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Aquarium breach · gpt-5.6-sol

Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file

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user

Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file

assistant
thinking
**Considering creation needs**

I’m thinking about the need to create something, possibly involving a canvas simulation. I’ll need to make sure it’s polished and accounts for physics. First, I should inspect the current working directory to see what resources I have available. I'm curious to see how to best approach this task so everything comes together nicely! Let's explore what steps to take next for a smooth creation process.
bash {"command":"ls -la && printf '\\nPI model: %s\\n' \"$PI_MODEL\""}
toolResult

total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. PI model: openai/gpt-5.6-sol

assistant
thinking
**Developing a visual simulation**

I’m working on creating a rich canvas simulation for a water tank that’s responsive to user interaction. I need to ensure its requirements include draggable elements and buttons for triggering or resetting actions. The physics should approximate how water behaves, taking into account factors like depth and discharge. For the design, I’ll focus on proper coordinates and physics states. There'll be waves, particles, and interactive elements like fish and plants that respond to the environment, including glass shards for realism.**Creating a full-screen simulation**

I need to set up a full-screen canvas where users can interact by dragging to create cracks in a simulated tank. The controls will include buttons, but I have to check if the water drains too quickly or slowly through the breach. As water continually lowers, entities like fish will initially resist current for the first few seconds. Puddles will interact with the boundaries of the canvas, and I’ll ensure everything is robust with CSS and JavaScript while keeping it seamless for users.
write index.html (19758 bytes)
toolResult

Successfully wrote 19758 bytes to index.html

assistant

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-5.6-sol
vendorOpenAI
harnesspi-agent
generated2026-08-03

EVALUATION

3/5 partial

Aquarium tank with fish and a hydrostatic failure lab slider/button, but no input visibly changes the breach position or triggers a failure.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.9%
on click1.2%
on drag1.1%
on wheel1.0%
on enter + space0.9%
on arrow keys1.1%
on w/a/s/d1.0%
frame spread23.9 / 255
console errors0
js errors none

METRICS

runtime102.1s
tokens in2.7k
tokens out7.7k
cached2.4k
cost / run$0.2337