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Top-down alien shooter · qwen3.5-9b

Output saved · Timed out Cost / run $0.0087 Runtime 900.1s

The 15-minute session limit cut this run off. The output is the HTML saved at that point.

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-9b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-07

METRICS

runtime900.1s
tokens in67k
tokens out13k
cached0
cost / run$0.0087
Transcript · 15 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
thinking
The user wants me to build a top-down alien shooter game using Phaser.js. Let me break down the requirements:

1. **Movement**: WASD keys to move player
2. **Aiming**: Mouse pointer determines aim direction
3. **Shooting**: Left mouse button to fire projectiles
4. **UI**: Display controls on screen
5. **Gameplay**: 
   - Playable arena
   - Living player
   - First wave of aliens advancing toward player
   - Projectiles damage aliens
   - Aliens damage player on contact
   - Display: health, score, wave number
   - Points for kills
   - Wave progression (increase difficulty)
6. **Game Over**: At zero health, stop and show restart option
7. **Restart**: Restore health, score, and first wave
8. **Graphics**: All procedurally generated, no external assets

I need to use Phaser.min.js locally (it's in the current directory).

Let me create a comprehensive index.html file with all the game logic inline.

Key components:
- Phaser scene setup
- Player sprite (procedural)
- Alien sprites (procedural)
- Bullet system
- Input handling (WASD + mouse)
- Game states ( Playing, Game Over )
- Wave progression system
- UI overlays

Let me write this step by step.
→ write index.html (20072 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
I notice there are some issues in the code I wrote. Let me fix them and rewrite the file with proper Phaser code. The code has several syntax errors and typos. Let me correct it.
→ write index.html (14756 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
I need to stop and rewrite this properly. The code I wrote has major issues. Let me create a clean, working Phaser game from scratch.
→ write index.html (17816 bytes)
toolResult

Successfully wrote to index.html

user

10 minutes have elapsed. At most 5 minutes remain. Finalize the output as soon as possible: save index.html now, fix only essential issues, and finish.

assistant
thinking
The file was written. Let me reload it in the browser to test the functionality. I need to verify:
1. Movement with WASD
2. Aiming with mouse
3. Firing with left mouse click
4. Shots traveling toward pointer
5. Aliens advancing toward player
6. Projectiles hitting creates visible feedback
7. Initial health, score, wave display

Let me open the browser to test.
→ bash {"command":"cd /tmp/job-bpyE21 && npx serve -l 3000 &"}
toolResult

(no output)

assistant
thinking
Let me wait a moment and then try to load the page in the browser.
→ bash {"command":"sleep 2 && curl -s http://localhost:3000 | head -50"}
toolResult

/bin/bash: line 1: curl: command not found

assistant
thinking
curl not available. Let me use browser instead.
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: this.setView is not a function","warning: [.WebGL-0xc9c00170200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Health: 100\nScore: 0\nWave: 1\nWASD to Move | Mouse to Aim | Left Click to Shoot","images":"attached"}