Top-down alien shooter · gemini-3.1-flash-lite
Output generated Cost / run $0.0044 Runtime 14.8s
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
thinking
**Developing Game Framework** I'm currently focused on setting up the core structure for our top-down alien shooter. My immediate goal is to get the Phaser framework integrated and running locally within a self-contained `index.html` file. I'm also starting to explore approaches for procedural graphics generation to avoid external assets. **Implementing Core Mechanics** My current focus is on integrating the Phaser framework. I've drafted the basic `index.html` structure and am outlining the `preload` and `create` functions to set up the player, input handling, and game groups. I'm exploring using the `Graphics` object for initial player and enemy visuals.
{"command":"ls -F"}phaser.min.js
index.html (4349 bytes)Successfully wrote 4349 bytes to index.html
The top-down alien shooter game has been created in `index.html`. It uses the `phaser.min.js` framework provided, handles movement with WASD, aiming and shooting with the mouse, and features increasing difficulty based on your score. The graphics are generated procedurally at runtime. You can open `index.html` in your browser to play.