Top-down alien shooter · nemotron-3-ultra-550b-a55b
Output generated Cost / run $0.0282 Runtime 320.4s
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 7 messages
thinking
Good, phaser.min.js exists. Now I'll create the index.html file with a complete top-down alien shooter game using procedural graphics.
/workspace/index.html (24027 bytes)Successfully wrote 24027 bytes to /workspace/index.html
thinking
The file has been created. Let me verify it exists and is properly formed.
{"command":"ls -la /workspace/index.html"}-rw-r--r-- 1 node node 24027 Jul 22 18:26 /workspace/index.html
thinking
The file has been created successfully. Let me verify it's valid by checking the basic structure.
{"command":"head -50 /workspace/index.html && echo \"...\" && tail -20 /workspace/index.html"}<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Alien Shooter</title> <script src="phaser.min.js"></script> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #1a1a2e; display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', monospace; overflow: hidden; } #game { border: 3px solid #00ffff; box-shadow: 0 0 30px rgba(0, 255, 255, 0.5), inset 0 0 30px rgba(0, 255, 255, 0.1); border-radius: 8px; } #ui { position: fixed; top: 20px; left: 20px; color: #00ffff; text-shadow: 0 0 10px #00ffff; z-index: 100; pointer-events: none; } #ui div { margin: 5px 0; font-size: 18px; } #wave { font-size: 24px; font-weight: bold; } #gameOver { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); color: #ff0066; text-shadow: 0 0 20px #ff0066; text-align: center; z-index: 200; display: none; pointer-events: auto; } #gameOver h1 { font-size: 48px; margin-bottom: 20px; } #gameOver p { font-size: 24px; margin: 10px 0; } #gameOver button { margin-top: 20px; ... }, scene: GameScene }; // Initialize let game; document.getElementById('startBtn').addEventListener('click', () => { document.getElementById('startScreen').style.display = 'none'; game = new Phaser.Game(config); }); document.getElementById('restartBtn').addEventListener('click', () => { document.getElementById('gameOver').style.display = 'none'; game.destroy(true); game = new Phaser.Game(config); }); </script> </body> </html>
thinking
The file looks complete and properly structured. It includes: - HTML structure with start screen, game over screen, and UI - CSS for styling (neon/cyberpunk theme) - Phaser loaded from local phaser.min.js - Complete game logic with: - Player movement with WASD - Mouse aiming and auto-fire on click/hold - Procedurally generated graphics (player ship, bullets, 5 alien types, particles, muzzle flash) - Waves of advancing aliens with increasing difficulty - Health, score, and wave tracking - Particle effects on hits - Camera shake on player hit - Start/restart functionality The game is fully self-contained in a single HTML file with no external assets. All graphics are generated procedurally using Phaser's graphics API.
Done! I've created a complete top-down alien shooter in `/workspace/index.html` with: **Gameplay:** - **WASD** to move, **mouse** to aim, **click/hold** to auto-fire - Waves of aliens spawn from screen edges and advance toward you - Increasing difficulty: faster aliens, more health, shorter spawn intervals each wave - Health, score, and wave counter in top-left UI **Procedural Graphics (no external assets):** - Player: cyan triangle ship with glow - 5 alien types with distinct colors/shapes and animated eyes - Yellow bullets with additive blending - Muzzle flash on fire - Particle explosions on hits (color-matched to target) - Grid background with subtle lines **Features:** - Start screen → Game → Game Over → Restart flow - Camera follows player with smooth lerp - Screen shake on player hit - Invulnerability frames with blink effect - Alien health bars - Wave announcements - Score scales with alien type and wave number Open `index.html` in a browser to play!