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Aquarium breach · gemini-3.1-flash-lite-preview

Output generated Cost / run $0.0049 Runtime 9.3s

Prompt for this run

Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgemini-3.1-flash-lite-preview
vendorGoogle
harnesspi-agent
generated2026-08-02

METRICS

runtime9.3s
tokens in5.3k
tokens out2.3k
cached0
cost / run$0.0049
Transcript · 4 messages
user

Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: - Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains - A curved water jet affected by gravity - A spreading puddle that collides with the room boundaries - Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current - Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions - Fish attempting to swim against the current before being swept through the breach - Glass fragments with angular velocity, collisions, and water resistance - A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file

assistant
thinking
**Defining the Aquarium's Features**

I'm currently focused on defining the core features. I've broken down the requirements for the aquarium glass crack and burst simulation. Specifically, I need to visualize the crack, simulate the burst, and model the water's physics, including the jet flow, drainage, and waterline change.


**Outlining Simulation Mechanics**

I'm now outlining the simulation mechanics. I'm focusing on object states like position, velocity, and rotation, which are crucial. I'm also addressing the water physics: the water flow calculation based on depth and the waterline change. Drainage, and jet behavior are getting their own calculations. I'm structuring object types and interactions, including drag and buoyancy.


→ write index.html (4376 bytes)
toolResult

Successfully wrote 4376 bytes to index.html

assistant

The single-page web application has been created. It features an interactive aquarium where you can drag the crack's position on the glass, trigger a burst, and observe the water draining, the resulting water jet, and how various objects (fish, rocks, toys) react to the changing environment. Open the `index.html` file in any modern web browser to view the simulation.