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Top-down alien shooter · gemini-3.1-flash-lite

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

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user

Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
thinking
**Developing Game Framework**

I'm currently focused on setting up the core structure for our top-down alien shooter. My immediate goal is to get the Phaser framework integrated and running locally within a self-contained `index.html` file. I'm also starting to explore approaches for procedural graphics generation to avoid external assets.

**Implementing Core Mechanics**

My current focus is on integrating the Phaser framework. I've drafted the basic `index.html` structure and am outlining the `preload` and `create` functions to set up the player, input handling, and game groups. I'm exploring using the `Graphics` object for initial player and enemy visuals.

bash {"command":"ls -F"}
toolResult

phaser.min.js

assistant
write index.html (4349 bytes)
toolResult

Successfully wrote 4349 bytes to index.html

assistant

The top-down alien shooter game has been created in `index.html`. It uses the `phaser.min.js` framework provided, handles movement with WASD, aiming and shooting with the mouse, and features increasing difficulty based on your score. The graphics are generated procedurally at runtime. You can open `index.html` in your browser to play.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgemini-3.1-flash-lite
vendorGoogle
harnesspi-agent
generated2026-07-22

EVALUATION

2/5 partial

Basic shooter with player dot and alien triangles, but player dies almost instantly leading to GAME OVER with no health/damage balance.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.2%
on click0.3%
on drag1.8%
on wheel0.8%
on enter + space0.2%
on arrow keys0.1%
on w/a/s/d0.1%
frame spread15.5 / 255
console errors0
js errors none

METRICS

runtime14.8s
tokens in6.2k
tokens out1.9k
cached0
cost / run$0.0044