Top-down alien shooter · gemini-3.1-flash-lite
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
thinking
**Developing Game Framework** I'm currently focused on setting up the core structure for our top-down alien shooter. My immediate goal is to get the Phaser framework integrated and running locally within a self-contained `index.html` file. I'm also starting to explore approaches for procedural graphics generation to avoid external assets. **Implementing Core Mechanics** My current focus is on integrating the Phaser framework. I've drafted the basic `index.html` structure and am outlining the `preload` and `create` functions to set up the player, input handling, and game groups. I'm exploring using the `Graphics` object for initial player and enemy visuals.
{"command":"ls -F"}phaser.min.js
index.html (4349 bytes)Successfully wrote 4349 bytes to index.html
The top-down alien shooter game has been created in `index.html`. It uses the `phaser.min.js` framework provided, handles movement with WASD, aiming and shooting with the mouse, and features increasing difficulty based on your score. The graphics are generated procedurally at runtime. You can open `index.html` in your browser to play.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Basic shooter with player dot and alien triangles, but player dies almost instantly leading to GAME OVER with no health/damage balance.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.