Top-down alien shooter · mistral-large-4-0
Output saved · Stopped by an API error Cost / run $0.0957 Runtime 314.4s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 22 messages
Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.
{"command":"ls -la /tmp/job-avEiWS && head -c 300 /tmp/job-avEiWS/phaser.min.js"}total 1168 drwx------ 3 node node 4096 Oct 6 14:26 . drwxrwxrwt 6 root root 4096 Oct 6 14:26 .. drwxr-xr-x 3 node node 4096 Oct 6 14:26 .home -rw-r--r-- 1 node node 1181917 Oct 6 14:26 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function
/tmp/job-avEiWS/index.html (20704 bytes)Successfully wrote to /tmp/job-avEiWS/index.html
{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}
{"action":"motion"}{"action":"key","text":"w"}Frame 1, +0ms
[Browser image supplied to model]
Frame 2, +1353ms
[Browser image supplied to model]
Frame 3, +2719ms
[Browser image supplied to model]
Frame 4, +4214ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}
Frame 1, +1ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}
{"path":"/tmp/job-avEiWS/index.html","oldText":" // Start wave 1\n this.startWave(1);\n\n // Timed events\n this.fireTimSuccessfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.
{"path":"/tmp/job-avEiWS/index.html","oldText":" this.showWaveBanner('WAVE ' + waveNum, 1200);\n\n for (var i = 0; i < count; i++)Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.
{"path":"/tmp/job-avEiWS/index.html","oldText":" // Reset state\n this.state.health = this.state.maxHealth;\n this.state.scorSuccessfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.
{"path":"/tmp/job-avEiWS/index.html","oldText":" // Input\n this.cursors = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodSuccessfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.
{"path":"/tmp/job-avEiWS/index.html","oldText":" var btn = this.add.zone(GAME_W / 2, GAME_H / 2 + 60, 220, 56)\n .setOrigin(0.5)Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.