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Top-down alien shooter · qwen3.5-397b-a17b

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

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user

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
thinking
The user wants me to create a single-page web app with a top-down alien shooter game using Phaser.js. The phaser.min.js file is already present in the current directory. I need to:

1. Create a self-contained index.html file with:
   - CSS in a <style> tag
   - JS in a <script> tag
   - Load phaser.min.js from the local file
   - Use only procedurally generated graphics (no external assets)

2. Game features:
   - WASD movement
   - Aim and fire at waves of aliens
   - Health system
   - Score tracking
   - Increasing difficulty

Let me create this game with Phaser 3, using graphics generated via Phaser's Graphics API.
write /tmp/ws/index.html (14382 bytes)
toolResult

Successfully wrote 14382 bytes to /tmp/ws/index.html

assistant
thinking
I've created the index.html file with a complete top-down alien shooter game. Let me verify it was created correctly by checking the file exists.
bash {"command":"ls -la /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 14382 Aug 1 19:39 /tmp/ws/index.html

assistant
thinking
The file was created successfully. Let me provide a summary of what I built.

Done! Created `/tmp/ws/index.html` - a complete top-down alien shooter with: **Controls:** - **WASD** - Move player - **Mouse** - Aim (ship rotates to cursor) - **Click/Space** - Fire **Features:** - Procedurally generated graphics (player ship, aliens, bullets, particles, starfield background) - Health system (100 HP, aliens deal 10 damage) - Score tracking (100 points per alien) - Wave progression (every 1000 points = new wave) - Increasing difficulty (aliens get faster, spawn more frequently) - Particle explosions on alien death - Screen flash effects on hit/wave completion - Game over screen with restart button **Tech:** - Phaser 3 from local `phaser.min.js` - All graphics generated via Phaser Graphics API (no external assets) - Single self-contained HTML file

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-397b-a17b
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

2/5 partial

Alien shooter renders and health depletes rapidly leading to fast game over; player dies before keyboard input tested, unclear if WASD/shooting ever worked.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.7%
on click1.2%
on drag0.8%
on wheel2.5%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread14.9 / 255
console errors0
js errors none

METRICS

runtime51.6s
tokens in12k
tokens out3.8k
cached0
cost / run$0.0137