oneshotlm
Compare all models on this prompt →

Top-down alien shooter · qwen3.5-35b-a3b

Output generated Cost / run $0.0053 Runtime 50.5s

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-35b-a3b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-16

METRICS

runtime50.5s
tokens in15k
tokens out5.9k
cached2.0k
cost / run$0.0053
Transcript · 9 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
thinking
The user wants me to build a top-down alien shooter game using Phaser.js. Let me break down the requirements:

1. Create `index.html` with inline CSS and JavaScript
2. Use Phaser library (already present as `phaser.min.js`)
3. No external resources, everything must be self-contained
4. Player controls: WASD for movement, mouse for aiming, left click to fire
5. Display controls on screen
6. Game mechanics:
   - Playable arena with player
   - Waves of aliens advancing toward player
   - Player shots damage aliens
   - Alien contact damages player
   - Display health, score, wave number
   - Points for kills
   - Progressive difficulty (more/speed aliens each wave)
7. Game over state at zero health with restart option
8. Procedurally generated graphics using Phaser Graphics

Let me first check what files are in the current directory to confirm `phaser.min.js` is present.
→ bash {"command":"ls -la /tmp/job-syNEem/"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 16 01:20 . drwxrwxrwt 6 root root 4096 Oct 16 01:20 .. drwxr-xr-x 3 node node 4096 Oct 16 01:20 .home -rw-r--r-- 1 node node 1181917 Oct 16 01:20 phaser.min.js

assistant
thinking
Good, `phaser.min.js` is present. Now I need to create the `index.html` file with a complete alien shooter game. Let me write the full implementation:

1. HTML structure with game container and UI overlay
2. CSS for styling the game and UI
3. JavaScript game code with:
   - Player with WASD movement
   - Mouse aiming and shooting
   - Alien enemies that advance
   - Collision detection
   - Health, score, wave tracking
   - Wave progression
   - Game over state with restart

Let me write this comprehensive game.

I can see `phaser.min.js` is present. Let me create the complete alien shooter game in `index.html`.

→ write /tmp/job-syNEem/index.html (23781 bytes)
toolResult

Successfully wrote to /tmp/job-syNEem/index.html

assistant
thinking
Now let me run the game in the browser to verify it works correctly. I'll test:
1. Movement with WASD
2. Aiming and firing with mouse
3. Alien movement and collision
4. Game over state and restart
5. Initial health, score, and wave display

Now let me run the game in the browser to verify it works correctly:

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Must call super constructor in derived class before accessing 'this' or returning from derived constructor"],"dom":"","images":"attached"}

assistant
thinking
There's an issue - the console shows an error about "Must call super constructor in derived class before accessing 'this' or returning from derived constructor." This suggests there might be an issue with how Phaser classes are being used. The game seems to be rendering but I only see a tiny green pixel. Let me read the current index.html to see what was written and fix the issues.

I see the game is running but there's an error. Let me read and fix the current index.html: