Aquarium breach · minimax-m2.1
Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file
transcript · 4 messages
Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file
thinking
The user wants a complex physics simulation of a glass aquarium that cracks and bursts. Let me break down the requirements: 1. **Aquarium** - Large glass tank with water 2. **Crack mechanics** - User can drag crack vertically, lower crack = stronger initial jet 3. **Water simulation**: - Water escaping through opening with flow based on depth - Curved water jet affected by gravity - Spreading puddle that collides with room boundaries - Visible waterline that lowers continuously 4. **Objects**: - Fish, rocks, plants, floating toy - Different physics based on density, buoyancy, drag, current - Transition from underwater to airborne to floor - Fish attempting to swim against current before being swept 5. **Glass fragments** - Angular velocity, collisions, water resistance This is a complex simulation. I'll create a single HTML file with: - Canvas-based rendering - Custom physics engine for water particles - Object physics with buoyancy/drag - Glass fracture simulation Let me build this step by step.
/tmp/ws/index.html (37511 bytes)Successfully wrote 37511 bytes to /tmp/ws/index.html
thinking
I've created the aquarium simulation. Let me verify the file exists and check that it's complete.
I've created a comprehensive glass aquarium burst simulation. Here's what's included: **Water Simulation:** - Visible waterline that lowers continuously as water escapes - Flow strength based on water depth - lower crack = stronger initial jet (displayed in UI) - Curved water jet affected by gravity - Spreading puddle on the floor with particle merging **Objects with Physics:** - **Fish (6)**: Swim with natural behavior, try to swim against the current when the burst starts, transition from underwater → airborne → floor with proper physics - **Rocks (5)**: Higher density, sink slowly, get pushed by water current - **Plants (4)**: Sway naturally, anchored at bottom - **Floating toy (duck)**: Buoyant, floats on water surface, gets pushed through the breach **Glass Effects:** - Crack that can be dragged vertically (handle at the right wall) - 12 glass fragments with angular velocity, collisions, and water resistance - Fragments fall with gravity and slow down when entering water **Interactive Features:** - Drag the crack handle vertically to position it - Lower crack = stronger initial jet (shown in strength meter) - Click anywhere to trigger the burst - Real-time water level percentage display **Physics:** - Buoyancy based on submersion depth - Drag in water vs air - Current force pushing objects toward the breach - Room boundary collisions for all objects The file is ready at `/tmp/ws/index.html`. Open it in a browser to see the simulation - drag the crack handle up or down, then click to trigger the burst!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Aquarium drains through crack with jet, glass shards, lowering waterline, and fish/objects reacting; drains fully by later frames.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.