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Top-down alien shooter · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.0957 Runtime 314.4s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime314.4s
tokens in117k
tokens out8.2k
cached2.0k
cost / run$0.0957
Transcript · 22 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
→ bash {"command":"ls -la /tmp/job-avEiWS && head -c 300 /tmp/job-avEiWS/phaser.min.js"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 6 14:26 . drwxrwxrwt 6 root root 4096 Oct 6 14:26 .. drwxr-xr-x 3 node node 4096 Oct 6 14:26 .home -rw-r--r-- 1 node node 1181917 Oct 6 14:26 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

assistant
→ write /tmp/job-avEiWS/index.html (20704 bytes)
toolResult

Successfully wrote to /tmp/job-avEiWS/index.html

assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}

assistant
→ browser {"action":"motion"}
→ browser {"action":"key","text":"w"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +1353ms

[Browser image supplied to model]

Frame 3, +2719ms

[Browser image supplied to model]

Frame 4, +4214ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}

toolResult

Frame 1, +1ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x332c0017c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"","images":"attached"}

assistant
→ edit {"path":"/tmp/job-avEiWS/index.html","oldText":" // Start wave 1\n this.startWave(1);\n\n // Timed events\n this.fireTim
toolResult

Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.

assistant
→ edit {"path":"/tmp/job-avEiWS/index.html","oldText":" this.showWaveBanner('WAVE ' + waveNum, 1200);\n\n for (var i = 0; i < count; i++)
toolResult

Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.

assistant
→ edit {"path":"/tmp/job-avEiWS/index.html","oldText":" // Reset state\n this.state.health = this.state.maxHealth;\n this.state.scor
toolResult

Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.

assistant
→ edit {"path":"/tmp/job-avEiWS/index.html","oldText":" // Input\n this.cursors = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCod
toolResult

Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.

assistant
→ edit {"path":"/tmp/job-avEiWS/index.html","oldText":" var btn = this.add.zone(GAME_W / 2, GAME_H / 2 + 60, 220, 56)\n .setOrigin(0.5)
toolResult

Successfully replaced 1 block(s) in /tmp/job-avEiWS/index.html.

assistant