Top-down alien shooter · gpt-3.5-turbo
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
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Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
I will start by creating the index.html file and then proceed to build the top-down alien shooter game using Phaser and procedurally generated graphics. Let's get started.
index.html (776 bytes)Successfully wrote 776 bytes to index.html
The `index.html` file has been created. Now, let's proceed with building the top-down alien shooter game using Phaser and procedurally generated graphics in the `<script>` tag. Let's start by initializing the Phaser game loop and setting up the player's controls. I will now add the game initialization, player movement controls, and the game loop for the top-down alien shooter. Let's continue with the game development.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Blank dark screen throughout; no canvas or visible game elements rendered at all.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.