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Top-down alien shooter · muse-wonder

Output generated Cost / run $0.6477 Runtime 136.0s

Prompt for this run

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-wonder
vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-10-15

METRICS

runtime136.0s
tokens in187k
tokens out10k
cached79k
cost / run$0.6477
Transcript · 27 messages
system

user

Build a playable top-down alien shooter using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Move the player with WASD, aim toward the mouse pointer, and fire with the left mouse button. Display the controls on screen. - Start with a playable arena, a living player, and a first wave of aliens that advance toward the player. Player shots damage aliens; contact with aliens damages the player. - Display health, score, and wave number. Award points for kills. After a wave is cleared, start a harder wave by increasing enemy count or speed. - At zero health, stop gameplay and show a game-over state with Restart. Restart restores health, score, and the first wave. - Generate all graphics procedurally with Phaser Graphics or generated textures. Do not use external image or audio assets. Verify: Test movement, aiming, and firing in the opening encounter. Check that shots travel toward the pointer, aliens advance toward the player, and a projectile hit produces visible feedback. Reload and check the initial health, score, and wave.

assistant
thinking
→ bash {"command":"ls -la; du -h phaser.min.js 2>&1 | head"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 15 04:00 . drwxrwxrwt 6 root root 4096 Oct 15 04:00 .. drwxr-xr-x 3 node node 4096 Oct 15 04:00 .home -rw-r--r-- 1 node node 1181917 Oct 15 04:00 phaser.min.js 1.2M phaser.min.js

assistant
thinking
→ bash {"command":"head -c 500 phaser.min.js; echo; grep -o '\"3\\.[0-9.]*\"' phaser.min.js | head -5"}
toolResult

!function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function s(){}function n(t,e,i){this.fn=t,this.context=e,this.once=i||!1}function r(t,e,s,r,o){if("function"!=typeof s)throw new TypeError("The listener must be a function");var a=new n(s,r||t,o),h=i?i+e:e;re "3.80.1"

assistant
thinking
Designing Phaser Arcade physics mechanics for player movement, aiming, firing, alien spawning, and hit feedback with testable parameters.Defining contact damage, wave scaling, HUD, and procedural texture generation.
→ write index.html (21239 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
→ edit {"path":"index.html","edits":[{"oldText":" alien.setScale(alien.scaleX*0.2);\n this.tweens.add({targets:alien,scaleX:alien.getData('ba
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
thinking
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":"d"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":1130,"y":250}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"drag","x":605,"y":395,"toX":1110,"toY":250}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3c9c00184400]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n76 / 100\nSCORE\n200\nWAVE\n1\nALIENS\n5\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +1158ms

[Browser image supplied to model]

Frame 3, +2421ms

[Browser image supplied to model]

Frame 4, +3654ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0xe940017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ STARFALL\nALIEN SHOOTER\n♥ HEALTH\n100 / 100\nSCORE\n0\nWAVE\n1\nALIENS\n7\nWAVE 1\n7 ALIENS INCOMING\nW A S D Move  •  MOUSE Aim  •  LEFT CLICK Fire  •  Survive the waves!","images":"attached"}

assistant
thinking
→ bash {"command":"ls -lh index.html phaser.min.js && grep -n \"phaser.min.js\\|http\" index.html || true"}
toolResult

-rw-r--r-- 1 node node 21K Oct 15 04:02 index.html -rw-r--r-- 1 node node 1.2M Oct 15 04:00 phaser.min.js 41:<script src="phaser.min.js"></script>

assistant
thinking

Built playable top-down alien shooter in `index.html` using the local `phaser.min.js` (Phaser 3.80.1), with all graphics generated procedurally via Phaser Graphics. **Implemented** - WASD movement, mouse aiming (player rotates toward pointer + custom crosshair), hold left-click to fire - Bounded arena with starfield, living player, and Wave 1 with 7 aliens spawning at edges and chasing the player - Bullets damage aliens (white flash, knockback, spark particles, “HIT” popup, alien HP bar); kills award 100 pts (250 for brutes), explosion particles and score popups - Contact with aliens damages the player (red flash/vignette, camera shake, knockback, 0.5s invulnerability window) - HUD: health bar + numeric health, score, wave, remaining aliens; on-screen controls banner - Clearing a wave awards a bonus and starts a harder wave (more aliens, faster, tougher; pink brutes from Wave 3) - Game over at 0 health stops gameplay and shows a Game Over overlay with final stats and Restart (button or Enter), resetting health/score/wave **Verified in browser** - Reload shows initial state: Health 100/100, Score 0, Wave 1, 7 aliens, player alive in arena - Clicking rotated the player toward the pointer and showed the crosshair at the target - Drag-fire produced kills: score rose to 200 and alien count dropped 7 → 5, with visible hit/explosion feedback - Aliens visibly advanced toward the player across motion frames, and contact reduced health to 76/100 - No console errors (only harmless WebGL performance warnings) **Not fully verified in the browser pass** - Sustained WASD travel over a long hold, later-wave escalation in live play, and the full game-over → Restart cycle (all implemented; the game-over path was not played to completion within the time budget).