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Top-down alien shooter · qwen3.5-plus-02-15

Output generated Cost / run $0.0123 Runtime 85.6s

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-plus-02-15
vendorQwen
harnesspi-agent
generated2026-08-01

METRICS

runtime85.6s
tokens in9.2k
tokens out6.3k
cached0
cost / run$0.0123
Transcript · 4 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
thinking
The user wants me to create a single-page web app with a top-down alien shooter game using Phaser. I need to:

1. Create a self-contained index.html file
2. Use the pre-existing phaser.min.js library with a plain script src tag
3. Use only procedurally generated graphics (no external images/audio)
4. Implement:
   - WASD movement
   - Aim and fire at waves of aliens
   - Health system
   - Score system
   - Increasing difficulty

Let me create this game with all the features requested.
→ write /tmp/ws/index.html (24870 bytes)
toolResult

Successfully wrote 24870 bytes to /tmp/ws/index.html

assistant
thinking
Done! I've created a complete top-down alien shooter game in a single self-contained `index.html` file. Here's what's included:

**Controls:**
- **WASD** - Move the player ship
- **Mouse** - Aim
- **Left Click** - Fire

**Features:**
- Procedurally generated graphics for all game elements (player ship, 3 alien types, bullets, explosions, powerups)
- Health system with visual health bar
- Score tracking
- Wave-based gameplay with increasing difficulty
- 3 alien types:
  - Type 1 (purple): Basic chaser, fast, low health
  - Type 2 (orange): Shooter, medium speed/health
  - Type 3 (blue): Tank, slow, high health, shoots frequently
- Powerup drops (health pickups)
- Particle explosion effects
- Visual feedback (flashing on damage, invincibility frames)
- Game over screen with restart option

The game uses the pre-provided `phaser.min.js` library and runs entirely client-side with no external resources.

Done! I've created a complete top-down alien shooter game in `/tmp/ws/index.html`. **Controls:** - **WASD** - Move - **Mouse** - Aim - **Left Click** - Fire **Features:** - 3 alien types (basic chaser, shooter, tank) with different stats - Wave-based progression with increasing difficulty - Health bar, score display, wave counter - Powerup drops (health pickups) - Particle explosion effects - Invincibility frames after getting hit - Game over screen with restart All graphics are procedurally generated using Phaser's Graphics API - no external assets needed!