Top-down alien shooter · claude-opus-5
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a top-down alien shooter: move with WASD, aim and fire at waves of advancing aliens, with health, score, and increasing difficulty. Use ONLY procedurally generated graphics, no external image or audio assets.
I'll build a top-down alien shooter with Phaser, using procedurally generated textures.
{"command":"ls -la /tmp/ws"}total 1156 drwxr-sr-x. 2 node node 27 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. -rw-r--r--. 1 node node 1181917 Aug 3 00:22 phaser.min.js
thinking
Now I'm going to start building the game.
/tmp/ws/index.html (38268 bytes)Successfully wrote 38268 bytes to /tmp/ws/index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Blank black screen with only a faint control legend; JS error prevented the game from rendering.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.
- Invalid or unexpected token