Top-down alien shooter · glm-5.3
Output generated Cost / run $0.0345 Runtime 58.9s
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 16 messages
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
thinking
Build a single index.html with Phaser game, procedural textures via graphics, waves, health, score, difficulty.
{"command":"ls /tmp/job-1dkj1j"}events.jsonl phaser.min.js
/tmp/job-1dkj1j/index.html (10647 bytes)Successfully wrote 10647 bytes to /tmp/job-1dkj1j/index.html
thinking
Fix: game starts immediately behind overlay — should pause until start. Simplest: don't create game until Start pressed, or pause scene. Also fix leftover odd lines. Let me adjust: create game but pause scene initially, resume on start.
{"edits":[{"newText":" create(){\n makeTextures(this);","oldText":" create(){\n this.textures.removeKeys && 0;\n makeTextures(thiSuccessfully replaced 2 block(s) in /tmp/job-1dkj1j/index.html.
thinking
One issue: Phaser.Math.BETWEEN isn't a function; it's Phaser.Math.Between. Fix all occurrences. Also tween on children.list slice is hacky; simpler: capture text ref.
{"edits":[{"newText":"Phaser.Math.Between","oldText":"Phaser.Math.BETWEEN"}],"path":"/tmp/job-1dkj1j/index.html"}Found 8 occurrences of the text in /tmp/job-1dkj1j/index.html. The text must be unique. Please provide more context to make it unique.
{"command":"cd /tmp/job-1dkj1j && sed -i 's/Phaser\\.Math\\.BETWEEN/Phaser.Math.Between/g' index.html && grep -c 'Between' index.html"}9
{"edits":[{"newText":" const lbl = this.add.text(alien.x, alien.y, '+'+(10*alien.type), {fontFamily:'monospace',fontSize:'14px',color:'Successfully replaced 1 block(s) in /tmp/job-1dkj1j/index.html.
{"command":"cd /tmp/job-1dkj1j && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('index.html','utf8');\nconst m=html.match(syntax OK -rw-r--r-- 1 node node 10591 Aug 27 00:50 index.html -rw-r--r-- 1 node node 1181917 Aug 27 00:50 phaser.min.js
Done — `index.html` in `/tmp/job-1dkj1j` is a complete, self-contained top-down alien shooter built on the local `phaser.min.js`. **Gameplay** - **WASD** to move, **mouse** to aim, **hold left-click** to fire (with muzzle-knockback feel) - Aliens spawn from screen edges each wave and chase the player; bigger alien types (purple tier) also shoot at you - HUD shows score, wave, and HP; game over screen with score + waves survived and a replay button **Escalating difficulty** - Wave count grows (`5 + wave*2`), alien speed scales with wave, alien types unlock progressively - Between waves: heal +15 HP, faster fire rate, faster movement — enemy fire intervals also tighten each wave **Procedural graphics only** - Player ship, 3 alien tiers, bullets, particles, and a checkerboard ground tile are all generated at runtime via `Phaser.Graphics.generateTexture()` — no external images or audio.