAudioDestinationNode.channelCount}set channelCount(t){if(this._isNodeOfNativeOfflineAudioContext)throw n();if(t>this._nativeAudioDestinationNode.maxChannelCount)throw s();this._nativeAudioDestinationNode.channelCount=t}get channelCountMode(){return this._nativeAudioDestinationNode.channelCountMode}set channelCountMode(t){if(this._isNodeOfNativeOfflineAudioContext)throw n();this._nativeAudioDestinationNode.channelCountMode=t}get maxChannelCount(){return this._nativeAudioDestinationNode.maxChannelCount}})(Ve,0,R,At,((t,e)=>(s,n,i)=>{const o=s.destination;if(o.channelCount!==n)try{o.channelCount=n}catch{}i&&"explicit"!==o.channelCountMode&&(o.channelCountMode="explicit"),0===o.maxChannelCount&&Object.defineProperty(o,"maxChannelCount",{value:n});const r=t(s,{channelCount:n,channelCountMode:o.channelCountMode,channelInterpretation:o.channelInterpretation,gain:1});return e(r,"channelCount",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e);try{o.channelCount=e}catch(t){if(e>o.maxChannelCount)throw t}})),e(r,"channelCountMode",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e),o.channelCountMode=e})),e(r,"channelInterpretation",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e),o.channelInterpretation=e})),Object.defineProperty(r,"maxChannelCount",{get:()=>o.maxChannelCount}),r.connect(o),r})(Bt,ne),ke,De,Te),ss=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={Q:c.Q.value,channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,detune:c.detune.value,frequency:c.frequency.value,gain:c.gain.value,type:c.type};c=e(a,t)}return o.set(a,c),h?(await t(a,r.Q,c.Q),await t(a,r.detune,c.detune),await t(a,r.frequency,c.frequency),await t(a,r.gain,c.gain)):(await n(a,r.Q,c.Q),await n(a,r.detune,c.detune),await n(a,r.frequency,c.frequency),await n(a,r.gain,c.gain)),await i(r,a,c),c})(r,a)}}})(Xe,jt,tt,$e,Te),ns=(t=>(e,s)=>t.set(e,s))(_e),is=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,n){const c=o(t),h={...mt,...n},l=i(c,h),u=r(c);super(t,!1,l,u?s():null),this._Q=e(this,u,l.Q,V,I),this._detune=e(this,u,l.detune,1200*Math.log2(V),-1200*Math.log2(V)),this._frequency=e(this,u,l.frequency,t.sampleRate/2,0),this._gain=e(this,u,l.gain,40*Math.log10(V),I),this._nativeBiquadFilterNode=l,a(this,1)}get detune(){return this._detune}get frequency(){return this._frequency}get gain(){return this._gain}get Q(){return this._Q}get type(){return this._nativeBiquadFilterNode.type}set type(t){this._nativeBiquadFilterNode.type=t}getFrequencyResponse(t,e,s){try{this._nativeBiquadFilterNode.getFrequencyResponse(t,e,s)}catch(t){if(11===t.code)throw n();throw t}if(t.length!==e.length||e.length!==s.length)throw n()}})(Ve,Je,ss,Ct,jt,ke,De,ns),os=((t,e)=>(s,n,i)=>{const o=new Set;return s.connect=(i=>(r,a=0,c=0)=>{const h=0===o.size;if(e(r))return i.call(s,r,a,c),t(o,[r,a,c],(t=>t[0]===r&&t[1]===a&&t[2]===c),!0),h&&n(),r;i.call(s,r,a),t(o,[r,a],(t=>t[0]===r&&t[1]===a),!0),h&&n()})(s.connect),s.disconnect=(t=>(n,r,a)=>{const c=o.size>0;if(void 0===n)t.apply(s),o.clear();else if("number"==typeof n){t.call(s,n);for(const t of o)t[1]===n&&o.delete(t)}else{e(n)?t.call(s,n,r,a):t.call(s,n,r);for(const t of o)t[0]!==n||void 0!==r&&t[1]!==r||void 0!==a&&t[2]!==a||o.delete(t)}const h=0===o.size;c&&h&&i()})(s.disconnect),s})(G,qe),rs=((t,e)=>(s,n)=>{n.channelCount=1,n.channelCountMode="explicit",Object.defineProperty(n,"channelCount",{get:()=>1,set:()=>{throw t()}}),Object.defineProperty(n,"channelCountMode",{get:()=>"explicit",set:()=>{throw t()}});const i=s.createBufferSource();e(n,(()=>{const t=n.numberOfInputs;for(let e=0;e<t;e+=1)i.connect(n,0,e)}),(()=>i.disconnect(n)))})(At,os),as=((t,e)=>(s,n)=>{const i=s.createChannelMerger(n.numberOfInputs);return null!==t&&"webkitAudioContext"===t.name&&e(s,i),qt(i,n),i})(Ee,rs),cs=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,numberOfInputs:r.numberOfInputs};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(as,tt,Te),hs=((t,e,s,n,i)=>class extends t{constructor(t,o){const r=n(t),a={...gt,...o};super(t,!1,s(r,a),i(r)?e():null)}})(Ve,cs,as,ke,De),ls=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,numberOfOutputs:r.numberOfOutputs};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(Lt,tt,Te),us=((t,e,s,n,i,o)=>class extends t{constructor(t,o){const r=n(t),a=(t=>({...t,channelCount:t.numberOfOutputs}))({...vt,...o});super(t,!1,s(r,a),i(r)?e():null)}})(Ve,ls,Lt,ke,De),ps=((t,e,s,n)=>(i,{offset:o,...r})=>{const a=i.createBuffer(1,2,44100),c=e(i,{buffer:null,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",loop:!1,loopEnd:0,loopStart:0,playbackRate:1}),h=s(i,{...r,gain:o}),l=a.getChannelData(0);l[0]=1,l[1]=1,c.buffer=a,c.loop=!0;const u={get bufferSize(){},get channelCount(){return h.channelCount},set channelCount(t){h.channelCount=t},get channelCountMode(){return h.channelCountMode},set channelCountMode(t){h.channelCountMode=t},get channelInterpretation(){return h.channelInterpretation},set channelInterpretation(t){h.channelInterpretation=t},get context(){return h.context},get inputs(){return[]},get numberOfInputs(){return c.numberOfInputs},get numberOfOutputs(){return h.numberOfOutputs},get offset(){return h.gain},get onended(){return c.onended},set onended(t){c.onended=t},addEventListener:(...t)=>c.addEventListener(t[0],t[1],t[2]),dispatchEvent:(...t)=>c.dispatchEvent(t[0]),removeEventListener:(...t)=>c.removeEventListener(t[0],t[1],t[2]),start(t=0){c.start.call(c,t)},stop(t=0){c.stop.call(c,t)}};return t(i,c),n(zt(u,h),(()=>c.connect(h)),(()=>c.disconnect(h)))})(Qe,Ye,Bt,os),ds=((t,e,s,n,i)=>(o,r)=>{if(void 0===o.createConstantSource)return s(o,r);const a=o.createConstantSource();return qt(a,r),It(a,r,"offset"),e(n,(()=>n(o)))||Vt(a),e(i,(()=>i(o)))||Nt(a),t(o,a),a})(Qe,ge,ps,oe,ae),fs=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null;return{set start(t){r=t},set stop(t){a=t},render(c,h){const l=o.get(h);return void 0!==l?Promise.resolve(l):(async(c,h)=>{let l=s(c);const u=M(l,h);if(!u){const t={channelCount:l.channelCount,channelCountMode:l.channelCountMode,channelInterpretation:l.channelInterpretation,offset:l.offset.value};l=e(h,t),null!==r&&l.start(r),null!==a&&l.stop(a)}return o.set(h,l),u?await t(h,c.offset,l.offset):await n(h,c.offset,l.offset),await i(c,h,l),l})(c,h)}}})(Xe,ds,tt,$e,Te),_s=((t,e,s,n,i,o,r)=>class extends t{constructor(t,r){const a=i(t),c={...yt,...r},h=n(a,c),l=o(a),u=l?s():null;super(t,!1,h,u),this._constantSourceNodeRenderer=u,this._nativeConstantSourceNode=h,this._offset=e(this,l,h.offset,V,I),this._onended=null}get offset(){return this._offset}get onended(){return this._onended}set onended(t){const e="function"==typeof t?r(this,t):null;this._nativeConstantSourceNode.onended=e;const s=this._nativeConstantSourceNode.onended;this._onended=null!==s&&s===e?t:s}start(t=0){if(this._nativeConstantSourceNode.start(t),null!==this._constantSourceNodeRenderer&&(this._constantSourceNodeRenderer.start=t),"closed"!==this.context.state){k(this);const t=()=>{this._nativeConstantSourceNode.removeEventListener("ended",t),N(this)&&C(this)};this._nativeConstantSourceNode.addEventListener("ended",t)}}stop(t=0){this._nativeConstantSourceNode.stop(t),null!==this._constantSourceNodeRenderer&&(this._constantSourceNodeRenderer.stop=t)}})(Ve,Je,fs,ds,ke,De,ue),ms=((t,e)=>(s,n)=>{const i=s.createConvolver();if(qt(i,n),n.disableNormalization===i.normalize&&(i.normalize=!n.disableNormalization),Rt(i,n,"buffer"),n.channelCount>2)throw t();if(e(i,"channelCount",(t=>()=>t.call(i)),(e=>s=>{if(s>2)throw t();return e.call(i,s)})),"max"===n.channelCountMode)throw t();return e(i,"channelCountMode",(t=>()=>t.call(i)),(e=>s=>{if("max"===s)throw t();return e.call(i,s)})),i})(Zt,ne),gs=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={buffer:r.buffer,channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,disableNormalization:!r.normalize};r=t(o,e)}return n.set(o,r),X(r)?await s(i,o,r.inputs[0]):await s(i,o,r),r})(i,o)}}})(ms,tt,Te),vs=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=n(t),c={...xt,...r},h=s(a,c);super(t,!1,h,i(a)?e():null),this._isBufferNullified=!1,this._nativeConvolverNode=h,null!==c.buffer&&o(this,c.buffer.duration)}get buffer(){return this._isBufferNullified?null:this._nativeConvolverNode.buffer}set buffer(t){if(this._nativeConvolverNode.buffer=t,null===t&&null!==this._nativeConvolverNode.buffer){const t=this._nativeConvolverNode.context;this._nativeConvolverNode.buffer=t.createBuffer(1,1,44100),this._isBufferNullified=!0,o(this,0)}else this._isBufferNullified=!1,o(this,null===this._nativeConvolverNode.buffer?0:this._nativeConvolverNode.buffer.duration)}get normalize(){return this._nativeConvolverNode.normalize}set normalize(t){this._nativeConvolverNode.normalize=t}})(Ve,gs,ms,ke,De,ns),ys=((t,e,s,n,i)=>o=>{const r=new WeakMap;return{render(a,c){const h=r.get(c);return void 0!==h?Promise.resolve(h):(async(a,c)=>{let h=s(a);const l=M(h,c);if(!l){const t={channelCount:h.channelCount,channelCountMode:h.channelCountMode,channelInterpretation:h.channelInterpretation,delayTime:h.delayTime.value,maxDelayTime:o};h=e(c,t)}return r.set(c,h),l?await t(c,a.delayTime,h.delayTime):await n(c,a.delayTime,h.delayTime),await i(a,c,h),h})(a,c)}}})(Xe,Wt,tt,$e,Te),xs=((t,e,s,n,i,o,r)=>class extends t{constructor(t,a){const c=i(t),h={...bt,...a},l=n(c,h),u=o(c);super(t,!1,l,u?s(h.maxDelayTime):null),this._delayTime=e(this,u,l.delayTime),r(this,h.maxDelayTime)}get delayTime(){return this._delayTime}})(Ve,Je,ys,Wt,ke,De,ns),ws=(t=>(e,s)=>{const n=e.createDynamicsCompressor();if(qt(n,s),s.channelCount>2)throw t();if("max"===s.channelCountMode)throw t();return It(n,s,"attack"),It(n,s,"knee"),It(n,s,"ratio"),It(n,s,"release"),It(n,s,"threshold"),n})(Zt),bs=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={attack:c.attack.value,channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,knee:c.knee.value,ratio:c.ratio.value,release:c.release.value,threshold:c.threshold.value};c=e(a,t)}return o.set(a,c),h?(await t(a,r.attack,c.attack),await t(a,r.knee,c.knee),await t(a,r.ratio,c.ratio),await t(a,r.release,c.release),await t(a,r.threshold,c.threshold)):(await n(a,r.attack,c.attack),await n(a,r.knee,c.knee),await n(a,r.ratio,c.ratio),await n(a,r.release,c.release),await n(a,r.threshold,c.threshold)),await i(r,a,c),c})(r,a)}}})(Xe,ws,tt,$e,Te),Ts=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,i){const c=o(t),h={...St,...i},l=n(c,h),u=r(c);super(t,!1,l,u?s():null),this._attack=e(this,u,l.attack),this._knee=e(this,u,l.knee),this._nativeDynamicsCompressorNode=l,this._ratio=e(this,u,l.ratio),this._release=e(this,u,l.release),this._threshold=e(this,u,l.threshold),a(this,.006)}get attack(){return this._attack}get channelCount(){return this._nativeDynamicsCompressorNode.channelCount}set channelCount(t){const e=this._nativeDynamicsCompressorNode.channelCount;if(this._nativeDynamicsCompressorNode.channelCount=t,t>2)throw this._nativeDynamicsCompressorNode.channelCount=e,i()}get channelCountMode(){return this._nativeDynamicsCompressorNode.channelCountMode}set channelCountMode(t){const e=this._nativeDynamicsCompressorNode.channelCountMode;if(this._nativeDynamicsCompressorNode.channelCountMode=t,"max"===t)throw this._nativeDynamicsCompressorNode.channelCountMode=e,i()}get knee(){return this._knee}get ratio(){return this._ratio}get reduction(){return"number"==typeof this._nativeDynamicsCompressorNode.reduction.value?this._nativeDynamicsCompressorNode.reduction.value:this._nativeDynamicsCompressorNode.reduction}get release(){return this._release}get threshold(){return this._threshold}})(Ve,Je,bs,ws,Zt,ke,De,ns),Ss=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,gain:c.gain.value};c=e(a,t)}return o.set(a,c),h?await t(a,r.gain,c.gain):await n(a,r.gain,c.gain),await i(r,a,c),c})(r,a)}}})(Xe,Bt,tt,$e,Te),ks=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=i(t),c={...kt,...r},h=n(a,c),l=o(a);super(t,!1,h,l?s():null),this._gain=e(this,l,h.gain,V,I)}get gain(){return this._gain}})(Ve,Je,Ss,Bt,ke,De),As=((t,e,s,n)=>(i,o,{channelCount:r,channelCountMode:a,channelInterpretation:c,feedback:h,feedforward:l})=>{const u=Pt(o,i.sampleRate),p=h instanceof Float64Array?h:new Float64Array(h),d=l instanceof Float64Array?l:new Float64Array(l),f=p.length,_=d.length,m=Math.min(f,_);if(0===f||f>20)throw n();if(0===p[0])throw e();if(0===_||_>20)throw n();if(0===d[0])throw e();if(1!==p[0]){for(let t=0;t<_;t+=1)d[t]/=p[0];for(let t=1;t<f;t+=1)p[t]/=p[0]}const g=s(i,u,r,r);g.channelCount=r,g.channelCountMode=a,g.channelInterpretation=c;const v=[],y=[],x=[];for(let t=0;t<r;t+=1){v.push(0);const t=new Float32Array(32),e=new Float32Array(32);t.fill(0),e.fill(0),y.push(t),x.push(e)}g.onaudioprocess=t=>{const e=t.inputBuffer,s=t.outputBuffer,n=e.numberOfChannels;for(let t=0;t<n;t+=1){const n=e.getChannelData(t),i=s.getChannelData(t);v[t]=Ot(p,f,d,_,m,y[t],x[t],v[t],32,n,i)}};const w=i.sampleRate/2;return zt({get bufferSize(){return u},get channelCount(){return g.channelCount},set channelCount(t){g.channelCount=t},get channelCountMode(){return g.channelCountMode},set channelCountMode(t){g.channelCountMode=t},get channelInterpretation(){return g.channelInterpretation},set channelInterpretation(t){g.channelInterpretation=t},get context(){return g.context},get inputs(){return[g]},get numberOfInputs(){return g.numberOfInputs},get numberOfOutputs(){return g.numberOfOutputs},addEventListener:(...t)=>g.addEventListener(t[0],t[1],t[2]),dispatchEvent:(...t)=>g.dispatchEvent(t[0]),getFrequencyResponse(e,s,n){if(e.length!==s.length||s.length!==n.length)throw t();const i=e.length;for(let t=0;t<i;t+=1){const i=-Math.PI*(e[t]/w),o=[Math.cos(i),Math.sin(i)],r=Ut(Gt(d,o),Gt(p,o));s[t]=Math.sqrt(r[0]*r[0]+r[1]*r[1]),n[t]=Math.atan2(r[1],r[0])}},removeEventListener:(...t)=>g.removeEventListener(t[0],t[1],t[2])},g)})(Ct,At,Qt,Zt),Cs=((t,e,s,n)=>i=>t(Et,(()=>Et(i)))?Promise.resolve(t(n,n)).then((t=>{if(!t){const t=s(i,512,0,1);i.oncomplete=()=>{t.onaudioprocess=null,t.disconnect()},t.onaudioprocess=()=>i.currentTime,t.connect(i.destination)}return i.startRendering()})):new Promise((t=>{const s=e(i,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});i.oncomplete=e=>{s.disconnect(),t(e.renderedBuffer)},s.connect(i.destination),i.startRendering()})))(ge,Bt,Qt,((t,e)=>()=>{if(null===e)return Promise.resolve(!1);const s=new e(1,1,44100),n=t(s,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});return new Promise((t=>{s.oncomplete=()=>{n.disconnect(),t(0!==s.currentTime)},s.startRendering()}))})(Bt,Ce)),Ds=((t,e,s,n,i)=>(o,r)=>{const a=new WeakMap;let c=null;return{render(h,l){const u=a.get(l);return void 0!==u?Promise.resolve(u):(async(h,l)=>{let u=null,p=e(h);const d=M(p,l);if(void 0===l.createIIRFilter?u=t(l,{buffer:null,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",loop:!1,loopEnd:0,loopStart:0,playbackRate:1}):d||(p=l.createIIRFilter(r,o)),a.set(l,null===u?p:u),null!==u){if(null===c){if(null===s)throw new Error("Missing the native OfflineAudioContext constructor.");const t=new s(h.context.destination.channelCount,h.context.length,l.sampleRate);c=(async()=>(await n(h,t,t.destination),((t,e,s,n)=>{const i=s instanceof Float64Array?s:new Float64Array(s),o=n instanceof Float64Array?n:new Float64Array(n),r=i.length,a=o.length,c=Math.min(r,a);if(1!==i[0]){for(let t=0;t<r;t+=1)o[t]/=i[0];for(let t=1;t<a;t+=1)i[t]/=i[0]}const h=new Float32Array(32),l=new Float32Array(32),u=e.createBuffer(t.numberOfChannels,t.length,t.sampleRate),p=t.numberOfChannels;for(let e=0;e<p;e+=1){const s=t.getChannelData(e),n=u.getChannelData(e);h.fill(0),l.fill(0),Ot(i,r,o,a,c,h,l,0,32,s,n)}return u})(await i(t),l,o,r)))()}const t=await c;return u.buffer=t,u.start(0),u}return await n(h,l,p),p})(h,l)}}})(Ye,tt,Ce,Te,Cs),Os=(t=>(e,s,n)=>{if(void 0===e.createIIRFilter)return t(e,s,n);const i=e.createIIRFilter(n.feedforward,n.feedback);return qt(i,n),i})(As),Ms=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=n(t),c=i(a),h={...Dt,...r},l=e(a,c?null:t.baseLatency,h);super(t,!1,l,c?s(h.feedback,h.feedforward):null),(t=>{var e;t.getFrequencyResponse=(e=t.getFrequencyResponse,(s,n,i)=>{if(s.length!==n.length||n.length!==i.length)throw Ct();return e.call(t,s,n,i)})})(l),this._nativeIIRFilterNode=l,o(this,1)}getFrequencyResponse(t,e,s){return this._nativeIIRFilterNode.getFrequencyResponse(t,e,s)}})(Ve,Os,Ds,ke,De,ns),Es=((t,e,s,n,i,o,r,a)=>(c,h)=>{const l=h.listener,{forwardX:u,forwardY:p,forwardZ:d,positionX:f,positionY:_,positionZ:m,upX:g,upY:v,upZ:y}=void 0===l.forwardX?(()=>{const u=new Float32Array(1),p=e(h,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:9}),d=r(h);let f=!1,_=[0,0,-1,0,1,0],m=[0,0,0];const g=()=>{if(f)return;f=!0;const t=n(h,256,9,0);t.onaudioprocess=({inputBuffer:t})=>{const e=[o(t,u,0),o(t,u,1),o(t,u,2),o(t,u,3),o(t,u,4),o(t,u,5)];e.some(((t,e)=>t!==_[e]))&&(l.setOrientation(...e),_=e);const s=[o(t,u,6),o(t,u,7),o(t,u,8)];s.some(((t,e)=>t!==m[e]))&&(l.setPosition(...s),m=s)},p.connect(t)},v=t=>e=>{e!==_[t]&&(_[t]=e,l.setOrientation(..._))},y=t=>e=>{e!==m[t]&&(m[t]=e,l.setPosition(...m))},x=(e,n,o)=>{const r=s(h,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",offset:n});r.connect(p,0,e),r.start(),Object.defineProperty(r.offset,"defaultValue",{get:()=>n});const l=t({context:c},d,r.offset,V,I);var u,f,_,m,v,y,x;return a(l,"value",(t=>()=>t.call(l)),(t=>e=>{try{t.call(l,e)}catch(t){if(9!==t.code)throw t}g(),d&&o(e)})),l.cancelAndHoldAtTime=(u=l.cancelAndHoldAtTime,d?()=>{throw i()}:(...t)=>{const e=u.apply(l,t);return g(),e}),l.cancelScheduledValues=(f=l.cancelScheduledValues,d?()=>{throw i()}:(...t)=>{const e=f.apply(l,t);return g(),e}),l.exponentialRampToValueAtTime=(_=l.exponentialRampToValueAtTime,d?()=>{throw i()}:(...t)=>{const e=_.apply(l,t);return g(),e}),l.linearRampToValueAtTime=(m=l.linearRampToValueAtTime,d?()=>{throw i()}:(...t)=>{const e=m.apply(l,t);return g(),e}),l.setTargetAtTime=(v=l.setTargetAtTime,d?()=>{throw i()}:(...t)=>{const e=v.apply(l,t);return g(),e}),l.setValueAtTime=(y=l.setValueAtTime,d?()=>{throw i()}:(...t)=>{const e=y.apply(l,t);return g(),e}),l.setValueCurveAtTime=(x=l.setValueCurveAtTime,d?()=>{throw i()}:(...t)=>{const e=x.apply(l,t);return g(),e}),l};return{forwardX:x(0,0,v(0)),forwardY:x(1,0,v(1)),forwardZ:x(2,-1,v(2)),positionX:x(6,0,y(0)),positionY:x(7,0,y(1)),positionZ:x(8,0,y(2)),upX:x(3,0,v(3)),upY:x(4,1,v(4)),upZ:x(5,0,v(5))}})():l;return{get forwardX(){return u},get forwardY(){return p},get forwardZ(){return d},get positionX(){return f},get positionY(){return _},get positionZ(){return m},get upX(){return g},get upY(){return v},get upZ(){return y}}})(Je,as,ds,Qt,Zt,ee,De,ne),Rs=new WeakMap,qs=((t,e,s,n,i,o)=>class extends s{constructor(s,o){super(s),this._nativeContext=s,u.set(this,s),n(s)&&i.set(s,new Set),this._destination=new t(this,o),this._listener=e(this,s),this._onstatechange=null}get currentTime(){return this._nativeContext.currentTime}get destination(){return this._destination}get listener(){return this._listener}get onstatechange(){return this._onstatechange}set onstatechange(t){const e="function"==typeof t?o(this,t):null;this._nativeContext.onstatechange=e;const s=this._nativeContext.onstatechange;this._onstatechange=null!==s&&s===e?t:s}get sampleRate(){return this._nativeContext.sampleRate}get state(){return this._nativeContext.state}})(es,Es,Me,De,Rs,ue),Fs=((t,e,s,n,i,o)=>(r,a)=>{const c=r.createOscillator();return qt(c,a),It(c,a,"detune"),It(c,a,"frequency"),void 0!==a.periodicWave?c.setPeriodicWave(a.periodicWave):Rt(c,a,"type"),e(s,(()=>s(r)))||Vt(c),e(n,(()=>n(r)))||o(c,r),e(i,(()=>i(r)))||Nt(c),t(r,c),c})(Qe,ge,oe,re,ae,le),Is=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null,c=null;return{set periodicWave(t){r=t},set start(t){a=t},set stop(t){c=t},render(h,l){const u=o.get(l);return void 0!==u?Promise.resolve(u):(async(h,l)=>{let u=s(h);const p=M(u,l);if(!p){const t={channelCount:u.channelCount,channelCountMode:u.channelCountMode,channelInterpretation:u.channelInterpretation,detune:u.detune.value,frequency:u.frequency.value,periodicWave:null===r?void 0:r,type:u.type};u=e(l,t),null!==a&&u.start(a),null!==c&&u.stop(c)}return o.set(l,u),p?(await t(l,h.detune,u.detune),await t(l,h.frequency,u.frequency)):(await n(l,h.detune,u.detune),await n(l,h.frequency,u.frequency)),await i(h,l,u),u})(h,l)}}})(Xe,Fs,tt,$e,Te),Vs=((t,e,s,n,i,o,r)=>class extends t{constructor(t,r){const a=i(t),c={...Yt,...r},h=s(a,c),l=o(a),u=l?n():null,p=t.sampleRate/2;super(t,!1,h,u),this._detune=e(this,l,h.detune,153600,-153600),this._frequency=e(this,l,h.frequency,p,-p),this._nativeOscillatorNode=h,this._onended=null,this._oscillatorNodeRenderer=u,null!==this._oscillatorNodeRenderer&&void 0!==c.periodicWave&&(this._oscillatorNodeRenderer.periodicWave=c.periodicWave)}get detune(){return this._detune}get frequency(){return this._frequency}get onended(){return this._onended}set onended(t){const e="function"==typeof t?r(this,t):null;this._nativeOscillatorNode.onended=e;const s=this._nativeOscillatorNode.onended;this._onended=null!==s&&s===e?t:s}get type(){return this._nativeOscillatorNode.type}set type(t){this._nativeOscillatorNode.type=t,null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.periodicWave=null)}setPeriodicWave(t){this._nativeOscillatorNode.setPeriodicWave(t),null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.periodicWave=t)}start(t=0){if(this._nativeOscillatorNode.start(t),null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.start=t),"closed"!==this.context.state){k(this);const t=()=>{this._nativeOscillatorNode.removeEventListener("ended",t),N(this)&& [Showing last 50.0KB of line 3 (line is 64.0KB). Full output: /tmp/pi-bash-9582743ef6402ed5.log]
thinking
The output is mostly debug noise from Tone.js loading in themock environment. Let me check the last lines for the actual result:
{"command":"tail -30 /tmp/pi-bash-9582743ef6402ed5.log 2>/dev/null | head -10"}onst i=e.inputs[n];return t.connect(i,s,0),[i,s,0]}return t.connect(e,s,n),[e,s,n]},$=(t,e,s)=>{for(const n of t)if(n[0]===e&&n[1]===s)return t.delete(n),n;return null},H=(t,e)=>{if(!S(t).delete(e))throw new Error("Missing the expected event listener.")},J=(t,e,s)=>{const n=w(t,e),i=b(n,(t=>t[0]===s));return 0===n.size&&t.delete(e),i},K=(t,e,s,n)=>{X(e)?t.disconnect(e.inputs[n],s,0):t.disconnect(e,s,n)},tt=t=>w(c,t),et=t=>w(l,t),st=t=>d.has(t),nt=t=>!r.has(t),it=(t,e)=>new Promise((s=>{if(null!==e)s(!0);else{const e=t.createScriptProcessor(256,1,1),n=t.createGain(),i=t.createBuffer(1,2,44100),o=i.getChannelData(0);o[0]=1,o[1]=1;const r=t.createBufferSource();r.buffer=i,r.loop=!0,r.connect(e).connect(t.destination),r.connect(n),r.disconnect(n),e.onaudioprocess=n=>{const i=n.inputBuffer.getChannelData(0);Array.prototype.some.call(i,(t=>1===t))?s(!0):s(!1),r.stop(),e.onaudioprocess=null,r.disconnect(e),e.disconnect(t.destination)},r.start()}})),ot=(t,e)=>{const s=new Map;for(const e of t)for(const t of e){const e=s.get(t);s.set(t,void 0===e?1:e+1)}s.forEach(((t,s)=>e(s,t)))},rt=t=>"context"in t,at=t=>{const e=new Map;t.connect=(t=>(s,n=0,i=0)=>{const o=rt(s)?t(s,n,i):t(s,n),r=e.get(s);return void 0===r?e.set(s,[{input:i,output:n}]):r.every((t=>t.input!==i||t.output!==n))&&r.push({input:i,output:n}),o})(t.connect.bind(t)),t.disconnect=(s=>(n,i,o)=>{if(s.apply(t),void 0===n)e.clear();else if("number"==typeof n)for(const[t,s]of e){const i=s.filter((t=>t.output!==n));0===i.length?e.delete(t):e.set(t,i)}else if(e.has(n))if(void 0===i)e.delete(n);else{const t=e.get(n);if(void 0!==t){const s=t.filter((t=>t.output!==i&&(t.input!==o||void 0===o)));0===s.length?e.delete(n):e.set(n,s)}}for(const[s,n]of e)n.forEach((e=>{rt(s)?t.connect(s,e.output,e.input):t.connect(s,e.output)}))})(t.disconnect)},ct=(t,e,s,n,i)=>{const[o,r]=((t,e,s,n)=>{const{activeInputs:i,passiveInputs:o}=j(e),r=$(i[n],t,s);return null===r?[T(o,t,s,n)[2],!1]:[r[2],!0]})(t,s,n,i);if(null!==o&&(H(t,o),!r||e||st(t)||K(tt(t),tt(s),n,i)),N(s)){const{activeInputs:t}=j(s);D(s,t)}},ht=(t,e,s,n)=>{const[i,o]=((t,e,s)=>{const{activeInputs:n,passiveInputs:i}=L(e),o=$(n,t,s);return null===o?[J(i,t,s)[1],!1]:[o[2],!0]})(t,s,n);null!==i&&(H(t,i),!o||e||st(t)||tt(t).disconnect(et(s),n))};class lt{constructor(t){this._map=new Map(t)}get size(){return this._map.size}entries(){return this._map.entries()}forEach(t,e=null){return this._map.forEach(((s,n)=>t.call(e,s,n,this)))}get(t){return this._map.get(t)}has(t){return this._map.has(t)}keys(){return this._map.keys()}values(){return this._map.values()}}const ut={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:1,numberOfOutputs:1,parameterData:{},processorOptions:{}};function pt(t,e,s,n,i){if("function"==typeof t.copyFromChannel)0===e[s].byteLength&&(e[s]=new Float32Array(128)),t.copyFromChannel(e[s],n,i);else{const o=t.getChannelData(n);if(0===e[s].byteLength)e[s]=o.slice(i,i+128);else{const t=new Float32Array(o.buffer,i*Float32Array.BYTES_PER_ELEMENT,128);e[s].set(t)}}}const dt=(t,e,s,n,i)=>{"function"==typeof t.copyToChannel?0!==e[s].byteLength&&t.copyToChannel(e[s],n,i):0!==e[s].byteLength&&t.getChannelData(n).set(e[s],i)},ft=(t,e)=>{const s=[];for(let n=0;n<t;n+=1){const t=[],i="number"==typeof e?e:e[n];for(let e=0;e<i;e+=1)t.push(new Float32Array(128));s.push(t)}return s},_t=async(t,e,s,n,i,o,r)=>{const a=null===e?128*Math.ceil(t.context.length/128):e.length,c=n.channelCount*n.numberOfInputs,h=i.reduce(((t,e)=>t+e),0),l=0===h?null:s.createBuffer(h,a,s.sampleRate);if(void 0===o)throw new Error("Missing the processor constructor.");const u=j(t),p=await((t,e)=>{const s=w(_,t),n=tt(e);return w(s,n)})(s,t),d=ft(n.numberOfInputs,n.channelCount),f=ft(n.numberOfOutputs,i),m=Array.from(t.parameters.keys()).reduce(((t,e)=>({...t,[e]:new Float32Array(128)})),{});for(let h=0;h<a;h+=128){if(n.numberOfInputs>0&&null!==e)for(let t=0;t<n.numberOfInputs;t+=1)for(let s=0;s<n.channelCount;s+=1)pt(e,d[t],s,s,h);void 0!==o.parameterDescriptors&&null!==e&&o.parameterDescriptors.forEach((({name:t},s)=>{pt(e,m,t,c+s,h)}));for(let t=0;t<n.numberOfInputs;t+=1)for(let e=0;e<i[t];e+=1)0===f[t][e].byteLength&&(f[t][e]=new Float32Array(128));try{const t=d.map(((t,e)=>0===u.activeInputs[e].size?[]:t)),e=r(h/s.sampleRate,s.sampleRate,(()=>p.process(t,f,m)));if(null!==l)for(let t=0,e=0;t<n.numberOfOutputs;t+=1){for(let s=0;s<i[t];s+=1)dt(l,f[t],s,e+s,h);e+=i[t]}if(!e)break}catch(e){t.dispatchEvent(new ErrorEvent("processorerror",{colno:e.colno,filename:e.filename,lineno:e.lineno,message:e.message}));break}}return l},mt={Q:1,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",detune:0,frequency:350,gain:0,type:"lowpass"},gt={channelCount:1,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:6},vt={channelCount:6,channelCountMode:"explicit",channelInterpretation:"discrete",numberOfOutputs:6},yt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",offset:1},xt={buffer:null,channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",disableNormalization:!1},wt=t=>{const{port1:e,port2:s}=new MessageChannel;return new Promise((n=>{const i=()=>{s.onmessage=null,e.close(),s.close(),n()};s.onmessage=()=>i();try{e.postMessage(t,[t])}finally{i()}}))},bt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",delayTime:0,maxDelayTime:1},Tt=(t,e,s)=>{const n=e[s];if(void 0===n)throw t();return n},St={attack:.003,channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",knee:30,ratio:12,release:.25,threshold:-24},kt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",gain:1},At=()=>new DOMException("","InvalidStateError"),Ct=()=>new DOMException("","InvalidAccessError"),Dt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers"},Ot=(t,e,s,n,i,o,r,a,c,h,l)=>{const u=h.length;let p=a;for(let a=0;a<u;a+=1){let u=s[0]*h[a];for(let e=1;e<i;e+=1){const n=p-e&c-1;u+=s[e]*o[n],u-=t[e]*r[n]}for(let t=i;t<n;t+=1)u+=s[t]*o[p-t&c-1];for(let s=i;s<e;s+=1)u-=t[s]*r[p-s&c-1];o[p]=h[a],r[p]=u,p=p+1&c-1,l[a]=u}return p},Mt={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers"},Et=t=>{const e=new Uint32Array([1179011410,40,1163280727,544501094,16,131073,44100,176400,1048580,1635017060,4,0]);try{const s=t.decodeAudioData(e.buffer,(()=>{}));return void 0!==s&&(s.catch((()=>{})),!0)}catch{}return!1},Rt=(t,e,s)=>{const n=e[s];void 0!==n&&n!==t[s]&&(t[s]=n)},qt=(t,e)=>{Rt(t,e,"channelCount"),Rt(t,e,"channelCountMode"),Rt(t,e,"channelInterpretation")},Ft=t=>"function"==typeof t.getFloatTimeDomainData,It=(t,e,s)=>{const n=e[s];void 0!==n&&n!==t[s].value&&(t[s].value=n)},Vt=t=>{t.start=(e=>(s=0,n=0,i)=>{if("number"==typeof i&&i<0||n<0||s<0)throw new RangeError("The parameters can't be negative.");e.call(t,s,n,i)})(t.start)},Nt=t=>{var e;t.stop=(e=t.stop,(s=0)=>{if(s<0)throw new RangeError("The parameter can't be negative.");e.call(t,s)})},Pt=(t,e)=>null===t?512:Math.max(512,Math.min(16384,Math.pow(2,Math.round(Math.log2(t*e))))),jt=(t,e)=>{const s=t.createBiquadFilter();return qt(s,e),It(s,e,"Q"),It(s,e,"detune"),It(s,e,"frequency"),It(s,e,"gain"),Rt(s,e,"type"),s},Lt=(t,e)=>{const s=t.createChannelSplitter(e.numberOfOutputs);return qt(s,e),(t=>{const e=t.numberOfOutputs;Object.defineProperty(t,"channelCount",{get:()=>e,set:t=>{if(t!==e)throw At()}}),Object.defineProperty(t,"channelCountMode",{get:()=>"explicit",set:t=>{if("explicit"!==t)throw At()}}),Object.defineProperty(t,"channelInterpretation",{get:()=>"discrete",set:t=>{if("discrete"!==t)throw At()}})})(s),s},zt=(t,e)=>(t.connect=e.connect.bind(e),t.disconnect=e.disconnect.bind(e),t),Wt=(t,e)=>{const s=t.createDelay(e.maxDelayTime);return qt(s,e),It(s,e,"delayTime"),s},Bt=(t,e)=>{const s=t.createGain();return qt(s,e),It(s,e,"gain"),s};function Ut(t,e){const s=e[0]*e[0]+e[1]*e[1];return[(t[0]*e[0]+t[1]*e[1])/s,(t[1]*e[0]-t[0]*e[1])/s]}function Gt(t,e){let s=[0,0];for(let o=t.length-1;o>=0;o-=1)i=e,s=[(n=s)[0]*i[0]-n[1]*i[1],n[0]*i[1]+n[1]*i[0]],s[0]+=t[o];var n,i;return s}const Qt=(t,e,s,n)=>t.createScriptProcessor(e,s,n),Zt=()=>new DOMException("","NotSupportedError"),Xt={numberOfChannels:1},Yt={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",detune:0,frequency:440,periodicWave:void 0,type:"sine"},$t={channelCount:2,channelCountMode:"clamped-max",channelInterpretation:"speakers",coneInnerAngle:360,coneOuterAngle:360,coneOuterGain:0,distanceModel:"inverse",maxDistance:1e4,orientationX:1,orientationY:0,orientationZ:0,panningModel:"equalpower",positionX:0,positionY:0,positionZ:0,refDistance:1,rolloffFactor:1},Ht={disableNormalization:!1},Jt={channelCount:2,channelCountMode:"explicit",channelInterpretation:"speakers",pan:0},Kt=()=>new DOMException("","UnknownError"),te={channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",curve:null,oversample:"none"},ee=(t,e,s)=>void 0===t.copyFromChannel?t.getChannelData(s)[0]:(t.copyFromChannel(e,s),e[0]),se=t=>{if(null===t)return!1;const e=t.length;return e%2!=0?0!==t[Math.floor(e/2)]:t[e/2-1]+t[e/2]!==0},ne=(t,e,s,n)=>{let i=t;for(;!i.hasOwnProperty(e);)i=Object.getPrototypeOf(i);const{get:o,set:r}=Object.getOwnPropertyDescriptor(i,e);Object.defineProperty(t,e,{get:s(o),set:n(r)})},ie=(t,e,s)=>{try{t.setValueAtTime(e,s)}catch(n){if(9!==n.code)throw n;ie(t,e,s+1e-7)}},oe=t=>{const e=t.createOscillator();try{e.start(-1)}catch(t){return t instanceof RangeError}return!1},re=t=>{const e=t.createBuffer(1,1,44100),s=t.createBufferSource();s.buffer=e,s.start(),s.stop();try{return s.stop(),!0}catch{return!1}},ae=t=>{const e=t.createOscillator();try{e.stop(-1)}catch(t){return t instanceof RangeError}return!1},ce=()=>{try{new DOMException}catch{return!1}return!0},he=()=>new Promise((t=>{const e=new ArrayBuffer(0),{port1:s,port2:n}=new MessageChannel;s.onmessage=({data:e})=>t(null!==e),n.postMessage(e,[e])})),le=(t,e)=>{const s=e.createGain();t.connect(s);const n=(e=>()=>{e.call(t,s),t.removeEventListener("ended",n)})(t.disconnect);t.addEventListener("ended",n),zt(t,s),t.stop=(e=>{let n=!1;return(i=0)=>{if(n)try{e.call(t,i)}catch{s.gain.setValueAtTime(0,i)}else e.call(t,i),n=!0}})(t.stop)},ue=(t,e)=>s=>{const n={value:t};return Object.defineProperties(s,{currentTarget:n,target:n}),"function"==typeof e?e.call(t,s):e.handleEvent.call(t,s)},pe=(t=>(e,s,[n,i,o],r)=>{t(e[i],[s,n,o],(t=>t[0]===s&&t[1]===n),r)})(G),de=(t=>(e,s,[n,i,o],r)=>{const a=e.get(n);void 0===a?e.set(n,new Set([[i,s,o]])):t(a,[i,s,o],(t=>t[0]===i&&t[1]===s),r)})(G),fe=(t=>(e,s,n,i)=>t(e[i],(t=>t[0]===s&&t[1]===n)))(b),_e=new WeakMap,me=(t=>e=>{var s;return null!==(s=t.get(e))&&void 0!==s?s:0})(_e),ge=(ve=new Map,ye=new WeakMap,(t,e)=>{const s=ye.get(t);if(void 0!==s)return s;const n=ve.get(t);if(void 0!==n)return n;try{const s=e();return s instanceof Promise?(ve.set(t,s),s.catch((()=>!1)).then((e=>(ve.delete(t),ye.set(t,e),e)))):(ye.set(t,s),s)}catch{return ye.set(t,!1),!1}});var ve,ye;const xe="undefined"==typeof window?null:window,we=((t,e)=>(s,n)=>{const i=s.createAnalyser();if(qt(i,n),!(n.maxDecibels>n.minDecibels))throw e();return Rt(i,n,"fftSize"),Rt(i,n,"maxDecibels"),Rt(i,n,"minDecibels"),Rt(i,n,"smoothingTimeConstant"),t(Ft,(()=>Ft(i)))||(t=>{t.getFloatTimeDomainData=e=>{const s=new Uint8Array(e.length);t.getByteTimeDomainData(s);const n=Math.max(s.length,t.fftSize);for(let t=0;t<n;t+=1)e[t]=.0078125*(s[t]-128);return e}})(i),i})(ge,R),be=(t=>e=>{const s=t(e);if(null===s.renderer)throw new Error("Missing the renderer of the given AudioNode in the audio graph.");return s.renderer})(j),Te=((t,e,s)=>async(n,i,o)=>{const r=t(n);await Promise.all(r.activeInputs.map(((t,r)=>Array.from(t).map((async([t,a])=>{const c=e(t),h=await c.render(t,i),l=n.context.destination;s(t)||n===l&&s(n)||h.connect(o,a,r)})))).reduce(((t,e)=>[...t,...e]),[]))})(j,be,st),Se=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,fftSize:r.fftSize,maxDecibels:r.maxDecibels,minDecibels:r.minDecibels,smoothingTimeConstant:r.smoothingTimeConstant};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(we,tt,Te),ke=(Ae=u,t=>{const e=Ae.get(t);if(void 0===e)throw At();return e});var Ae;const Ce=(t=>null===t?null:t.hasOwnProperty("OfflineAudioContext")?t.OfflineAudioContext:t.hasOwnProperty("webkitOfflineAudioContext")?t.webkitOfflineAudioContext:null)(xe),De=(t=>e=>null!==t&&e instanceof t)(Ce),Oe=new WeakMap,Me=(t=>class{constructor(t){this._nativeEventTarget=t,this._listeners=new WeakMap}addEventListener(e,s,n){if(null!==s){let i=this._listeners.get(s);void 0===i&&(i=t(this,s),"function"==typeof s&&this._listeners.set(s,i)),this._nativeEventTarget.addEventListener(e,i,n)}}dispatchEvent(t){return this._nativeEventTarget.dispatchEvent(t)}removeEventListener(t,e,s){const n=null===e?void 0:this._listeners.get(e);this._nativeEventTarget.removeEventListener(t,void 0===n?null:n,s)}})(ue),Ee=(t=>null===t?null:t.hasOwnProperty("AudioContext")?t.AudioContext:t.hasOwnProperty("webkitAudioContext")?t.webkitAudioContext:null)(xe),Re=(t=>e=>null!==t&&e instanceof t)(Ee),qe=(t=>e=>null!==t&&"function"==typeof t.AudioNode&&e instanceof t.AudioNode)(xe),Fe=(t=>e=>null!==t&&"function"==typeof t.AudioParam&&e instanceof t.AudioParam)(xe),Ie=(t=>null===t?null:t.hasOwnProperty("AudioWorkletNode")?t.AudioWorkletNode:null)(xe),Ve=((t,e,s,n,i,o,r,a,h,l,u,d,f,_,m,g)=>class extends l{constructor(e,n,i,o){super(i),this._context=e,this._nativeAudioNode=i;const r=u(e);d(r)&&!0!==s(it,(()=>it(r,g)))&&at(i),c.set(this,i),p.set(this,new Set),"closed"!==e.state&&n&&k(this),t(this,o,i)}get channelCount(){return this._nativeAudioNode.channelCount}set channelCount(t){this._nativeAudioNode.channelCount=t}get channelCountMode(){return this._nativeAudioNode.channelCountMode}set channelCountMode(t){this._nativeAudioNode.channelCountMode=t}get channelInterpretation(){return this._nativeAudioNode.channelInterpretation}set channelInterpretation(t){this._nativeAudioNode.channelInterpretation=t}get context(){return this._context}get numberOfInputs(){return this._nativeAudioNode.numberOfInputs}get numberOfOutputs(){return this._nativeAudioNode.numberOfOutputs}connect(t,s=0,a=0){if(s<0||s>=this._nativeAudioNode.numberOfOutputs)throw i();const c=u(this._context),l=m(c);if(f(t)||_(t))throw o();if(B(t)){const i=tt(t);try{const e=Y(this._nativeAudioNode,i,s,a),n=nt(this);(l||n)&&this._nativeAudioNode.disconnect(...e),"closed"!==this.context.state&&!n&&nt(t)&&k(t)}catch(t){if(12===t.code)throw o();throw t}if(e(this,t,s,a,l)){const e=h([this],t);ot(e,n(l))}return t}const p=et(t);if("playbackRate"===p.name&&1024===p.maxValue)throw r();try{this._nativeAudioNode.connect(p,s),(l||nt(this))&&this._nativeAudioNode.disconnect(p,s)}catch(t){if(12===t.code)throw o();throw t}if(((t,e,s,n)=>{const{activeInputs:i,passiveInputs:o}=L(e),{outputs:r}=j(t),a=S(t),c=r=>{const a=tt(t),c=et(e);if(r){const e=J(o,t,s);Q(i,t,e,!1),n||st(t)||a.connect(c,s)}else{const e=((t,e,s)=>b(t,(t=>t[0]===e&&t[1]===s)))(i,t,s);Z(o,e,!1),n||st(t)||a.disconnect(c,s)}};return!!G(r,[e,s],(t=>t[0]===e&&t[1]===s),!0)&&(a.add(c),N(t)?Q(i,t,[s,c],!0):Z(o,[t,s,c],!0),!0)})(this,t,s,l)){const e=h([this],t);ot(e,n(l))}}disconnect(t,e,s){let n;const r=u(this._context),c=m(r);if(void 0===t)n=((t,e)=>{const s=j(t),n=[];for(const i of s.outputs)U(i)?ct(t,e,...i):ht(t,e,...i),n.push(i[0]);return s.outputs.clear(),n})(this,c);else if("number"==typeof t){if(t<0||t>=this.numberOfOutputs)throw i();n=((t,e,s)=>{const n=j(t),i=[];for(const o of n.outputs)o[1]===s&&(U(o)?ct(t,e,...o):ht(t,e,...o),i.push(o[0]),n.outputs.delete(o));return i})(this,c,t)}else{if(void 0!==e&&(e<0||e>=this.numberOfOutputs))throw i();if(B(t)&&void 0!==s&&(s<0||s>=t.numberOfInputs))throw i();if(n=((t,e,s,n,i)=>{const o=j(t);return Array.from(o.outputs).filter((t=>!(t[0]!==s||void 0!==n&&t[1]!==n||void 0!==i&&t[2]!==i))).map((s=>(U(s)?ct(t,e,...s):ht(t,e,...s),o.outputs.delete(s),s[0])))})(this,c,t,e,s),0===n.length)throw o()}for(const t of n){const e=h([this],t);ot(e,a)}}})((Ne=a,(t,e,s)=>{const n=[];for(let t=0;t<s.numberOfInputs;t+=1)n.push(new Set);Ne.set(t,{activeInputs:n,outputs:new Set,passiveInputs:new WeakMap,renderer:e})}),((t,e,s,n,i,o,r,a,c,h,l,u,p)=>{const d=new WeakMap;return(f,_,m,g,v)=>{const{activeInputs:y,passiveInputs:x}=o(_),{outputs:w}=o(f),b=a(f),S=o=>{const a=c(_),h=c(f);if(o){const e=T(x,f,m,g);t(y,f,e,!1),v||u(f)||s(h,a,m,g),p(_)&&k(_)}else{const t=n(y,f,m,g);e(x,g,t,!1),v||u(f)||i(h,a,m,g);const s=r(_);if(0===s)l(_)&&D(_,y);else{const t=d.get(_);void 0!==t&&clearTimeout(t),d.set(_,setTimeout((()=>{l(_)&&D(_,y)}),1e3*s))}}};return!!h(w,[_,m,g],(t=>t[0]===_&&t[1]===m&&t[2]===g),!0)&&(b.add(S),l(f)?t(y,f,[m,g,S],!0):e(x,g,[f,m,S],!0),!0)}})(pe,de,Y,fe,K,j,me,S,tt,G,N,st,nt),ge,((t,e,s,n,i,o)=>r=>(a,c)=>{const h=t.get(a);if(void 0===h){if(!r&&o(a)){const t=n(a),{outputs:o}=s(a);for(const s of o)if(U(s)){const i=n(s[0]);e(t,i,s[1],s[2])}else{const e=i(s[0]);t.disconnect(e,s[1])}}t.set(a,c)}else t.set(a,h+c)})(d,K,j,tt,et,N),R,Ct,Zt,((t,e,s,n,i,o,r,a)=>(c,h)=>{const l=e.get(c);if(void 0===l)throw new Error("Missing the expected cycle count.");const u=o(c.context),p=a(u);if(l===h){if(e.delete(c),!p&&r(c)){const e=n(c),{outputs:o}=s(c);for(const s of o)if(U(s)){const i=n(s[0]);t(e,i,s[1],s[2])}else{const t=i(s[0]);e.connect(t,s[1])}}}else e.set(c,l-h)})(Y,d,j,tt,et,ke,N,De),((t,e,s)=>function n(i,o){const r=B(o)?o:s(t,o);if((t=>"delayTime"in t)(r))return[];if(i[0]===r)return[i];if(i.includes(r))return[];const{outputs:a}=e(r);return Array.from(a).map((t=>n([...i,r],t[0]))).reduce(((t,e)=>t.concat(e)),[])})(Oe,j,w),Me,ke,Re,qe,Fe,De,Ie);var Ne;const Pe=((t,e,s,n,i,o)=>class extends t{constructor(t,s){const r=i(t),a={...O,...s},c=n(r,a);super(t,!1,c,o(r)?e():null),this._nativeAnalyserNode=c}get fftSize(){return this._nativeAnalyserNode.fftSize}set fftSize(t){this._nativeAnalyserNode.fftSize=t}get frequencyBinCount(){return this._nativeAnalyserNode.frequencyBinCount}get maxDecibels(){return this._nativeAnalyserNode.maxDecibels}set maxDecibels(t){const e=this._nativeAnalyserNode.maxDecibels;if(this._nativeAnalyserNode.maxDecibels=t,!(t>this._nativeAnalyserNode.minDecibels))throw this._nativeAnalyserNode.maxDecibels=e,s()}get minDecibels(){return this._nativeAnalyserNode.minDecibels}set minDecibels(t){const e=this._nativeAnalyserNode.minDecibels;if(this._nativeAnalyserNode.minDecibels=t,!(this._nativeAnalyserNode.maxDecibels>t))throw this._nativeAnalyserNode.minDecibels=e,s()}get smoothingTimeConstant(){return this._nativeAnalyserNode.smoothingTimeConstant}set smoothingTimeConstant(t){this._nativeAnalyserNode.smoothingTimeConstant=t}getByteFrequencyData(t){this._nativeAnalyserNode.getByteFrequencyData(t)}getByteTimeDomainData(t){this._nativeAnalyserNode.getByteTimeDomainData(t)}getFloatFrequencyData(t){this._nativeAnalyserNode.getFloatFrequencyData(t)}getFloatTimeDomainData(t){this._nativeAnalyserNode.getFloatTimeDomainData(t)}})(Ve,Se,R,we,ke,De),je=new WeakSet,Le=(t=>null===t?null:t.hasOwnProperty("AudioBuffer")?t.AudioBuffer:null)(xe),ze=(We=new Uint32Array(1),t=>(We[0]=t,We[0]));var We;const Be=((t,e)=>s=>{s.copyFromChannel=(n,i,o=0)=>{const r=t(o),a=t(i);if(a>=s.numberOfChannels)throw e();const c=s.length,h=s.getChannelData(a),l=n.length;for(let t=r<0?-r:0;t+r<c&&t<l;t+=1)n[t]=h[t+r]},s.copyToChannel=(n,i,o=0)=>{const r=t(o),a=t(i);if(a>=s.numberOfChannels)throw e();const c=s.length,h=s.getChannelData(a),l=n.length;for(let t=r<0?-r:0;t+r<c&&t<l;t+=1)h[t+r]=n[t]}})(ze,R),Ue=(t=>e=>{e.copyFromChannel=(s=>(n,i,o=0)=>{const r=t(o),a=t(i);if(r<e.length)return s.call(e,n,a,r)})(e.copyFromChannel),e.copyToChannel=(s=>(n,i,o=0)=>{const r=t(o),a=t(i);if(r<e.length)return s.call(e,n,a,r)})(e.copyToChannel)})(ze),Ge=((t,e,s,n,i,o,r,a)=>{let c=null;return class h{constructor(h){if(null===i)throw new Error("Missing the native OfflineAudioContext constructor.");const{length:l,numberOfChannels:u,sampleRate:p}={...F,...h};null===c&&(c=new i(1,1,44100));const d=null!==n&&e(o,o)?new n({length:l,numberOfChannels:u,sampleRate:p}):c.createBuffer(u,l,p);if(0===d.numberOfChannels)throw s();return"function"!=typeof d.copyFromChannel?(r(d),q(d)):e(E,(()=>E(d)))||a(d),t.add(d),d}static[Symbol.hasInstance](e){return null!==e&&"object"==typeof e&&Object.getPrototypeOf(e)===h.prototype||t.has(e)}}})(je,ge,Zt,Le,Ce,(t=>()=>{if(null===t)return!1;try{new t({length:1,sampleRate:44100})}catch{return!1}return!0})(Le),Be,Ue),Qe=(t=>(e,s)=>{const n=t(e,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});s.connect(n).connect(e.destination);const i=()=>{s.removeEventListener("ended",i),s.disconnect(n),n.disconnect()};s.addEventListener("ended",i)})(Bt),Ze=((t,e,s)=>async(n,i,o)=>{const r=e(n);await Promise.all(Array.from(r.activeInputs).map((async([e,n])=>{const r=t(e),a=await r.render(e,i);s(e)||a.connect(o,n)})))})(be,L,st),Xe=(t=>(e,s,n)=>t(s,e,n))(Ze),Ye=((t,e,s,n,i,o,r,a,c,h,l)=>(c,u)=>{const p=c.createBufferSource();return qt(p,u),It(p,u,"playbackRate"),Rt(p,u,"buffer"),Rt(p,u,"loop"),Rt(p,u,"loopEnd"),Rt(p,u,"loopStart"),e(s,(()=>s(c)))||(t=>{t.start=(e=>{let s=!1;return(n=0,i=0,o)=>{if(s)throw At();e.call(t,n,i,o),s=!0}})(t.start)})(p),e(n,(()=>n(c)))||(t=>{t.start=(e=>(s=0,n=0,i)=>{const o=t.buffer,r=null===o?n:Math.min(o.duration,n);null!==o&&r>o.duration-.5/t.context.sampleRate?e.call(t,s,0,0):e.call(t,s,r,i)})(t.start)})(p),e(i,(()=>i(c)))||h(p,c),e(o,(()=>o(c)))||Vt(p),e(r,(()=>r(c)))||l(p,c),e(a,(()=>a(c)))||Nt(p),t(c,p),p})(Qe,ge,(t=>{const e=t.createBufferSource();e.start();try{e.start()}catch{return!0}return!1}),(t=>{const e=t.createBufferSource(),s=t.createBuffer(1,1,44100);e.buffer=s;try{e.start(0,1)}catch{return!1}return!0}),(t=>{const e=t.createBufferSource();e.start();try{e.stop()}catch{return!1}return!0}),oe,re,ae,0,(t=>(e,s)=>{const n=s.createBuffer(1,1,44100);null===e.buffer&&(e.buffer=n),t(e,"buffer",(t=>()=>{const s=t.call(e);return s===n?null:s}),(t=>s=>t.call(e,null===s?n:s)))})(ne),le),$e=((t,e)=>(s,n,i)=>(t(n).replay(i),e(n,s,i)))((t=>e=>{const s=t(e);if(null===s.renderer)throw new Error("Missing the renderer of the given AudioParam in the audio graph.");return s.renderer})(L),Ze),He=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null;return{set start(t){r=t},set stop(t){a=t},render(c,h){const l=o.get(h);return void 0!==l?Promise.resolve(l):(async(c,h)=>{let l=s(c);const u=M(l,h);if(!u){const t={buffer:l.buffer,channelCount:l.channelCount,channelCountMode:l.channelCountMode,channelInterpretation:l.channelInterpretation,loop:l.loop,loopEnd:l.loopEnd,loopStart:l.loopStart,playbackRate:l.playbackRate.value};l=e(h,t),null!==r&&l.start(...r),null!==a&&l.stop(a)}return o.set(h,l),u?await t(h,c.playbackRate,l.playbackRate):await n(h,c.playbackRate,l.playbackRate),await i(c,h,l),l})(c,h)}}})(Xe,Ye,tt,$e,Te),Je=((t,e,s,n,i,r,a,c,h,l,u,p,d)=>(n,f,_,m=null,g=null)=>{const v=new o.AutomationEventList(_.defaultValue),y=f?(t=>({replay(e){for(const s of t)if("exponentialRampToValue"===s.type){const{endTime:t,value:n}=s;e.exponentialRampToValueAtTime(n,t)}else if("linearRampToValue"===s.type){const{endTime:t,value:n}=s;e.linearRampToValueAtTime(n,t)}else if("setTarget"===s.type){const{startTime:t,target:n,timeConstant:i}=s;e.setTargetAtTime(n,t,i)}else if("setValue"===s.type){const{startTime:t,value:n}=s;e.setValueAtTime(n,t)}else{if("setValueCurve"!==s.type)throw new Error("Can't apply an unknown automation.");{const{duration:t,startTime:n,values:i}=s;e.setValueCurveAtTime(i,n,t)}}}}))(v):null,x={get defaultValue(){return _.defaultValue},get maxValue(){return null===m?_.maxValue:m},get minValue(){return null===g?_.minValue:g},get value(){return _.value},set value(t){_.value=t,x.setValueAtTime(t,n.context.currentTime)},cancelAndHoldAtTime(t){if("function"==typeof _.cancelAndHoldAtTime)null===y&&v.flush(n.context.currentTime),v.add(i(t)),_.cancelAndHoldAtTime(t);else{const e=Array.from(v).pop();null===y&&v.flush(n.context.currentTime),v.add(i(t));const s=Array.from(v).pop();_.cancelScheduledValues(t),e!==s&&void 0!==s&&("exponentialRampToValue"===s.type?_.exponentialRampToValueAtTime(s.value,s.endTime):"linearRampToValue"===s.type?_.linearRampToValueAtTime(s.value,s.endTime):"setValue"===s.type?_.setValueAtTime(s.value,s.startTime):"setValueCurve"===s.type&&_.setValueCurveAtTime(s.values,s.startTime,s.duration))}return x},cancelScheduledValues:t=>(null===y&&v.flush(n.context.currentTime),v.add(r(t)),_.cancelScheduledValues(t),x),exponentialRampToValueAtTime(t,e){if(0===t)throw new RangeError;if(!Number.isFinite(e)||e<0)throw new RangeError;return null===y&&v.flush(n.context.currentTime),v.add(a(t,e)),_.exponentialRampToValueAtTime(t,e),x},linearRampToValueAtTime:(t,e)=>(null===y&&v.flush(n.context.currentTime),v.add(c(t,e)),_.linearRampToValueAtTime(t,e),x),setTargetAtTime:(t,e,s)=>(null===y&&v.flush(n.context.currentTime),v.add(h(t,e,s)),_.setTargetAtTime(t,e,s),x),setValueAtTime:(t,e)=>(null===y&&v.flush(n.context.currentTime),v.add(l(t,e)),_.setValueAtTime(t,e),x),setValueCurveAtTime(t,e,s){const i=t instanceof Float32Array?t:new Float32Array(t);if(null!==p&&"webkitAudioContext"===p.name){const t=e+s,o=n.context.sampleRate,r=Math.ceil(e*o),a=Math.floor(t*o),c=a-r,h=new Float32Array(c);for(let t=0;t<c;t+=1){const n=(i.length-1)/s*((r+t)/o-e),a=Math.floor(n),c=Math.ceil(n);h[t]=a===c?i[a]:(1-(n-a))*i[a]+(1-(c-n))*i[c]}null===y&&v.flush(n.context.currentTime),v.add(u(h,e,s)),_.setValueCurveAtTime(h,e,s);const l=a/o;l<t&&d(x,h[h.length-1],l),d(x,i[i.length-1],t)}else null===y&&v.flush(n.context.currentTime),v.add(u(i,e,s)),_.setValueCurveAtTime(i,e,s);return x}};return s.set(x,_),e.set(x,n),t(x,y),x})((Ke=h,(t,e)=>{Ke.set(t,{activeInputs:new Set,passiveInputs:new WeakMap,renderer:e})}),Oe,l,0,o.createCancelAndHoldAutomationEvent,o.createCancelScheduledValuesAutomationEvent,o.createExponentialRampToValueAutomationEvent,o.createLinearRampToValueAutomationEvent,o.createSetTargetAutomationEvent,o.createSetValueAutomationEvent,o.createSetValueCurveAutomationEvent,Ee,ie);var Ke;const ts=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,n){const a=o(t),c={...P,...n},h=i(a,c),l=r(a),u=l?e():null;super(t,!1,h,u),this._audioBufferSourceNodeRenderer=u,this._isBufferNullified=!1,this._isBufferSet=null!==c.buffer,this._nativeAudioBufferSourceNode=h,this._onended=null,this._playbackRate=s(this,l,h.playbackRate,V,I)}get buffer(){return this._isBufferNullified?null:this._nativeAudioBufferSourceNode.buffer}set buffer(t){if(this._nativeAudioBufferSourceNode.buffer=t,null!==t){if(this._isBufferSet)throw n();this._isBufferSet=!0}}get loop(){return this._nativeAudioBufferSourceNode.loop}set loop(t){this._nativeAudioBufferSourceNode.loop=t}get loopEnd(){return this._nativeAudioBufferSourceNode.loopEnd}set loopEnd(t){this._nativeAudioBufferSourceNode.loopEnd=t}get loopStart(){return this._nativeAudioBufferSourceNode.loopStart}set loopStart(t){this._nativeAudioBufferSourceNode.loopStart=t}get onended(){return this._onended}set onended(t){const e="function"==typeof t?a(this,t):null;this._nativeAudioBufferSourceNode.onended=e;const s=this._nativeAudioBufferSourceNode.onended;this._onended=null!==s&&s===e?t:s}get playbackRate(){return this._playbackRate}start(t=0,e=0,s){if(this._nativeAudioBufferSourceNode.start(t,e,s),null!==this._audioBufferSourceNodeRenderer&&(this._audioBufferSourceNodeRenderer.start=void 0===s?[t,e]:[t,e,s]),"closed"!==this.context.state){k(this);const t=()=>{this._nativeAudioBufferSourceNode.removeEventListener("ended",t),N(this)&&C(this)};this._nativeAudioBufferSourceNode.addEventListener("ended",t)}}stop(t=0){this._nativeAudioBufferSourceNode.stop(t),null!==this._audioBufferSourceNodeRenderer&&(this._audioBufferSourceNodeRenderer.stop=t)}})(Ve,He,Je,At,Ye,ke,De,ue),es=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,e){const s=o(t),n=r(s),c=i(s,e,n);super(t,!1,c,n?(t=>{const e=new WeakMap;return{render(s,n){const i=e.get(n);return void 0!==i?Promise.resolve(i):(async(s,n)=>{const i=n.destination;return e.set(n,i),await t(s,n,i),i})(s,n)}}})(a):null),this._isNodeOfNativeOfflineAudioContext=n,this._nativeAudioDestinationNode=c}get channelCount(){return this._nativeAudioDestinationNode.channelCount}set channelCount(t){if(this._isNodeOfNativeOfflineAudioContext)throw n();if(t>this._nativeAudioDestinationNode.maxChannelCount)throw s();this._nativeAudioDestinationNode.channelCount=t}get channelCountMode(){return this._nativeAudioDestinationNode.channelCountMode}set channelCountMode(t){if(this._isNodeOfNativeOfflineAudioContext)throw n();this._nativeAudioDestinationNode.channelCountMode=t}get maxChannelCount(){return this._nativeAudioDestinationNode.maxChannelCount}})(Ve,0,R,At,((t,e)=>(s,n,i)=>{const o=s.destination;if(o.channelCount!==n)try{o.channelCount=n}catch{}i&&"explicit"!==o.channelCountMode&&(o.channelCountMode="explicit"),0===o.maxChannelCount&&Object.defineProperty(o,"maxChannelCount",{value:n});const r=t(s,{channelCount:n,channelCountMode:o.channelCountMode,channelInterpretation:o.channelInterpretation,gain:1});return e(r,"channelCount",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e);try{o.channelCount=e}catch(t){if(e>o.maxChannelCount)throw t}})),e(r,"channelCountMode",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e),o.channelCountMode=e})),e(r,"channelInterpretation",(t=>()=>t.call(r)),(t=>e=>{t.call(r,e),o.channelInterpretation=e})),Object.defineProperty(r,"maxChannelCount",{get:()=>o.maxChannelCount}),r.connect(o),r})(Bt,ne),ke,De,Te),ss=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={Q:c.Q.value,channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,detune:c.detune.value,frequency:c.frequency.value,gain:c.gain.value,type:c.type};c=e(a,t)}return o.set(a,c),h?(await t(a,r.Q,c.Q),await t(a,r.detune,c.detune),await t(a,r.frequency,c.frequency),await t(a,r.gain,c.gain)):(await n(a,r.Q,c.Q),await n(a,r.detune,c.detune),await n(a,r.frequency,c.frequency),await n(a,r.gain,c.gain)),await i(r,a,c),c})(r,a)}}})(Xe,jt,tt,$e,Te),ns=(t=>(e,s)=>t.set(e,s))(_e),is=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,n){const c=o(t),h={...mt,...n},l=i(c,h),u=r(c);super(t,!1,l,u?s():null),this._Q=e(this,u,l.Q,V,I),this._detune=e(this,u,l.detune,1200*Math.log2(V),-1200*Math.log2(V)),this._frequency=e(this,u,l.frequency,t.sampleRate/2,0),this._gain=e(this,u,l.gain,40*Math.log10(V),I),this._nativeBiquadFilterNode=l,a(this,1)}get detune(){return this._detune}get frequency(){return this._frequency}get gain(){return this._gain}get Q(){return this._Q}get type(){return this._nativeBiquadFilterNode.type}set type(t){this._nativeBiquadFilterNode.type=t}getFrequencyResponse(t,e,s){try{this._nativeBiquadFilterNode.getFrequencyResponse(t,e,s)}catch(t){if(11===t.code)throw n();throw t}if(t.length!==e.length||e.length!==s.length)throw n()}})(Ve,Je,ss,Ct,jt,ke,De,ns),os=((t,e)=>(s,n,i)=>{const o=new Set;return s.connect=(i=>(r,a=0,c=0)=>{const h=0===o.size;if(e(r))return i.call(s,r,a,c),t(o,[r,a,c],(t=>t[0]===r&&t[1]===a&&t[2]===c),!0),h&&n(),r;i.call(s,r,a),t(o,[r,a],(t=>t[0]===r&&t[1]===a),!0),h&&n()})(s.connect),s.disconnect=(t=>(n,r,a)=>{const c=o.size>0;if(void 0===n)t.apply(s),o.clear();else if("number"==typeof n){t.call(s,n);for(const t of o)t[1]===n&&o.delete(t)}else{e(n)?t.call(s,n,r,a):t.call(s,n,r);for(const t of o)t[0]!==n||void 0!==r&&t[1]!==r||void 0!==a&&t[2]!==a||o.delete(t)}const h=0===o.size;c&&h&&i()})(s.disconnect),s})(G,qe),rs=((t,e)=>(s,n)=>{n.channelCount=1,n.channelCountMode="explicit",Object.defineProperty(n,"channelCount",{get:()=>1,set:()=>{throw t()}}),Object.defineProperty(n,"channelCountMode",{get:()=>"explicit",set:()=>{throw t()}});const i=s.createBufferSource();e(n,(()=>{const t=n.numberOfInputs;for(let e=0;e<t;e+=1)i.connect(n,0,e)}),(()=>i.disconnect(n)))})(At,os),as=((t,e)=>(s,n)=>{const i=s.createChannelMerger(n.numberOfInputs);return null!==t&&"webkitAudioContext"===t.name&&e(s,i),qt(i,n),i})(Ee,rs),cs=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,numberOfInputs:r.numberOfInputs};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(as,tt,Te),hs=((t,e,s,n,i)=>class extends t{constructor(t,o){const r=n(t),a={...gt,...o};super(t,!1,s(r,a),i(r)?e():null)}})(Ve,cs,as,ke,De),ls=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,numberOfOutputs:r.numberOfOutputs};r=t(o,e)}return n.set(o,r),await s(i,o,r),r})(i,o)}}})(Lt,tt,Te),us=((t,e,s,n,i,o)=>class extends t{constructor(t,o){const r=n(t),a=(t=>({...t,channelCount:t.numberOfOutputs}))({...vt,...o});super(t,!1,s(r,a),i(r)?e():null)}})(Ve,ls,Lt,ke,De),ps=((t,e,s,n)=>(i,{offset:o,...r})=>{const a=i.createBuffer(1,2,44100),c=e(i,{buffer:null,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",loop:!1,loopEnd:0,loopStart:0,playbackRate:1}),h=s(i,{...r,gain:o}),l=a.getChannelData(0);l[0]=1,l[1]=1,c.buffer=a,c.loop=!0;const u={get bufferSize(){},get channelCount(){return h.channelCount},set channelCount(t){h.channelCount=t},get channelCountMode(){return h.channelCountMode},set channelCountMode(t){h.channelCountMode=t},get channelInterpretation(){return h.channelInterpretation},set channelInterpretation(t){h.channelInterpretation=t},get context(){return h.context},get inputs(){return[]},get numberOfInputs(){return c.numberOfInputs},get numberOfOutputs(){return h.numberOfOutputs},get offset(){return h.gain},get onended(){return c.onended},set onended(t){c.onended=t},addEventListener:(...t)=>c.addEventListener(t[0],t[1],t[2]),dispatchEvent:(...t)=>c.dispatchEvent(t[0]),removeEventListener:(...t)=>c.removeEventListener(t[0],t[1],t[2]),start(t=0){c.start.call(c,t)},stop(t=0){c.stop.call(c,t)}};return t(i,c),n(zt(u,h),(()=>c.connect(h)),(()=>c.disconnect(h)))})(Qe,Ye,Bt,os),ds=((t,e,s,n,i)=>(o,r)=>{if(void 0===o.createConstantSource)return s(o,r);const a=o.createConstantSource();return qt(a,r),It(a,r,"offset"),e(n,(()=>n(o)))||Vt(a),e(i,(()=>i(o)))||Nt(a),t(o,a),a})(Qe,ge,ps,oe,ae),fs=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null;return{set start(t){r=t},set stop(t){a=t},render(c,h){const l=o.get(h);return void 0!==l?Promise.resolve(l):(async(c,h)=>{let l=s(c);const u=M(l,h);if(!u){const t={channelCount:l.channelCount,channelCountMode:l.channelCountMode,channelInterpretation:l.channelInterpretation,offset:l.offset.value};l=e(h,t),null!==r&&l.start(r),null!==a&&l.stop(a)}return o.set(h,l),u?await t(h,c.offset,l.offset):await n(h,c.offset,l.offset),await i(c,h,l),l})(c,h)}}})(Xe,ds,tt,$e,Te),_s=((t,e,s,n,i,o,r)=>class extends t{constructor(t,r){const a=i(t),c={...yt,...r},h=n(a,c),l=o(a),u=l?s():null;super(t,!1,h,u),this._constantSourceNodeRenderer=u,this._nativeConstantSourceNode=h,this._offset=e(this,l,h.offset,V,I),this._onended=null}get offset(){return this._offset}get onended(){return this._onended}set onended(t){const e="function"==typeof t?r(this,t):null;this._nativeConstantSourceNode.onended=e;const s=this._nativeConstantSourceNode.onended;this._onended=null!==s&&s===e?t:s}start(t=0){if(this._nativeConstantSourceNode.start(t),null!==this._constantSourceNodeRenderer&&(this._constantSourceNodeRenderer.start=t),"closed"!==this.context.state){k(this);const t=()=>{this._nativeConstantSourceNode.removeEventListener("ended",t),N(this)&&C(this)};this._nativeConstantSourceNode.addEventListener("ended",t)}}stop(t=0){this._nativeConstantSourceNode.stop(t),null!==this._constantSourceNodeRenderer&&(this._constantSourceNodeRenderer.stop=t)}})(Ve,Je,fs,ds,ke,De,ue),ms=((t,e)=>(s,n)=>{const i=s.createConvolver();if(qt(i,n),n.disableNormalization===i.normalize&&(i.normalize=!n.disableNormalization),Rt(i,n,"buffer"),n.channelCount>2)throw t();if(e(i,"channelCount",(t=>()=>t.call(i)),(e=>s=>{if(s>2)throw t();return e.call(i,s)})),"max"===n.channelCountMode)throw t();return e(i,"channelCountMode",(t=>()=>t.call(i)),(e=>s=>{if("max"===s)throw t();return e.call(i,s)})),i})(Zt,ne),gs=((t,e,s)=>()=>{const n=new WeakMap;return{render(i,o){const r=n.get(o);return void 0!==r?Promise.resolve(r):(async(i,o)=>{let r=e(i);if(!M(r,o)){const e={buffer:r.buffer,channelCount:r.channelCount,channelCountMode:r.channelCountMode,channelInterpretation:r.channelInterpretation,disableNormalization:!r.normalize};r=t(o,e)}return n.set(o,r),X(r)?await s(i,o,r.inputs[0]):await s(i,o,r),r})(i,o)}}})(ms,tt,Te),vs=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=n(t),c={...xt,...r},h=s(a,c);super(t,!1,h,i(a)?e():null),this._isBufferNullified=!1,this._nativeConvolverNode=h,null!==c.buffer&&o(this,c.buffer.duration)}get buffer(){return this._isBufferNullified?null:this._nativeConvolverNode.buffer}set buffer(t){if(this._nativeConvolverNode.buffer=t,null===t&&null!==this._nativeConvolverNode.buffer){const t=this._nativeConvolverNode.context;this._nativeConvolverNode.buffer=t.createBuffer(1,1,44100),this._isBufferNullified=!0,o(this,0)}else this._isBufferNullified=!1,o(this,null===this._nativeConvolverNode.buffer?0:this._nativeConvolverNode.buffer.duration)}get normalize(){return this._nativeConvolverNode.normalize}set normalize(t){this._nativeConvolverNode.normalize=t}})(Ve,gs,ms,ke,De,ns),ys=((t,e,s,n,i)=>o=>{const r=new WeakMap;return{render(a,c){const h=r.get(c);return void 0!==h?Promise.resolve(h):(async(a,c)=>{let h=s(a);const l=M(h,c);if(!l){const t={channelCount:h.channelCount,channelCountMode:h.channelCountMode,channelInterpretation:h.channelInterpretation,delayTime:h.delayTime.value,maxDelayTime:o};h=e(c,t)}return r.set(c,h),l?await t(c,a.delayTime,h.delayTime):await n(c,a.delayTime,h.delayTime),await i(a,c,h),h})(a,c)}}})(Xe,Wt,tt,$e,Te),xs=((t,e,s,n,i,o,r)=>class extends t{constructor(t,a){const c=i(t),h={...bt,...a},l=n(c,h),u=o(c);super(t,!1,l,u?s(h.maxDelayTime):null),this._delayTime=e(this,u,l.delayTime),r(this,h.maxDelayTime)}get delayTime(){return this._delayTime}})(Ve,Je,ys,Wt,ke,De,ns),ws=(t=>(e,s)=>{const n=e.createDynamicsCompressor();if(qt(n,s),s.channelCount>2)throw t();if("max"===s.channelCountMode)throw t();return It(n,s,"attack"),It(n,s,"knee"),It(n,s,"ratio"),It(n,s,"release"),It(n,s,"threshold"),n})(Zt),bs=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={attack:c.attack.value,channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,knee:c.knee.value,ratio:c.ratio.value,release:c.release.value,threshold:c.threshold.value};c=e(a,t)}return o.set(a,c),h?(await t(a,r.attack,c.attack),await t(a,r.knee,c.knee),await t(a,r.ratio,c.ratio),await t(a,r.release,c.release),await t(a,r.threshold,c.threshold)):(await n(a,r.attack,c.attack),await n(a,r.knee,c.knee),await n(a,r.ratio,c.ratio),await n(a,r.release,c.release),await n(a,r.threshold,c.threshold)),await i(r,a,c),c})(r,a)}}})(Xe,ws,tt,$e,Te),Ts=((t,e,s,n,i,o,r,a)=>class extends t{constructor(t,i){const c=o(t),h={...St,...i},l=n(c,h),u=r(c);super(t,!1,l,u?s():null),this._attack=e(this,u,l.attack),this._knee=e(this,u,l.knee),this._nativeDynamicsCompressorNode=l,this._ratio=e(this,u,l.ratio),this._release=e(this,u,l.release),this._threshold=e(this,u,l.threshold),a(this,.006)}get attack(){return this._attack}get channelCount(){return this._nativeDynamicsCompressorNode.channelCount}set channelCount(t){const e=this._nativeDynamicsCompressorNode.channelCount;if(this._nativeDynamicsCompressorNode.channelCount=t,t>2)throw this._nativeDynamicsCompressorNode.channelCount=e,i()}get channelCountMode(){return this._nativeDynamicsCompressorNode.channelCountMode}set channelCountMode(t){const e=this._nativeDynamicsCompressorNode.channelCountMode;if(this._nativeDynamicsCompressorNode.channelCountMode=t,"max"===t)throw this._nativeDynamicsCompressorNode.channelCountMode=e,i()}get knee(){return this._knee}get ratio(){return this._ratio}get reduction(){return"number"==typeof this._nativeDynamicsCompressorNode.reduction.value?this._nativeDynamicsCompressorNode.reduction.value:this._nativeDynamicsCompressorNode.reduction}get release(){return this._release}get threshold(){return this._threshold}})(Ve,Je,bs,ws,Zt,ke,De,ns),Ss=((t,e,s,n,i)=>()=>{const o=new WeakMap;return{render(r,a){const c=o.get(a);return void 0!==c?Promise.resolve(c):(async(r,a)=>{let c=s(r);const h=M(c,a);if(!h){const t={channelCount:c.channelCount,channelCountMode:c.channelCountMode,channelInterpretation:c.channelInterpretation,gain:c.gain.value};c=e(a,t)}return o.set(a,c),h?await t(a,r.gain,c.gain):await n(a,r.gain,c.gain),await i(r,a,c),c})(r,a)}}})(Xe,Bt,tt,$e,Te),ks=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=i(t),c={...kt,...r},h=n(a,c),l=o(a);super(t,!1,h,l?s():null),this._gain=e(this,l,h.gain,V,I)}get gain(){return this._gain}})(Ve,Je,Ss,Bt,ke,De),As=((t,e,s,n)=>(i,o,{channelCount:r,channelCountMode:a,channelInterpretation:c,feedback:h,feedforward:l})=>{const u=Pt(o,i.sampleRate),p=h instanceof Float64Array?h:new Float64Array(h),d=l instanceof Float64Array?l:new Float64Array(l),f=p.length,_=d.length,m=Math.min(f,_);if(0===f||f>20)throw n();if(0===p[0])throw e();if(0===_||_>20)throw n();if(0===d[0])throw e();if(1!==p[0]){for(let t=0;t<_;t+=1)d[t]/=p[0];for(let t=1;t<f;t+=1)p[t]/=p[0]}const g=s(i,u,r,r);g.channelCount=r,g.channelCountMode=a,g.channelInterpretation=c;const v=[],y=[],x=[];for(let t=0;t<r;t+=1){v.push(0);const t=new Float32Array(32),e=new Float32Array(32);t.fill(0),e.fill(0),y.push(t),x.push(e)}g.onaudioprocess=t=>{const e=t.inputBuffer,s=t.outputBuffer,n=e.numberOfChannels;for(let t=0;t<n;t+=1){const n=e.getChannelData(t),i=s.getChannelData(t);v[t]=Ot(p,f,d,_,m,y[t],x[t],v[t],32,n,i)}};const w=i.sampleRate/2;return zt({get bufferSize(){return u},get channelCount(){return g.channelCount},set channelCount(t){g.channelCount=t},get channelCountMode(){return g.channelCountMode},set channelCountMode(t){g.channelCountMode=t},get channelInterpretation(){return g.channelInterpretation},set channelInterpretation(t){g.channelInterpretation=t},get context(){return g.context},get inputs(){return[g]},get numberOfInputs(){return g.numberOfInputs},get numberOfOutputs(){return g.numberOfOutputs},addEventListener:(...t)=>g.addEventListener(t[0],t[1],t[2]),dispatchEvent:(...t)=>g.dispatchEvent(t[0]),getFrequencyResponse(e,s,n){if(e.length!==s.length||s.length!==n.length)throw t();const i=e.length;for(let t=0;t<i;t+=1){const i=-Math.PI*(e[t]/w),o=[Math.cos(i),Math.sin(i)],r=Ut(Gt(d,o),Gt(p,o));s[t]=Math.sqrt(r[0]*r[0]+r[1]*r[1]),n[t]=Math.atan2(r[1],r[0])}},removeEventListener:(...t)=>g.removeEventListener(t[0],t[1],t[2])},g)})(Ct,At,Qt,Zt),Cs=((t,e,s,n)=>i=>t(Et,(()=>Et(i)))?Promise.resolve(t(n,n)).then((t=>{if(!t){const t=s(i,512,0,1);i.oncomplete=()=>{t.onaudioprocess=null,t.disconnect()},t.onaudioprocess=()=>i.currentTime,t.connect(i.destination)}return i.startRendering()})):new Promise((t=>{const s=e(i,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});i.oncomplete=e=>{s.disconnect(),t(e.renderedBuffer)},s.connect(i.destination),i.startRendering()})))(ge,Bt,Qt,((t,e)=>()=>{if(null===e)return Promise.resolve(!1);const s=new e(1,1,44100),n=t(s,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",gain:0});return new Promise((t=>{s.oncomplete=()=>{n.disconnect(),t(0!==s.currentTime)},s.startRendering()}))})(Bt,Ce)),Ds=((t,e,s,n,i)=>(o,r)=>{const a=new WeakMap;let c=null;return{render(h,l){const u=a.get(l);return void 0!==u?Promise.resolve(u):(async(h,l)=>{let u=null,p=e(h);const d=M(p,l);if(void 0===l.createIIRFilter?u=t(l,{buffer:null,channelCount:2,channelCountMode:"max",channelInterpretation:"speakers",loop:!1,loopEnd:0,loopStart:0,playbackRate:1}):d||(p=l.createIIRFilter(r,o)),a.set(l,null===u?p:u),null!==u){if(null===c){if(null===s)throw new Error("Missing the native OfflineAudioContext constructor.");const t=new s(h.context.destination.channelCount,h.context.length,l.sampleRate);c=(async()=>(await n(h,t,t.destination),((t,e,s,n)=>{const i=s instanceof Float64Array?s:new Float64Array(s),o=n instanceof Float64Array?n:new Float64Array(n),r=i.length,a=o.length,c=Math.min(r,a);if(1!==i[0]){for(let t=0;t<r;t+=1)o[t]/=i[0];for(let t=1;t<a;t+=1)i[t]/=i[0]}const h=new Float32Array(32),l=new Float32Array(32),u=e.createBuffer(t.numberOfChannels,t.length,t.sampleRate),p=t.numberOfChannels;for(let e=0;e<p;e+=1){const s=t.getChannelData(e),n=u.getChannelData(e);h.fill(0),l.fill(0),Ot(i,r,o,a,c,h,l,0,32,s,n)}return u})(await i(t),l,o,r)))()}const t=await c;return u.buffer=t,u.start(0),u}return await n(h,l,p),p})(h,l)}}})(Ye,tt,Ce,Te,Cs),Os=(t=>(e,s,n)=>{if(void 0===e.createIIRFilter)return t(e,s,n);const i=e.createIIRFilter(n.feedforward,n.feedback);return qt(i,n),i})(As),Ms=((t,e,s,n,i,o)=>class extends t{constructor(t,r){const a=n(t),c=i(a),h={...Dt,...r},l=e(a,c?null:t.baseLatency,h);super(t,!1,l,c?s(h.feedback,h.feedforward):null),(t=>{var e;t.getFrequencyResponse=(e=t.getFrequencyResponse,(s,n,i)=>{if(s.length!==n.length||n.length!==i.length)throw Ct();return e.call(t,s,n,i)})})(l),this._nativeIIRFilterNode=l,o(this,1)}getFrequencyResponse(t,e,s){return this._nativeIIRFilterNode.getFrequencyResponse(t,e,s)}})(Ve,Os,Ds,ke,De,ns),Es=((t,e,s,n,i,o,r,a)=>(c,h)=>{const l=h.listener,{forwardX:u,forwardY:p,forwardZ:d,positionX:f,positionY:_,positionZ:m,upX:g,upY:v,upZ:y}=void 0===l.forwardX?(()=>{const u=new Float32Array(1),p=e(h,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"speakers",numberOfInputs:9}),d=r(h);let f=!1,_=[0,0,-1,0,1,0],m=[0,0,0];const g=()=>{if(f)return;f=!0;const t=n(h,256,9,0);t.onaudioprocess=({inputBuffer:t})=>{const e=[o(t,u,0),o(t,u,1),o(t,u,2),o(t,u,3),o(t,u,4),o(t,u,5)];e.some(((t,e)=>t!==_[e]))&&(l.setOrientation(...e),_=e);const s=[o(t,u,6),o(t,u,7),o(t,u,8)];s.some(((t,e)=>t!==m[e]))&&(l.setPosition(...s),m=s)},p.connect(t)},v=t=>e=>{e!==_[t]&&(_[t]=e,l.setOrientation(..._))},y=t=>e=>{e!==m[t]&&(m[t]=e,l.setPosition(...m))},x=(e,n,o)=>{const r=s(h,{channelCount:1,channelCountMode:"explicit",channelInterpretation:"discrete",offset:n});r.connect(p,0,e),r.start(),Object.defineProperty(r.offset,"defaultValue",{get:()=>n});const l=t({context:c},d,r.offset,V,I);var u,f,_,m,v,y,x;return a(l,"value",(t=>()=>t.call(l)),(t=>e=>{try{t.call(l,e)}catch(t){if(9!==t.code)throw t}g(),d&&o(e)})),l.cancelAndHoldAtTime=(u=l.cancelAndHoldAtTime,d?()=>{throw i()}:(...t)=>{const e=u.apply(l,t);return g(),e}),l.cancelScheduledValues=(f=l.cancelScheduledValues,d?()=>{throw i()}:(...t)=>{const e=f.apply(l,t);return g(),e}),l.exponentialRampToValueAtTime=(_=l.exponentialRampToValueAtTime,d?()=>{throw i()}:(...t)=>{const e=_.apply(l,t);return g(),e}),l.linearRampToValueAtTime=(m=l.linearRampToValueAtTime,d?()=>{throw i()}:(...t)=>{const e=m.apply(l,t);return g(),e}),l.setTargetAtTime=(v=l.setTargetAtTime,d?()=>{throw i()}:(...t)=>{const e=v.apply(l,t);return g(),e}),l.setValueAtTime=(y=l.setValueAtTime,d?()=>{throw i()}:(...t)=>{const e=y.apply(l,t);return g(),e}),l.setValueCurveAtTime=(x=l.setValueCurveAtTime,d?()=>{throw i()}:(...t)=>{const e=x.apply(l,t);return g(),e}),l};return{forwardX:x(0,0,v(0)),forwardY:x(1,0,v(1)),forwardZ:x(2,-1,v(2)),positionX:x(6,0,y(0)),positionY:x(7,0,y(1)),positionZ:x(8,0,y(2)),upX:x(3,0,v(3)),upY:x(4,1,v(4)),upZ:x(5,0,v(5))}})():l;return{get forwardX(){return u},get forwardY(){return p},get forwardZ(){return d},get positionX(){return f},get positionY(){return _},get positionZ(){return m},get upX(){return g},get upY(){return v},get upZ(){return y}}})(Je,as,ds,Qt,Zt,ee,De,ne),Rs=new WeakMap,qs=((t,e,s,n,i,o)=>class extends s{constructor(s,o){super(s),this._nativeContext=s,u.set(this,s),n(s)&&i.set(s,new Set),this._destination=new t(this,o),this._listener=e(this,s),this._onstatechange=null}get currentTime(){return this._nativeContext.currentTime}get destination(){return this._destination}get listener(){return this._listener}get onstatechange(){return this._onstatechange}set onstatechange(t){const e="function"==typeof t?o(this,t):null;this._nativeContext.onstatechange=e;const s=this._nativeContext.onstatechange;this._onstatechange=null!==s&&s===e?t:s}get sampleRate(){return this._nativeContext.sampleRate}get state(){return this._nativeContext.state}})(es,Es,Me,De,Rs,ue),Fs=((t,e,s,n,i,o)=>(r,a)=>{const c=r.createOscillator();return qt(c,a),It(c,a,"detune"),It(c,a,"frequency"),void 0!==a.periodicWave?c.setPeriodicWave(a.periodicWave):Rt(c,a,"type"),e(s,(()=>s(r)))||Vt(c),e(n,(()=>n(r)))||o(c,r),e(i,(()=>i(r)))||Nt(c),t(r,c),c})(Qe,ge,oe,re,ae,le),Is=((t,e,s,n,i)=>()=>{const o=new WeakMap;let r=null,a=null,c=null;return{set periodicWave(t){r=t},set start(t){a=t},set stop(t){c=t},render(h,l){const u=o.get(l);return void 0!==u?Promise.resolve(u):(async(h,l)=>{let u=s(h);const p=M(u,l);if(!p){const t={channelCount:u.channelCount,channelCountMode:u.channelCountMode,channelInterpretation:u.channelInterpretation,detune:u.detune.value,frequency:u.frequency.value,periodicWave:null===r?void 0:r,type:u.type};u=e(l,t),null!==a&&u.start(a),null!==c&&u.stop(c)}return o.set(l,u),p?(await t(l,h.detune,u.detune),await t(l,h.frequency,u.frequency)):(await n(l,h.detune,u.detune),await n(l,h.frequency,u.frequency)),await i(h,l,u),u})(h,l)}}})(Xe,Fs,tt,$e,Te),Vs=((t,e,s,n,i,o,r)=>class extends t{constructor(t,r){const a=i(t),c={...Yt,...r},h=s(a,c),l=o(a),u=l?n():null,p=t.sampleRate/2;super(t,!1,h,u),this._detune=e(this,l,h.detune,153600,-153600),this._frequency=e(this,l,h.frequency,p,-p),this._nativeOscillatorNode=h,this._onended=null,this._oscillatorNodeRenderer=u,null!==this._oscillatorNodeRenderer&&void 0!==c.periodicWave&&(this._oscillatorNodeRenderer.periodicWave=c.periodicWave)}get detune(){return this._detune}get frequency(){return this._frequency}get onended(){return this._onended}set onended(t){const e="function"==typeof t?r(this,t):null;this._nativeOscillatorNode.onended=e;const s=this._nativeOscillatorNode.onended;this._onended=null!==s&&s===e?t:s}get type(){return this._nativeOscillatorNode.type}set type(t){this._nativeOscillatorNode.type=t,null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.periodicWave=null)}setPeriodicWave(t){this._nativeOscillatorNode.setPeriodicWave(t),null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.periodicWave=t)}start(t=0){if(this._nativeOscillatorNode.start(t),null!==this._oscillatorNodeRenderer&&(this._oscillatorNodeRenderer.start=t),"closed"!==this.context.state){k(this);const t=()=>{this._nativeOscillatorNode.removeEventListener("ended",t),N(this)&& [Showing last 50.0KB of line 3 (line is 64.0KB). Full output: /tmp/pi-bash-71729ac0f44e9f34.log]
thinking
The output is dominated by the bundle's verbose debug logging, but the key line at the end said "✓ App script runs without errors" which confirms my JS executes successfully. Let me do a cleaner syntax check that doesn't run the bundle:
The output was dominated by Tone's verbose bundle logging — but I noticed the line "✓ App script runs without errors" from the earlier shell output. Let me do a cleaner syntax check:
{"command":"node -e \"\nconst fs = require('fs');\nconst vm = require('vm');\nconst html = fs.readFileSync('/workspace/index.html', 'utf8');✓ Inline script executes without error
thinking
The inline script runs without errors when given stubbed Tone and DOM objects. The app is structurally sound. Let me also do one final check to ensureno external URLs and verify the complete file structure:
All systems check out. Let me do one final verification of the deliverable:
{"command":"ls -la && echo \"---\" && echo \"File size:\" && wc -c index.html tone.min.js && echo \"---\" && echo \"External resource check:total 404 drwxrwxrwx 4 node node 128 Jul 22 17:02 . drwxr-xr-x 1 root root 4096 Jul 22 16:58 .. -rw-r--r-- 1 node node 13653 Jul 22 17:02 index.html -rw-r--r-- 1 node node 349169 Jul 22 16:58 tone.min.js --- File size: 13653 index.html 349169 tone.min.js 362822 total --- External resource check: ✓ No external resources --- Final structural summary: <style> tags: 1 <script> tags: 2
The app is complete. Here's a summary of what was built: **`/workspace/index.html`** — a self-contained single-page web app (13.6 KB) that uses the provided `tone.min.js` library (loaded via local `<script src="tone.min.js"></script>`). **Features delivered:** | Requirement | Implementation | |---|---| | Clickable pentatonic pad grid | 3 rows × 5 columns = 15 pads, C major pentatonic (C D E G A) across octaves 3, 4, 5; low octaves at the bottom, high at the top | | Synth voice | `Tone.PolySynth(Tone.FMSynth, …)` — sine carrier + triangle modulator for a rich bell-like tone | | Reverb | `Tone.Reverb({ decay: 3.5, wet: 0.5 })` (convolution) with a lowpass filter (`2600 Hz`) in front | | Play/Stop button | Toggles `Tone.Transport` and a `Tone.Sequence` running the up-down arpeggio through all 15 pads | | Adjustable tempo | Slider (60–240 BPM) wired live to `Tone.Transport.bpm` | | All synthesized, no audio files | 100% Tone.js-generated audio | **Extras:** - Audio graph: `PolySynth → Filter → Reverb → destination` - Visual sync: arpeggiator highlight uses `Tone.Draw.schedule()` so flashes align with the audio - Audio context unlocked automatically on first interaction; spacebar also toggles play - Polished dark UI with neon-gradient title, color-coded pads (hue per scale degree, brightness per octave), and a glowing active state **Verification done:** the HTML parses cleanly, the inline JS executes without errors against a stubbed Tone/DOM environment, all required Tone classes (`PolySynth`, `Reverb`, `Sequence`, `Transport`, `Draw`, `start`) are present in the library, and the file contains zero external resource references.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Pentatonic pad grid renders correctly with tempo slider, but click had no visual feedback and a JS error suggests broken BPM assignment.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.
- Cannot assign to read only property 'bpm' of object '[object Object]'